Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My advice would be to make yourself a sorcerer (probably want to multi-class) and play Gale as the Wizard (also Multi-Class). You would want to Multi-Class to get some of the missing benefits that having two spell casters would entail.
Good Luck and have fun on the play-through! :)
Sorcerer is Charisma so he's better at talking.
Wizard has largest spell list, can learn spells from scrolls and change prepared spells at will.
Sorcerer is focused build, spells you choose are part of the build.
Wizard is Swiss army knife that can change spells to fit any situation.
Personally I prefer Sorcerer as a main character for Charisma and for bigger sense that he's a unique build.
But Gale /Wizard is great in any party and can fill any magical role you need.
Most scrolls can be found in game and learning is not expensive.
There is excesive amount of resources in this game.
Those things are not a factor.
They both have a lot interactions about magic but if i was to resume the interactions i have seen, wizard is more about the overall knowledge of magic while sorcerer is more about the source and the power of magic.
It's all dumbed down pew pew pseudo-D&D.
Im at the last fight, bought every dye, alchemy ingredient, scroll and potion i came by since chapter 1 in case i need them. Learned all the spell possible with Gale and i have 27k gold. So no having a wizard dont make you broke.
When it comes to the combat though, I found more use in the Sorcerer.
Definitely a point in Wizards favour in my book, being able to adapt to any fight that you see coming.
But there are definitely perks in Sorcerers favour too, particularly being CHA based if you're thinking of the player character for that role.
ah ok. I thought sorcerers have a lot of unique interaction because of their unique hold on magic etc. But I guess this game does became a bit generic act 2 and beyond in terms of class specific interactions. I guess I might go wiz then since int proficiency seems to make the game more immersive with a boost to worldly skills like investigation, arcana etc. while charisma only useful in dialogues persuasion etc. Which with proper management of inspiration stacks can somewhat be mitigated.
Agree. I thought of sorc because in all my playthrough I really also do only use a handful of spells lol.