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Projectile_ArrowOfFire
SpellProperties
IF(not SavingThrow(Ability.Dexterity,12)):DealDamage(2d4,Fire,Magical)
GROUND:SurfaceChange(Ignite)
GROUND:SurfaceChange(Melt)
GROUND:CreateSurface(2,,Fire)
CreateExplosion(Projectile_ArrowOfFire_Burning)
IF(Item()):ApplyStatus(BURNING, 100, 2)
ExplodeRadius "2"
SpellSuccess
TARGET:DealDamage(MainRangedWeapon, MainRangedWeaponDamageType)
TARGET:ExecuteWeaponFunctors(MainHand)"
If it's a constant then it makes it much weaker to apply as the game goes on.
Normally with spells (Scrolls included) you can increase their DC by increasing your main spell attribute like Int/Wis/Char depending on the character.
2. Also anyone else noticed that if you hit a living target with your arrow, any effect is removed immediately because of blood splatter overwriting the surface created by the arrow.
For instance if you fire an arrow of acid on a goblin (living target, has blood) and your arrow hits, the acid that would reduce armor by 2 is immediately removed, because of blood splatter.
Similarly for an arrow of fire, it will immediately remove the Burning effect.
Is this interaction intended? Because if it is, it reduces elemental arrows to simply +X Elemental Damage for the most part.