Baldur's Gate 3

Baldur's Gate 3

View Stats:
MindWarp Sep 13, 2023 @ 11:45pm
The game lacks difficulty levels
I've finally started playing BG3 after spending one and a half months on BG1 and BG2. I'm playing on the "Tactician" and "Dark Tide" difficulty level, and the game feels easier than the easy difficulty level in BG1 and BG2. I can't understand how some people find even the easy difficulty level challenging. This is a tactical game, and its difficulty adds to the game's interest and allows for different ways of approaching battles and creating strategies, making the game more engaging. Furthermore, it stimulates the brain and shows what he is capable of
So, it's not normal that even the most difficult level in BG3 is significantly easier than the easiest difficulty level in BG1 and BG2. It would be great to have at least three higher difficulty levels.
I'm just a regular 30-year-old boomer playing a couple of hours a week. No, I'm not an experienced nerd. Objectively, the game is very easy. In BG1-BG2 complexity in game teaches you critical thinking, encourages you to think two steps ahead, and fosters planning and organization skills. The game reveals how well-rounded your personality is and how you approach and solve problems in life. It's not the kind of game where you can say, "HA HA, playing on a difficult level means you're a nerd." On the contrary, if you're playing on an easy difficulty, it might indicate that you have some issues in your life.
Last edited by MindWarp; Sep 14, 2023 @ 2:31am
< >
Showing 1-15 of 34 comments
Zoid13 Sep 13, 2023 @ 11:48pm 
i mean i find tactician super easy but it does have 3 difficulty's and explorer mode or whatever its called is like a god mode cheat its so easy lol it def doesn't lack difficulty levels it would just be nice if tactician was harder :)
Mighty Matt Sep 13, 2023 @ 11:51pm 
The thing is it is sandbox and you can play by whatever rules you choice to make the game harder. I know some people will get turned off by that idea. But I like it. Think something is makes the game too easy, dont use it. I ignore some of the tactics used by others. That is the beauty of the game.
Last edited by Mighty Matt; Sep 13, 2023 @ 11:52pm
Agony_Aunt Sep 13, 2023 @ 11:51pm 
I feel the made the game a bit easier since EA. Maybe due to feedback they got during EA.

In EA, during the prologue, it was actually possible to die, took longer to get through, had more encounters, and killing the Cambion to get his sword was a bit of a challenge.

Now its super easy, barely an inconvenience.
Broan Sep 13, 2023 @ 11:54pm 
I agree that tactician could be harder or that there could be a even more difficult one, but else? it is fine as it is.

Not everyone needs/enjoys harder difficulties. If you happen to have an easy time - good for you and i can understand that you feel you could have more of a challenge, but since i play with people in coop with barely any experience and if you don't have an affinity for this type of games (i don't think you need to be an "experienced nerd") it is challenging already
Last edited by Broan; Sep 13, 2023 @ 11:58pm
Zoid13 Sep 13, 2023 @ 11:57pm 
Originally posted by Mighty Matt:
The thing is it is sandbox and you can play by whatever rules you choice to make the game harder. I know some people will get turned off by that idea. But I like it. Think something is makes the game too easy, dont use it. I ignore some of the tactics used by others. That is the beauty of the game.

at this point i feel like id need to resort to a white 1 handed dagger + no armour + level1 tactician run solo for it to be challenging lol
Last edited by Zoid13; Sep 13, 2023 @ 11:59pm
dolby Sep 13, 2023 @ 11:58pm 
Originally posted by Mighty Matt:
Think something is makes the game too easy, dont use it.

ok so basically i shouldn't level up at all? and not use anything beyond normal weapons and armors that give stats got it...

Consumables are a no go, gold is a no go, jump /hide/show are a no go yeah may as well stop playing the game... oh wait, yeah i did that lol cos it got way to easy as a party rpg so much so it got boring...
Last edited by dolby; Sep 14, 2023 @ 12:11am
dolby Sep 13, 2023 @ 11:59pm 
Originally posted by Zoid13:
Originally posted by Mighty Matt:
The thing is it is sandbox and you can play by whatever rules you choice to make the game harder. I know some people will get turned off by that idea. But I like it. Think something is makes the game too easy, dont use it. I ignore some of the tactics used by others. That is the beauty of the game.

at this point i feel like id need to resort to a white 1 handed dagger + no armour tactician run solo for it to be challenging lol
exactly...
Tsuru Sep 14, 2023 @ 12:02am 
Its a dnd problem. You only make the game as hard as you want it. Magic items in DND have ALWAYS been a problem. Once you start handing them out, the party can easily break them, and it becomes harder and harder to balance.

Larian found a way to make the game a bit harder, but short of making NPCs cheat, its not gonna get that much harder.
Zoid13 Sep 14, 2023 @ 12:17am 
Originally posted by dolby:
Originally posted by Zoid13:

at this point i feel like id need to resort to a white 1 handed dagger + no armour tactician run solo for it to be challenging lol
exactly...
and while it would be challenging it would no longer as fun :)
dolby Sep 14, 2023 @ 12:27am 
Originally posted by Tsuru:
Its a dnd problem.
yes that's right but but that's cos there was no rebalance done for video game at all!
They barely finished the game. Let alone use a few months to rebalance after it's done or god forbid handcraft difficulty modes... and half of the rebalance should be done before the first pixel was even moved... Loads of work like this should be done in pre production.

Here there was close to none. it was go with a flow and make up things while you go along. i knew this would happen during EA all signs were pointing to it. i was dreading it.

Like you said once players get few items and levels everything just melts and dies...

On top of that AI is dumb as a doorknob. resting is still broken, economy is unbalance all adding up on top of other problems removing any and all challenge.
As long as you stay away from cliffs and lava(that shoves are one off events anyway half decent player will never let it happen again)...

The biggest problem is that we have tier of players and the hardest difficulty player base is the smallest so devs ignore it for the most part.

Originally posted by Zoid13:
Originally posted by dolby:
exactly...
and while it would be challenging it would no longer as fun :)
yeah and that's the second problem devs have. It's a fine line to walk and it hard work and takes time... So most devs just don't do it at least i can't remember a crpg with a proper hard difficulty setting. Looks to be a unicorn or something.
Last edited by dolby; Sep 14, 2023 @ 12:39am
Kafik Sep 14, 2023 @ 12:30am 
Originally posted by MindWarp:
I've finally started playing BG3 after spending one and a half months on BG1 and BG2. I'm playing on the "Tactician" and "Dark Tide" difficulty level, and the game feels easier than the easy difficulty level in BG1 and BG2. I can't understand how some people find even the easy difficulty level challenging. This is a tactical game, and its difficulty adds to the game's interest and allows for different ways of approaching battles and creating strategies, making the game more engaging. Furthermore, it stimulates the brain and shows what he is capable of
So, it's not normal that even the most difficult level in BG3 is significantly easier than the easiest difficulty level in BG1 and BG2. It would be great to have at least three higher difficulty levels.
I'm just a regular 30-year-old boomer playing a couple of hours a week. No, I'm not an experienced nerd. Objectively, the game is very easy.
You've barely played the game so far.
BigJ Sep 14, 2023 @ 12:32am 
Mostly an issue with casualization, even the puzzles are easier now.

Hopefully the mod I'm trying to get working will help with difficulty.

Till that's done, I suggest duo tactician, pick a character or friend you like and go forth, the lack of damage output makes you think and examine some encounters, like the wood things having resistance to melee and regen forcing you to use fire or spell heavy.
Last edited by BigJ; Sep 14, 2023 @ 12:33am
Xanshi Sep 14, 2023 @ 12:32am 
I agree. The problem i think is the AI. There is so many options available to the players. But the AI does not employ the same options available to them.

My biggest problem with the AI is they would for most part target the weakest in terms of AC. I simply run away and the enemy will always dash in attempt to try to reach their desired target. And i can simply pick them off one by one. Or bottleneck into a trap like a wall of fire. I simply wished the AI was smarter. Instead of dashing into the wall of fire, they retreat and fortify their position.

The AI make more smart choices, i do think the combat would more difficult.
Okay so how do you make a tbc harder then it is? Cause tbc is simply tbc, one giant puzzzle. The difficulty curve stops somewhere.
Last edited by GamingWithSilvertail; Sep 14, 2023 @ 12:34am
BigJ Sep 14, 2023 @ 12:38am 
Originally posted by GamingWithSilvertail:
Okay so how do you make a tbc harder then it is? Cause tbc is simply tbc, one giant puzzzle. The difficulty curve stops somewhere.
Adding DOS2 ai, who use surfaces extensively as well as barrels to create said surfaces.

Enemies having entire strategies around spells to force smarter plays, like sanctuary or plain old resistances/blade war

Enemies ambushing the player more often.

Enemies using speed potion/haste.

Enemies combined with traps.

Smarter aoe use, like darkness or fog.

More throwables, atm they only got explosives and alchemist fire, oh and javs.
< >
Showing 1-15 of 34 comments
Per page: 1530 50

Date Posted: Sep 13, 2023 @ 11:45pm
Posts: 34