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There's a lot to do in the first map. You could also just be bad at the game considering goblins tend to die pretty easily with them having between 8 and 16 HP on average.
What do you mean ? Where are you ? What quests did you do ? What level ? What compo ? Are you geared properly ? Do you know how to play ?
Try exploring and getting a better understanding of how the game is played before fighting with a handicap.
What are you playing as? How many in your group? Who is in your group? How much of the map and you cleared?
Prepare your battlefields before launch attack. Cheese it if you would. Smokepowders works. There's enough smokepowders in the Goblin Defiled Temple behind the Zhent Slaver.
Here's a few tips how to effectively clear Goblin Camp + Goblin Defiled Temple
Goblin Camp:
Make way in, turn right and kill the group of show-and-tell goblins, make sure all your party members are as close to the wall as possible (the most you will pull is the Hogoblin that is patrolling). Then go on kill the drunken goblin guard by cliffside on the right where the show-and-tell goblins are.
You can either pre-fight Goblin Camp goblins by poison the drinks that should take care a couple but leaves Ogre and about 1/2 the force out there - or leave them be for now.
All the goblins and hogoblins on the top edges of the Goblin Camps can be sneak-killed, the drunken group are easily to dealt with, even if they wake up they can be killed easily.
Make sure you smack the wall above the Goblins Defiled Temple so you can exit from it (or enter now) later.
Once you done what you need to done - or you set to just murder them all without talking, Goblin Defiled Temple can be separate into x zones.
The group by the doorway of Goblin Defiled Temple can be separated off from the rest if you close the inner door leads deeper into the temple. Kill them from the top rows of archers first if you want.
The group of Zhent and Zhent Slaver doesn't trigger anyone else in camp except the patrolling Goblin - kill him first asap before he sound war drum.
Travel to the other side where Volo, Lovitar Servant and Torture Room at and kill the Volo guards to pull the patrolling goblin in (he actually walks into that room in his route)
Kill the torturers.
The center of the Goblin Defiled Temple is where True Soul Gut (aka Princess Gut), you can pretend to join the Absolute and get branded and lead her to side room to kill her only and ease the center force. Or take them head on. Another way is you can try to release the gate to spiders early and the Goblins and Spiders will fight one another providing you don't get close enough to get in the way and join fight, stay away and watch them kill each other.
Ogre on left wing of the Goblin Defiled Temple is easy.
Kill the guards that leads to Worg Pen/Prison and should leave you free from Minthara and Rozzark (sometimes it triggers sometimes not), just make sure all three goblins here are on the ground, if one is atop the platform above it triggers everyone in vicinity.
Flip over wall and kill Rozzak, Minthara and everyone else. If you can't take them down quickly, use one hit get rid of the war drum all the way in the back asap so they can't rally the whole camp and turn hostile.
Worg Pen/Prison is pretty straight forward - and "auto death" if you kill Draw Ragolin first.
Inner Goblin Defiled Temple is where Draw Ragolin and tons other at. By this point you have plenty barrels to spare - smokepowders, oil barrels, fire wine barrels. Position yourself on the ceiling and use the right angle to push barrels down below to blow them up. Certain areas won't auto trigger fight as the powders/oil don't get lit up (small though because fire is everywhere), either way they easy to dealt with with several barrels.
Spiders easy too.
Now backtrack out to the Goblin Camp through the top broken wall you be on the top edges of Goblin Camp, same thing grab a couple smokepowder or oil barrels (actually best), or you can placed them ahead before enter Goblin Defiled Temple and then attack them with fire once clearhouse Goblin Defiled Temple.
Easy.
You should go get Lae'zel. She's in between the Grove and ruined temple. You can have a total of 4 people in your group. So you missed the ruined temple, the Grove, underground passage next to the Grove, Owlbear Cave, Blighted Village, The swamp, the Toll House, Wau'keen's Rest, etc? You bee-lined for the Goblin Camp??
Games like this, you're supposed to avoid triggering any large-scale events before you've explored all the side paths. So if you have a quest marker pointing west from your starting point, it's always best to try walking eastward first.
My guy, you've ignored literally almost all of the content and sprinted across the map.
Go back to the beginning and start exploring.
There are 4 other group members you can encounter before reaching the goblin camp. You should likely explore the rest of the map first.
You also don't need to fight your way through the goblin camp. There are multiple ways to get inside and remain non-hostile.
It seems you may be barreling ahead and choosing combat as the primary action. You may want to slow down and consider other options first in order to fully experience what the game has to offer.
Nautilod Crash:
- Free Lae´zel.
- Find Astarion.
- Wake up Shadowheart.
- Unlock speak with dead and Talk with animals spells.
- Investigate Dank Crypt.
- Find Withers.
Emerald Grove (near or in Druid´s Grove):
- Meet Will.
- Speak to Volo.
- Talk to Khaga and Rath.
- Talk to the Strange Ox.
- Talk to Alfira.
- Talk to Dammon.
- Save the Tiefling from the Bugbear Assassin.
- Rescue the child from the Harpies.
- Absolute Cultist ambush.
Blighted Village:
- Find the Masterwork weapon blueprints.
- Find the book Necromancy of Thay.
- Climb into the well and defeat the Astral Spide Boss.
- Rescue Barcus.
- Find Scratch.
- Vanquis or recruit Ogres.
- Bugbear and Ogre in the Barn.
- Owlbear´s cave.
The Risen road:
- Find Karlach.
- Destroy the fake paladins.
Waukeen´s Rest:
- Save survivors from the burning building.
- Find the Zhentarim survivors and get the shipment.
- Find the Zhentarim hideout.
- Free the Artist in the Zhentarim hideout.
Riverside Teahouse:
- Fight Auntie Ethel and save Mayrina.
- Confront the Monster Hunter.
Underdark:
- Find Selunite Outpost.
- Retrieve Phalar Aluve sword.
- Find and explore Arcane Tower.
- Get the Rare Club in Arcane Tower.
- Leave flowers on the dog´s grave.
- Find Fish People in the Festering Cove.
- Interact with the Gith Disk and show to Lae´zel.
- Defeat the Spectator.
- Help Myconid or the Duergar.
- Help Gut.
- Find and cure Thulla.
- Find and save Baelan.
- Pick a rare mushroom and give it to Baelan or to Shadowheart.
- Meet Omellum and get the ring.
- Find sussur bark for the Masterwork weapon.
- Find Icy metal, icy heave and Icy crystal to craft the Staff.
-Eliminate Nere.
Grymforge:
- Obtain the Sergeant´s boots.
- Save the Gnomes.
- Find Runepowder.
- Find Adamantine Forge.
- Defeat Grym.
- Help the cursed Monk.
Mountain pass:
- Find the Githyanki creche.
- Steal the egg.
- Find the blood of Lathander mace.
- Speak with Elminster.
And, of course, the Goblin Camp:
- Find Halsin.
- Rescue Volo.
- Talk to Loviatar.
- Take out the True Souls.
- Free the Owlbear.
What other encounters you can do: Chapel/Temple on the beach, hags, bugbear assassin, goblins in the emerald grove cave (with the animal statue traps), woads and mephits, shadow druids, owlbear mother, hyenas/paladins (can avoid the actually hard gnoll fight here), blighted village full clear and whispering depths. You don't have to clear the Goblin Camp in one go. For example, you could go into the shattered sanctum - get the loviatar buff, kill the guy for his loot and the ritual dagger (excellent weapon) and kill priestess gut, then long rest and leave and go do other stuff, then come back and kill spike and the goblins with the prisoner and loot the rafters, then leave again and go do other stuff, come back, etc. The goblin camp is a small sandbox that you can complete in chunks. The only thing about it is that if you free Halsin then you have to clear it all in one go at that point, but he's all the way in the back past Minthara. You should have 5 party members already - fighter, cleric, rogue, warlock, wizard.
Itemization matters - you should have pretty much all +1 weapons right now. If you're using everburn blade, replace it with literally any +1 2H weapon and it's better. Your attack roll is a much higher priority than damage.