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Сообщить о проблеме с переводом
Edit:
If you want dps, respec gale into a Storm Sorcerer and never look back. Wizards should focus in battlefield control. It is where they excel, you just wont out damage a Sorcerer or Warlock as a wizard. But your versatility and utility cant be matched play to your strengths.
I tried necro, but the healing just isn't enough.
I considered evocation but truth be had, I don't stand in my own aoe and it offers nothing.
At this point I decided that wizard was not really doing it for me and tried a sorcerer instead. None of the schools offered much useful. Divination looks good on paper, but we already have so many ways to juggle the dice our way. Its probably the best of what's left, but not feeling that its all that strong overall.
Gale literally cannot die, and enemies die trying.
He doesnt even need heavy armor. I have my Wizard guy at 20 AC on lvl-3-4. He has just robes.
You can also re-spec Gale or Wyll into Rogue (assassin) and Warlock the Great Old one. Charisma for attack and damage on your Eldritch blasts. You can 2 of them and sneak attack on both. Not to mention if you dropped a hex on some. So early game you get 2 blasts and 2 sneak attacks on both and 2 hexes on both.
Plus high AC since they are both human and can equip shields. Warlock also solves humans vision problem.
Then since you are assassin your opening attack crits which procs the old ones frightening. So you kill 1 enemy and fear all the others.
You can either use your bonus action to get sneak on a hand crossbow or to reapply stealth. In the handbow scenario you actually want your best weapon on your 2nd hand cause eldritch blast will always be main action. Then level 6 warlock you get your 2nd attack.
Blasts might be bugged cause it counts overall level not warlock level so on lvl 5 you get 2 blasts it is suppose to be warlock lvl 5 not overall lvl. But it could be custom larian rules.
a mage armor monkey at camp to drop it on your rogue/warlock, plus his dex, plus his shield, +1 from cleric bond and you are pushing 20 AC on lvls 3-5. Aid can get you 10-15 more hp and AGATHYS gets you 5-10 temp HP.
Pretty untouchable and can pack a punch. Pretty fun cause you always have actions or bonus actions or reactions or movement stuff to do..
And weapon proficiency doesnt matter once you get your bonded weapon.
As long as you use different summon spells, you can achieve this on most just one character.
My Gale has 4 Flying Ghouls, 1 Water Myrmidon, 2 Mud Mephits, 1 Mummy, and generally 1 Shadow.
And if am in a bind and need meatshields, he has Dance Macabre, which somehow given his necro spec instead of 4 terrible AI ghouls, he summons 5 terrible AI ghouls.
On a side note, the AI is ♥♥♥♥♥♥♥ stupid, gods damn it Larian give me BACK control like every other summon!
Friendly fire avoidance
Potent cantrips are a more consistently damaging spell-slot-free option
Empowered evocation makes late game MM builds go from nice to ridiculous
I keep him as an Evoker just about always.
- A
Divination is great and for lore friendly I feel Illusion fits, since on epilogue dialog in camp he tells that he has become Professor of Illusion magic in Waterdeep.
You can do a EB evocation with evocation 10 / warlock 2, mixing int and cha bonus to damage. Sounds good on the paper, but doesn’t play well in practice.
You can go martial with him, doing an abjuration 6 / bard/druid 6 for full cast progression or pick half casters like paladin/ranger for lvl 9 CL. Could also go eldritch knight for lvl 8 CL. It’s your call at the end of the day (i never played abj wizard, so i’m just theoretical here).
You can also go necromancer 6 / green draconic bloodline sorcerer 6. Good consistency for evil playthroughs. Summon undead and send them ahead to fight in poisonous pools (preferable with cloud kill), since undeads are immune to poison (but lots of things are, too, in BG3).
You can also make an eldritch Knight of him with EK 6 / enchanter 6. Forget the war magic perk of EK, that thing is useless. Get the BAND OF THE MYSTIC SCOUNDREL[baldursgate3.wiki.fextralife.com] that is a much better combo. You can get vicious mockery[baldursgate3.wiki.fextralife.com] from magic initiate: bard, if you want, to always have this cantrip as bonus action, but will use charisma for DC.
If you go for vicious mockery, get the Ring of Arcane Synergy[baldursgate3.wiki.fextralife.com], since you will be able to make use of it almost every turn.
You can substitute EK for bard and go bard 6 / enchanter 6. You lose 1 feat doing this and will also need to go cha+int (can use Warped Headband of Intellect[baldursgate3.wiki.fextralife.com], but will lose the headgear slot for it), but get full CL.
You don't throw fireball like big AOEs? That's kinda what it's made for. I don't even think about where my party is anymore with Gale's big boom attacks (which sometimes bites me in the butt when I drop a hypnotic pattern lol).
- A
I like Evocation for what it does to my consistent single-target damage as a Wizard, not for the AoE spamming. I rarely build Wizards to do the most damage anyway. They have better things to contribute, in my humble opinion. Lot of classes can do damage, often more than the Wizard, but a Wizard can effectively end an encounter with one well-placed spell.
Good builds, nothing wrong with them, but bg3 wiki is miles better than Fextra.