Baldur's Gate 3

Baldur's Gate 3

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Strandly Sep 16, 2023 @ 9:11am
Orthon Question
If you make this guy kill himself do you get the same amount of exp as if you killed all the things yourself?
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Yes, whenever you resolve something peacefully you get the experience as if you had killed them and for the most part you don't get the experience for killing them afterwards.

There's a few exceptions to this, Blighted Village goblins being one I can remember on hand where you can solve it peacefully and then kill them for extra exp.
Last edited by Professor H. Farnsworth; Sep 16, 2023 @ 9:14am
Silyon Sep 16, 2023 @ 9:16am 
Can't confirm because the game likes forcing me to roll low on that specific persuasion check for longer than I have paitence for, but have heard that taking the non-combat routes through the game results in less total XP per encounter. It hardly matters though, since Act 3 has more than enough opportunities to get you to max level even if you skip half of it.
Strandly Sep 16, 2023 @ 9:19am 
The reason I ask is I only saw a message for 110 exp when Orthon killed himself which seemed incredibly low. I saw no message for the exp from the dead grunts and the displacer beast but those may have been hidden by the cutscene.

But yes I would expect the total exp to be the same.
Last edited by Strandly; Sep 16, 2023 @ 9:21am
Originally posted by Strandly:
If you make this guy kill himself do you get the same amount of exp as if you killed all the things yourself?

People who say combat gives the same XP as "dialogue kill", is mistaken. Always.
You will receive the same XP for "solving" the problem, but the kill itself does provide XP the "dialogue kill" does not.

You can verify it by running a new game, and for the first part of the game, solve all that there is to solve talking by that method. Avoid fighting the crypt adventurers, the druids, the goblins, the initiates from Edowin, the Paladins, everyone. Solve all by dialogue.

Then start over and go feral on everyone. Kill Kagha, kill the paladins, kill the shadow druids, kill the crypt adventurers, kill the initiates, and so on.

You will notice a HUGE difference from even the level you get to.
Kafik Sep 16, 2023 @ 9:27am 
Originally posted by Strandly:
But yes I would expect the total exp to be the same.
Why would you expect that?
It does not. Most importantly, you get absolutely zero for all these merregons (and displacer beast) that got killed not by your hand. Basically, the difference between going "full peaceful" and "full violence" (read: where you fight all and everybody from Yurgir's posse) is x10 more exp.

Not that it is a problem. If you have done both Underdark and Mountain Pass in Act1, you are most likely on par, if not slightly overleveled already.
Strandly Sep 16, 2023 @ 9:43am 
Originally posted by Mal:
Originally posted by Strandly:
But yes I would expect the total exp to be the same.
Why would you expect that?

Because the end result is the same. And before you come at me with "Well, combat is a lot more work blah blah blah" I will simply point out the game does not differentiate between combat and non-combat exp. So to not reward the end result the same, especially without making it clear that one playstyle will result in a lesser reward, is akin to giving certain playstyles the finger.
Last edited by Strandly; Sep 16, 2023 @ 9:44am
id795078477 Sep 16, 2023 @ 9:48am 
Originally posted by Estevan Valladares:
Originally posted by Strandly:
If you make this guy kill himself do you get the same amount of exp as if you killed all the things yourself?

People who say combat gives the same XP as "dialogue kill", is mistaken. Always.
You will receive the same XP for "solving" the problem, but the kill itself does provide XP the "dialogue kill" does not.

You can verify it by running a new game, and for the first part of the game, solve all that there is to solve talking by that method. Avoid fighting the crypt adventurers, the druids, the goblins, the initiates from Edowin, the Paladins, everyone. Solve all by dialogue.

Then start over and go feral on everyone. Kill Kagha, kill the paladins, kill the shadow druids, kill the crypt adventurers, kill the initiates, and so on.

You will notice a HUGE difference from even the level you get to.

This is not always true. For example, in Koa-toa encounter if you convince them you're the new god and kill the BHOOAL, you will get XP for that BHOOAL and all the XP for all the Kor-toa "you would have killed if you sided against them" (the game will give many times 60 XP for each Koa-toa). You can THEN change to kill them and get XP one more time, I think - but then it will be a true murder-hobo route.
Last edited by id795078477; Sep 16, 2023 @ 9:49am
Kafik Sep 16, 2023 @ 10:35am 
Originally posted by Strandly:
Originally posted by Mal:
Why would you expect that?

Because the end result is the same. And before you come at me with "Well, combat is a lot more work blah blah blah" I will simply point out the game does not differentiate between combat and non-combat exp. So to not reward the end result the same, especially without making it clear that one playstyle will result in a lesser reward, is akin to giving certain playstyles the finger.
The end result is the same but the journey is not. You don't get experience for just finishing, you get it for doing. That's why killing things gets you experience, not from their death but from the fighting.
Strandly Sep 16, 2023 @ 10:44am 
Originally posted by Mal:
Originally posted by Strandly:

Because the end result is the same. And before you come at me with "Well, combat is a lot more work blah blah blah" I will simply point out the game does not differentiate between combat and non-combat exp. So to not reward the end result the same, especially without making it clear that one playstyle will result in a lesser reward, is akin to giving certain playstyles the finger.
The end result is the same but the journey is not. You don't get experience for just finishing, you get it for doing. That's why killing things gets you experience, not from their death but from the fighting.

Except you only get exp from fighting if you win and in order to win you need to build your characters right, which is also exactly what you need to do to win the checks for the charisma path.

But I point out how the game does not differentiate between combat and non-combat exp and that's exactly the argument you try to make anyway. 🙄
Last edited by Strandly; Sep 16, 2023 @ 10:45am
Kafik Sep 16, 2023 @ 10:54am 
Originally posted by Strandly:
Originally posted by Mal:
The end result is the same but the journey is not. You don't get experience for just finishing, you get it for doing. That's why killing things gets you experience, not from their death but from the fighting.

Except you only get exp from fighting if you win and in order to win you need to build your characters right, which is also exactly what you need to do to win the checks for the charisma path.

But I point out how the game does not differentiate between combat and non-combat exp and that's exactly the argument you try to make anyway. 🙄
LMAO yeah the game does make a difference. You get less experience by not killing things and solving an encounter than if you kill everything. Killing everything isn't always the best choice. I'm beginning to see that you don't understand RPGs.

And, there's an easy solution to your "problem": just choose to kill everything.
Strandly Sep 16, 2023 @ 11:03am 
Originally posted by Mal:
Originally posted by Strandly:

Except you only get exp from fighting if you win and in order to win you need to build your characters right, which is also exactly what you need to do to win the checks for the charisma path.

But I point out how the game does not differentiate between combat and non-combat exp and that's exactly the argument you try to make anyway. 🙄
You get less experience by not killing things and solving an encounter than if you kill everything.

Which the game does not tell you, which is also something I said earlier. Clearly you don't read, or you just like flapping your gums for the sake of arguing, or both.
Last edited by Strandly; Sep 16, 2023 @ 11:03am
Kafik Sep 16, 2023 @ 11:06am 
Originally posted by Strandly:
Originally posted by Mal:
You get less experience by not killing things and solving an encounter than if you kill everything.

Which the game does not tell you, which is also something I said earlier. Clearly you don't read, or you just like flapping your gums for the sake of arguing, or both.
Clearly the game DOES tell you because you're here crying about less experience for not killing everything. If only the game allowed you to save at any point and reload that save to do something different...that would be cool.
Strandly Sep 16, 2023 @ 11:17am 
Originally posted by Mal:
Originally posted by Strandly:

Which the game does not tell you, which is also something I said earlier. Clearly you don't read, or you just like flapping your gums for the sake of arguing, or both.
Clearly the game DOES tell you because you're here crying about less experience for not killing everything. If only the game allowed you to save at any point and reload that save to do something different...that would be cool.

No, I came here to ASK THE QUESTION. Christ almighty you cannot read, can you? A quick google search came up with a condition called alexia. You might want to ask your doctor about this.
Kafik Sep 16, 2023 @ 11:20am 
Originally posted by Strandly:
Originally posted by Mal:
Clearly the game DOES tell you because you're here crying about less experience for not killing everything. If only the game allowed you to save at any point and reload that save to do something different...that would be cool.

No, I came here to ASK THE QUESTION. Christ almighty you cannot read, can you? A quick google search came up with a condition called alexia. You might want to ask your doctor about this.
Alexia says you should have asked Alexia for help first instead of complaining when people here gave you the right answer.
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Date Posted: Sep 16, 2023 @ 9:11am
Posts: 15