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All the evil dialogue options and character options are that - Optional.
You will however only get inspiration points for doing insane and evil things.
You can save Alfira by knocking her out (toggle non-lethal attacks passive) before that one night. You'll see another course of actions then.
I'm a big fan of BG1 and 2.
You got me convinced.
Dark Urge, here we go! :D
Keep it, it helps with an act 3 quest
Its has only two forced moments "the squirrel and Alfira" where you arent given an option. The rest like others have said, is an option. You can fully resist the urge wich gives you a more heroic and fufilling (in my opinion) character arc.
Alfira can by bypassed. If you do then instead a dragonborn called Quil takes her place. As for the squirrel, talk to animals being active means you can entirely avoid that one ending in violence. (for Alfira nonlethal damage, do a sneak attack to knock her out while she is still in the grove)
There are some points from killing evil people.
I'm not far into the story, but I really enjoy it.
As someone with sometimes vivid and strong Intrusive thoughts, I can completely relate to this origin story.
I just made Astarion join me and my char stared in the void smiling, thinking about dead bodies.
A bit other the top, so very funny to me.
And the fact it's linked to BG1 and BG2 is really the cherry on top.
Thanks again for your help on this one. ;)