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Imagine two chefs
So one is cooking for starving people and one is cooking for stuffed people, which chef do you think will be rated higher by the people eating?
After what diablo 4, was i think people were just happy the game had an actual story and wasnt filled with microtransactions, so people were happy it wasnt like other garbage CRPGs.
Is the game good, yes. Do i recommend buying it, absolutely. Is it a 10/10, no, at best its an 8/10. Game is more linear than a bloody straight line, gets boring fast and becomes repetitive. Oh and there really isnt any reason to play the game after beating it because any decisions you change wont make any difference to the ending.
And just to extra piss off the little Larian fanbois
Starfield is a buggy mess, lags like ♥♥♥♥ and has all kinds of audio issues, yet im having infinitely more fun than i ever did playing BG3, and can already tell this will be like FO4 and i will play and replay this game for years.
I have NO desire to play, let alone replay BG3. So for number of hours vs cost of game, Starfield will blow BG3 out of the water long term.
Baldur's Gate 3 is the Fortnite of cRPGs, flashy and appealing to the casual audiences.
i agree on that
solid 8 out of 10
i was thinking about a 7 (which ist still good in my opnion) but the coop mode makes it an 8 for me
This game will still will be played when people forget about yet another space game.
Best game of the year so far.... 8/10 for me.
agree starfield much more fun to play
the Mods already shows it's a lot more popular then BG3 is.
in a week time 1902 Mods being made 6 years 1302 mods being made.
yep Starfield will destroy BG3 on long term.
ok thx i ll consider to do so - jake is always convincing ;)
Parts of the game are really great. Production, sound, voice acting, lots of the script and story. But the basic combat design, almost complete lack of balancing, bugs and many other design choices make the game feel (to me, YMMV) a chore a not insignificant amount of play time keeping it well under a 10 for me as an overall experience.
8/10 feels about right. Good game, not more than that for me. I doubt I'll really remember it in a decade.
ah have you play with the outposts they brain pain to make it work
can't say about BG3
ah have you even play BG3? race don't matter, background meh, class "Starfield have class's" abilities much more in starfield.
fact is outposts is at least 50% more complicated then this game all together.
o yea you can also create your own spaceship, guns, outpost components, chain of self sufficient production chains. etc.
but sure, it's only shot shot blah blah.
Folks can be "fanbois" or just fans of both...
For me, a fan of both, I am struggling with which to play.
BG3 is a masterwork. The acting and writing is above reproach. BG3 is Dungeons and Dragons. It was ALWAYS going to be fifth edition rules of D&D. All of the others, even Divinity are not D&D. When I was playing Divinity I was thinking "Man I wish this was official with 5E rules."
The big fight in Act One is what REALLY sold the combat system in BG3 to me. Twenty five participants, all over the place. I am casting surfaces, using verticality, managing choke points and hammering enemies with Official D&D AOE spells. The game handled it PERFECTLY. As an old tabletop DM, D&D fights do not scale well normally. I have dreamed of this since I was ten years old. Man I remember seeing Magic Missile for the first time in Early Access and just shivering with excitement. Yes BG3 like any software is far from perfect and whatever pet flaw folks want to flog is probably real. Still the best Computer D&D ever. Hey, if D&D doesn't rock you like this then cool.
Starfield is another major evolution from Bethesda. A true iceberg. This is a problem because you cannot see the scope of the game when you start, and because everything worth doing is locked behind skill points in Bethesda games, early gameplay is clunky. Veteran Bethesda players know this (but sometimes forget) but new players just think the game is bad. You are never told really anything and most games these days hand hold people much more.
With Skyrim, you could open the map (after revealing the whole thing) and see "the scope" of the world. Huge at the time. Exploring that world was wonderful. Starfield is WAY too big for that. Starfield increases the complexity of the Bethesda/Fallout gameplay loop by an order of magnitude. For example Starfield's starmap is the closest equivalent to the Skyrim overworld, and it has 120 stars. Procedural stuff aside each of those stars has hours of content and just plain old exploration and wandering potential. Just because what you like to do is not at every place does not mean there is nothing there to do or see. But wait, there's more.
Starfield is actually several games integrated using the same world instance. All Bethesda games have worked like this, but in Starfield the complexity has gotten to the point that they could be their own games:
Most obviously Ship Builder. I play on PC with controller and it works VERY well for me and is actually a great challenge to get what you want within the rules, and the ships look amazing. All the "here's my cool/funny ship" post are a good indicator. Could be its own game. There are car games where you build and fix but don't drive. However in Starfield you get to fly it and at higher skill levels it feels gooood. I love using thrusters to maneuver through asteroid fields and get close to the docking ring.
Digipicking. Love it, hate it, those puzzles can be good. If its easy for you congrats on the pattern and spacial skills. Could definitely be its own app. Get to work guys.
Outpost Builder. Lifted from Fallout and plussed up, this again is a self contained system that many people will spend hours positioning their plushie collection just right while watching credits roll in.
Then you have the Mass Effect ground combat, verticality, great physics, Explosive tanks... other stuff...
Space combat is dogfighting, and skill points unlock "actual "maneuverability." Seemingly a dumb "Shoot and don't die first" filler thing at the start, as you advance the depth reveals itself. Using boost to break locks, using thrusters to keep asteroids between you and targets while you pick them off one at a time, and finally systems targeting. This for me anyway is the heart. Disable and board. Always my goal and very hard to do. This could be it's own "Privateer" game, win fights with as little damage as possible to take prizes.
Finally you have the Bethesda RPG. Story, factions, quests. There are some really human stories. FInd a derelict ship, no great loot, just a body next to a computer with a story on it. Bethesda is good at that stuff, all funny jankyness that happens aside. I think anyone expecting the main story not to have the same major beats including the ending (with a range of player-choice driven variations) is expecting the developers to create several games in one. It is not practical for many reasons, the most obvious of which is money. If I have three totally different endings, NOT variations on the same ending, I mean like a different location, different big bad, everything, I am going to make another game and sell it for more money, and it will be better because tech improves.
TLDR: Get both. Both games are landmark achievements in their field, setting new standards, but can only be directly compared in the role playing component. ARPG versus CRPG. turn-based versus real-time. I think number ratings are useless for RPGs specifically. I don't have a better solution for potential buyers though. I wrote this because I do not want anyone to miss out on either game. As an old guy today really is gaming heaven.