Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ranger/Rogue is also very good.
I have to ask the OP though: Why take an OH Monk when you use swords? I didn't think the OH attacks stacked with weapons...
My groups were all single class and they lacked imagination. I may crank the difficulty and introduce mods for my second or third character and see if I can make a good enough group for it all.
Great damage and haste spores for the big fight of the day plus lvl 4 spells and support utility
You spread your stats 17 14 10 8 16 8.
I know, the Con is low, but it is really not necessary and be mitigated later. Nothing will survive long enough anyway once you are done with them.
You pick open hand at level 3.
Pick at level 4 Tavern Brawler. Pick the +1 to one stat from a early game encounter. Put it in strength. You are now strength 18.
Tavern Brawler multiplies by two your strength modifier for unarmed attacks. Thus, you have +8 to hit AND damage.
You can then keep playing. Eventually take an ASI to bring strength to 20. You can then earn two +2 to Strength through the game. Hard to miss and bring strength to a herculean 24.
You are then sitting at +14 for hit and attack. You virtually never miss and hit like a truck.
With all modifiers, items, etc., you will sit at 187 average damage per round without any crit whatsoever. You might drop it a little to take into consideration the small percentage you will miss, but if everything hit, on AVERAGE, you do 187 damage.
Main is the Urge as a Monk8 /Rogue-thief 3 (probably 4 for the final feat, but maybe monk 9 for a ki point and class skill). Tavern Brawler and +Wis/+Wis Hag for 20 Wis, with tavern brawler ring and unarmed bonus damage gloves, 21 Str from Elixir always on, with 12 more in reserve and 2 cloud giant pots waiting for the big todo. So 2 unarmed attacks +2 bonus attacks, either Ki strikes or bonus unarmed "basic" strike, runs around like a spider monkey and hits for around 80 damage base, 120+ with ki strikes, and that's before crits from going invis and hastes. The numbers get gaudy from stealth and sneak attacks with lightning charges added. Tis a silly build, I love it.
Do everything else you just said, but ignore strength base and use elixir of Hill Giant Strength, it lasts until Full Rest and Ethel sells 3 of them every trade cycle, myconoid village sells them later, I had 15 saved up in act 1 before Ethel, uh, "leaves." Now you can jam Wisdom and Dex. Con too if you feel like it.
I think I did 8 16 13 8 17 8 or something like that, whatever it was it was enough for wis 20 by level 8 with tavern brawler +1 con (level 4) and hag +1 wis, +2 Wis (level 8). I had 3 cloud giant elixirs by end of act 2, and plan on running with str 27 the rest of the game if I can manage to buy/make a few more. I figure I need about 6-7 rests to get through act 3, feel free to correct me on that.
The bonus action uses unarmed. Basically i can fob topple and combo with 2 sword attacks after enemy is prone.
I was trying to keep it only with items in mind and not consumable, but if you go that route, things get really wild and really fun, indeed !
So far the best build I've found for that is Paladin 2/Sorc 10. Paladin exists exclusively for the smites and proficiency, Sorc over warlock because warlock's casting is even more limited than sorcerer's and I'd like to do more than be an Eldritch Blast turret. Besides, patrons are generally icky, I'd go into business if I wanted to please shareholders.
Also, no ranged weapons (RP choice). Well at least no conventional ones. He throws things...a lot of thinhs. Furniture, corpses, live enemies into other enemies (small sized). In fact, I have him carrying around a small arsenal of useless junk just to hurl. Bottles, skulls, plates, rotten tomatoes, moldy cheese
My favorite bit so far was leading off the fight against Auntie Ethel by hurling a handful of rotten chicken eggs into her face. A little insult to injury there :)
For flat out effectiveness I don't think I've found anything that beats Gloomstalker/Rogue.
Paladin with 2 levels into Warlock is very fun, too.