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There's a few exceptions to this, Blighted Village goblins being one I can remember on hand where you can solve it peacefully and then kill them for extra exp.
But yes I would expect the total exp to be the same.
People who say combat gives the same XP as "dialogue kill", is mistaken. Always.
You will receive the same XP for "solving" the problem, but the kill itself does provide XP the "dialogue kill" does not.
You can verify it by running a new game, and for the first part of the game, solve all that there is to solve talking by that method. Avoid fighting the crypt adventurers, the druids, the goblins, the initiates from Edowin, the Paladins, everyone. Solve all by dialogue.
Then start over and go feral on everyone. Kill Kagha, kill the paladins, kill the shadow druids, kill the crypt adventurers, kill the initiates, and so on.
You will notice a HUGE difference from even the level you get to.
Not that it is a problem. If you have done both Underdark and Mountain Pass in Act1, you are most likely on par, if not slightly overleveled already.
Because the end result is the same. And before you come at me with "Well, combat is a lot more work blah blah blah" I will simply point out the game does not differentiate between combat and non-combat exp. So to not reward the end result the same, especially without making it clear that one playstyle will result in a lesser reward, is akin to giving certain playstyles the finger.
This is not always true. For example, in Koa-toa encounter if you convince them you're the new god and kill the BHOOAL, you will get XP for that BHOOAL and all the XP for all the Kor-toa "you would have killed if you sided against them" (the game will give many times 60 XP for each Koa-toa). You can THEN change to kill them and get XP one more time, I think - but then it will be a true murder-hobo route.
Except you only get exp from fighting if you win and in order to win you need to build your characters right, which is also exactly what you need to do to win the checks for the charisma path.
But I point out how the game does not differentiate between combat and non-combat exp and that's exactly the argument you try to make anyway. 🙄
And, there's an easy solution to your "problem": just choose to kill everything.
Which the game does not tell you, which is also something I said earlier. Clearly you don't read, or you just like flapping your gums for the sake of arguing, or both.
No, I came here to ASK THE QUESTION. Christ almighty you cannot read, can you? A quick google search came up with a condition called alexia. You might want to ask your doctor about this.