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Back in EA there was no guardian. There was "daisy".
If you used Tadpole, she would appear in your dreams, if you did not, you would never meet her.
Daisy was the tadpole's trick. Taking a form of what attarcts you the most. Essentialy Daisy would try to seduce your psyche to stay with her "Down by the River" (yes down by the river and the power songs are her theme songs).
Your psyche (if you'd let yourself to be seduced) would esentially be stuck with this dream creature in a dream world, while your real body would transform.
She apparantly exchanged for guardian due to ppl complaining it's sexually offensive (duh...) but I can't find real proof on it besides on what ppl say.
I however disagree with Hag and sparing / killing characters.
If you save Mayrina she has a questline that continues in Act 3 with a reward.
Saving characters - Arabella, Alfira, Zevlor, Counsillor Florick (and I'm sure I missed more names) do consnatly make an appearane and have quests or can even aid you in the final battle.
Likewise when you play as Dark Urge, being a proper murderous Bhaalspawn locks you out of some really good armor.
throughout the game, but you end up turning into a half-Illithid in the final act.
If you don't consume tadpoles then you don't get any mind powers but you can win the final battle without ever transforming.
I'd call that a big important consequence.
The transformation is choice dependant, it doesn't matter if you use or don't use powers.
Oh wow, that sounds much better. Than what we go.
Some of these appear as buffs or summons in the final battle yes. But we don't get any real conclusion for them.
Arabela giving me a Buff for the last 2 fights in the game isn't really much of a conclusion for her character.
You can consume tadpoles without any consequences at all. Only the special tadpole you get at the start of act 3 alters your appearance and turns you into an Half-Illithid.
Yeah I agree with the final buffs being meh.
But if we take into consideration how much Arabella as a character develops if you save her from the grove, then it isn't that lack of choice.
We more so are lacking true epilogues - seeing what happened to the world and characters after the battle.
What happened to characters we helped? What happened to locations we visited?
What happened to Druid Grove? Myconid Colony, Last Light Inn, Shadow Cursed Lands.
What happened to Arabella, Zevlor, Ironhand Gnomes etc.
- True.
Consuming the tadpoles.
- True
Astorian ascending.
- To be fair the consequences of ascending Astarion are really only made obvious if you romance him, but you can tell even if you're just friends that he's worse off. His character doesn't grow or learn from his past. He's even more arrogant and selfish after ascending because he believes he's truly better than everyone else now whereas before he was hiding an insecurity. He's basically Cazador. In the romance you can actually read his mind and see that he doesn't see you as an equal and thinks you're degrading, likely he's just with you because you're the way to the crown. It's no longer true love. You can actually kick him in the balls if you pass that check to read his mind lmao, which obviously ends the romance.
Certain ritual to 'evil' god.
- Companions can leave, but it depends on your approval rating with them. Particularly with Wyll, Karlach, Gale, and Shadowheart if you convinced her to abandon Shar.
Hag.
- If you don't save Mayrina then you miss out on her quest in Act 3. You get a very good item for spellcasters from it as well. That stat increase is still better because it's a stat increase, but I always make sure that I can pass the stat check to get them both before I do the quest.
Sparing/killing certain characters.
- Minthara causes like three companions to leave and cuts you off from a huge chunk of the content in the game.
- If you tell Shadowheart to kill Nightsong because you want her to be a Dark Justiciar then everyone at Last Light Inn dies. Granted with this one I don't think the rewards that you get are that much better than when Shadowheart turns her back on Shar. They're still good rewards though. I respec'd Shadowheart to be a Paladin on one playthrough and that Shar spear was pretty nice.
I think it's more accurate to say there's almost always a loophole you can bypass most consequences if you prepare for it. You'd only know that on a second playthrough of course. On my first playthrough I ran into a couple other quirks too like Nere suffocating while I explored the Grymforge or the prisoners in Moonrise dying because I released Nightsong before I got them out.
Killing people or letting them die in general is bad though because a lot of people from the earlier parts of the game show up in the city and give quests/items. It's why even when I'm doing an evil playthrough I try to not mindlessly kill everyone, otherwise I realize I wanted something from someone who I killed or didn't help like 10 hours ago.
I'm sure there's both an implied and the blunt character change about him when ascending. It's clearly the "bad" choice, but in terms of gameplay and long term narrative, it doesn't actually matter.
Depending on the order if you doing things, it may be one of the last things you do before the final fight, there's barely any companion interactions left, no epilogue, no proper conclusion. If you use him as a companion, you'll just lose on him being stronger.
We don't get to deal with any fallout with that decision, we don't know what happens later on depending on the choice, nothing.
I meant the masochist ritual.
No one leaves if you abandon Shar, everyone is for that.
I recall you can save the girl and get the hair without killing the hag, no?
Regardless killing/sparing, it only matters to very certain characters, usually quest or achievement related ones. Not to most though.
Yeah. An Epilogue is sourly missing.
SPOILER TAG EXISTS
The Emperor is breathing down smelly tentacle breathe down your stern neck
My thought on it is the NPC you encounter in the dream space should have been related to the background you chose. Let's say I take Folk Hero. You're a local hero somewhere, so in your dream, you interact with a person you saved. That person is the tadpole, trying to tempt you. Each background should have its own unique NPC to talk to. Yes, it would have taken more VA work, but I think linking the tadpole to someone in your past is better than a 'random' person.
Lack of epilogue in a game like this is always a let down. And my thoughts on the mind flayer decision...ughhhhhhhhhhhhhhhh.