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Luck dice are amazing, sure, it is basically a free advantage, but these are only 3 instances per long rest only. Stat bonus may be smaller because depending on how you built your character, it will be a +1 to one of two stat related bonuses, but it is active at all times.
Considering that you can long rest whenever and wherever you want, it's more like "only 3 times per battle" - which is quite good.
But one thing I agree on is - 5e is really frugal with feats, too much for my taste. Considering there are a lot of campaigns where level 5-6 is a cap, you're basically looking at one feat per the entire character life. This is boring and dull.
Not to mention many feats exist only to create an illusion of having a large pool to choose from... some are that useless.
Many feats are useless through no fault of their own. Who would ever take anything but GWM or SS for the respective classes? Who would forego Alert or Tough? Who'd prefer something else to ASI? Or Polearm master? Usually feats are all locked in the moment you choose your build. And since there are so few opportunities to take feats only the best of the best of the best will ever be taken. So the game has like - 30 of them or so? With likely 20 of them never used.
I agree with most of this. Lucky to me is a level 8 feat
But like others have said: the majority of feats are just bad.
Why waste an feat for something like armor/weapon profeciency when you can just pick up a single level in another class like fighter/cleric?
More cantrips? Ignoring a certain elemental defense? Short rests healing you for full? Having saving rolls based on a specific stat?
There are no reasons for the majority of feats. There is no reason not to get them when you have stuff like Alert or more stat points.
Step 1. Lightfoot Halfling
Step 2: Divination Wizard
Step 3: Lucky Feat
Step 4: ???
Step 5: Profit
To be fair, I don't think multiclassing necessarily gets you weapon and armor proficiencies in BG3. I know in 5e you only get a few for the class if you multiclass, and I don't think you get any in BG3. I might be wrong on that last point though, it's just what I picked up through some quick research when I was thinking about multiclassing my rogue Tav.
Also, taking an armor prof. feat means you aren't taking up one of your classes levels with a multiclass, there might be some higher-level features you want to hit and so you don't necessarily want to use one level to dip into Fighter or what-have-you.
I feel like there are two categories of feats: utilitarian and flavor. Most fall under flavor, they let you tweak a character so they fit a certain archtype or speciality that you might want from a roleplaying perspective. They're not necessarily efficient, but they can be fun and make a character feel more like how you want them to.
Some multiclasses do, some give proficiences only as starting class.