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In EA, during the prologue, it was actually possible to die, took longer to get through, had more encounters, and killing the Cambion to get his sword was a bit of a challenge.
Now its super easy, barely an inconvenience.
Not everyone needs/enjoys harder difficulties. If you happen to have an easy time - good for you and i can understand that you feel you could have more of a challenge, but since i play with people in coop with barely any experience and if you don't have an affinity for this type of games (i don't think you need to be an "experienced nerd") it is challenging already
at this point i feel like id need to resort to a white 1 handed dagger + no armour + level1 tactician run solo for it to be challenging lol
ok so basically i shouldn't level up at all? and not use anything beyond normal weapons and armors that give stats got it...
Consumables are a no go, gold is a no go, jump /hide/show are a no go yeah may as well stop playing the game... oh wait, yeah i did that lol cos it got way to easy as a party rpg so much so it got boring...
Larian found a way to make the game a bit harder, but short of making NPCs cheat, its not gonna get that much harder.
They barely finished the game. Let alone use a few months to rebalance after it's done or god forbid handcraft difficulty modes... and half of the rebalance should be done before the first pixel was even moved... Loads of work like this should be done in pre production.
Here there was close to none. it was go with a flow and make up things while you go along. i knew this would happen during EA all signs were pointing to it. i was dreading it.
Like you said once players get few items and levels everything just melts and dies...
On top of that AI is dumb as a doorknob. resting is still broken, economy is unbalance all adding up on top of other problems removing any and all challenge.
As long as you stay away from cliffs and lava(that shoves are one off events anyway half decent player will never let it happen again)...
The biggest problem is that we have tier of players and the hardest difficulty player base is the smallest so devs ignore it for the most part.
yeah and that's the second problem devs have. It's a fine line to walk and it hard work and takes time... So most devs just don't do it at least i can't remember a crpg with a proper hard difficulty setting. Looks to be a unicorn or something.
Hopefully the mod I'm trying to get working will help with difficulty.
Till that's done, I suggest duo tactician, pick a character or friend you like and go forth, the lack of damage output makes you think and examine some encounters, like the wood things having resistance to melee and regen forcing you to use fire or spell heavy.
My biggest problem with the AI is they would for most part target the weakest in terms of AC. I simply run away and the enemy will always dash in attempt to try to reach their desired target. And i can simply pick them off one by one. Or bottleneck into a trap like a wall of fire. I simply wished the AI was smarter. Instead of dashing into the wall of fire, they retreat and fortify their position.
The AI make more smart choices, i do think the combat would more difficult.
Enemies having entire strategies around spells to force smarter plays, like sanctuary or plain old resistances/blade war
Enemies ambushing the player more often.
Enemies using speed potion/haste.
Enemies combined with traps.
Smarter aoe use, like darkness or fog.
More throwables, atm they only got explosives and alchemist fire, oh and javs.