Baldur's Gate 3

Baldur's Gate 3

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PPeach Sep 15, 2023 @ 10:18am
war domain is broken (bad)
the war domain cleric will auto use it's charges of bonus action attack before using fighter extra attack and before using the bonus action attack triggered from critical hits or kills using great weapon master. it's the most ♥♥♥♥♥♥♥♥ thing in this game and needs to be removed or reworked. the war priest charges should 1) refill all on long rest not 1 each long rest (as per the dnd 5e rules, it's just an unnecessary nerf to an already bad cleric domain). 2) should never look to use war priest charge bonus actions if there's literally any other option for attacking (since i can only use one charge per long rest and only ever accumulate wisdom mod + 1 charges) 3) have an option in the (L) tab for reactions and ♥♥♥♥. there is no setting to disable it and i'm not seeing clear prompts about when it's about to use my war priest charges.
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Showing 46-54 of 54 comments
valky Sep 18, 2023 @ 11:25am 
Originally posted by Metallicus:
People play clerics? 🤔

ppl still play the game? *sigh*

kudos for keeping up with the sh*t
jonnin Sep 18, 2023 @ 11:26am 
Ive tried all the domains. The AI avoids hitting the tempest cleric and when they do its like 3-4 damage as often as not for the shockback reaction. Its a toy at high levels. Max spell is nice. Pushing people is annoying, you knock them away and you lose threaten so your rogue archer is SOL -- I don't WANT to push stuff off me as a tanky cleric. And light domain is strong healer but still a poor warrior. 5e is a massive nerf to 3.5 for the 'fighting cleric' builds. It sorta works if you multiclass very carefully, like frenzy barb who gets a fair # of rages and can extra attack the whole combat when it does, or rogue 3 offhand hits and DW, or maybe monk/TB splashed in. But clerics shouldn't need to multiclass to fight a little.
Last edited by jonnin; Sep 18, 2023 @ 11:32am
Quillithe Sep 18, 2023 @ 11:33am 
Originally posted by jonnin:
Ive tried all the domains. The AI avoids hitting the tempest cleric and when they do its like 3-4 damage as often as not for the shockback reaction. Its a toy at high levels. Max spell is nice. Pushing people is annoying, you knock them away and you lose threaten so your rogue archer is SOL -- I don't WANT to push stuff off me as a tanky cleric. And light domain is strong healer but still a poor warrior. 5e is a massive nerf to 3.5 for the 'fighting cleric' builds.
You're confusing light and life I think. Light gets to pretend it's a wizard with fireball and every single fire spell while being tanky and hard to hit.
PPeach Sep 18, 2023 @ 11:35am 
Originally posted by Jaka:
Originally posted by Farsha:
It is a known bug and it is fixable, if you first take 5 lvls in a martial class for extra attack and then start war cleric for the bonus action attack.
Just respec at Witers
Problem is: you take 1st lvl cleric of war for the heavy armor ... there are scenarios where it is important to go cleric first.

We shouldn't have to play around this. It simply shouldn't be a thing.


fun fact i actually tried doing this and respecing my 1 cleric 5 fighter into a 5 fighter 1 cleric and still had the same issue. no UI display to indicate i'm about to spend a war priest charge, and somehow i still don't manage to go attack, attack, bonus action. it still does attack, bonus action (again with no indication that it's a bonus action being used, it just displays the same attack icon as the first attack) and then i can make the final attack action.

it should just work period.
jonnin Sep 18, 2023 @ 11:54am 
Originally posted by Quillithe:
Originally posted by jonnin:
Ive tried all the domains. The AI avoids hitting the tempest cleric and when they do its like 3-4 damage as often as not for the shockback reaction. Its a toy at high levels. Max spell is nice. Pushing people is annoying, you knock them away and you lose threaten so your rogue archer is SOL -- I don't WANT to push stuff off me as a tanky cleric. And light domain is strong healer but still a poor warrior. 5e is a massive nerf to 3.5 for the 'fighting cleric' builds.
You're confusing light and life I think. Light gets to pretend it's a wizard with fireball and every single fire spell while being tanky and hard to hit.

Ah, yes. Light is pretty good for that -- all the 5e casting cleric setups are solid (tempest isn't bad here either, but default cleric spells with glyph and so on are good too). I am specifically grumbling about melee capability loss in 5e.

Its not that its underpowered or can't be made to work, its just a very different direction than the way I used the class since the 1980s.
Last edited by jonnin; Sep 18, 2023 @ 11:58am
Quillithe Sep 18, 2023 @ 12:12pm 
Originally posted by jonnin:
Originally posted by Quillithe:
You're confusing light and life I think. Light gets to pretend it's a wizard with fireball and every single fire spell while being tanky and hard to hit.

Ah, yes. Light is pretty good for that -- all the 5e casting cleric setups are solid (tempest isn't bad here either, but default cleric spells with glyph and so on are good too). I am specifically grumbling about melee capability loss in 5e.

Its not that its underpowered or can't be made to work, its just a very different direction than the way I used the class since the 1980s.
Yeah the melee clerics feel a bit left out, I'd agree.

It's at least very odd that warlocks and bards can get a second attack at level 5-6 but clerics just don't and instead get that weird d8 bonus damage and the very limited second attacks from war domain.

It reminds me of how concerned D&D used to be about making casters with decent melee before they realized it's not that great because you either attack OR cast anyway. And considering the caster clerics get to make 3d6 + wisdom ranged attack cantrips later game anyway I don't think a reliable second attack would really be that balance breaking.
Last edited by Quillithe; Sep 18, 2023 @ 12:12pm
Dr.Fumetastic Sep 22, 2023 @ 9:20am 
In case anyone was wondering after checking the patch notes of patch 3:
Still bugged/working poorly. Your character still defaults to using the War Priest attack before the Martial Extra Attack.
Kreddi Sep 22, 2023 @ 9:24am 
Originally posted by Dr.Fumetastic:
In case anyone was wondering after checking the patch notes of patch 3:
Still bugged/working poorly. Your character still defaults to using the War Priest attack before the Martial Extra Attack.
Big L
Starwight/ttv Sep 22, 2023 @ 9:28am 
Originally posted by dolby:
Originally posted by PPeach:

it should matter that the classes work as intended lol, even if they aren't what's meta in a singleplayer game lol
yeah, it's wonky like lots of stuff in the game...

anyway just wanted to hint that there is room for some cleric love. Cos most don't play them.. so buffing some clerics could go along way having extra attack at level 6 (like
bard)would go along way or some other melee buff that would help them on frontline in heavy fighting where cleric belongs in my opinion at least..

but i would rebalance everything anyway for a video game from ground up, so...:)

Clerics are one of the most versatile classes in DnD, and they are fantastic in BG3. I hate to use the old adage "git gud" but if the shoe fits here...

Most people don't play Cleric because Shadowheart exists, and people also don't understand how clerics are meant to be played. They see them as healbots and don't want to take on the role themselves.

And why bother, when the game gives you one literally from the start? If the game throws one at you, why bother playing one yourself? Well, the answer to that lies in the misunderstanding of what clerics are meant to do in Dungeons and Dragons. People who come from a video gamey background think you just heal with them and....that's about it.

WRONG. Clerics are great "tanks" if you will. They deal very decent damage. They heal and revive. They buff and/or debuff. They are incredibly strong. If you find Cleric weak, that's a you problem, not a game problem.
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Date Posted: Sep 15, 2023 @ 10:18am
Posts: 54