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and OBVIOUSLY that's not the point. The enemy who is invisible still can roll dex save to save themselves from being spotted.
Are you talking about the kobolds in the ruined temple? They aren't invisible.
at the rosamaryn monastarery (on the way off mountain pass)
save it's basicly a text flaw then. still shouldn't they turn hostile the moment they see me?
I mean i just killed off all their drunken friends
(i know they are there cause i c the red dots on mini map
and they have like *gulp* messages.
once a throw a fire cantrip on em they turn hostile
if they even survived the blast from the explosion.
kind of weird they do no aggro tbh
It is more or less a gag.
Rational explaination: you cannot see them without xray vision in the barrels.
They cannot see you because they are in barrels, drunk, submerged in wine.
In Divinity when you did hide your character put on some ridiculous camouflage and you looked like a walking stone, bush, barrel in plain sight.
but i don't get why i keep getting the message of tav lost condition see invisibility
and tav gained condition see invisibility
how do you explain that?
Does not work, IMO.
For me the less you got to do with stealth or Invisibility the better the game is.
THe EA Volo eye was way better and this is a huge nerf to it, was way cooler - better when it gave you + 1 charisma
But realistically given everything you know about Volo at that point… why would you expect the eye to be reliable, seems pretty reasonable tbh. tav just needs to smack the side of his head a few times like an old TV to get the static to calm down so he can see anything