Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Literally couldnt save Hope without a Globe of Invulnerbility cast by my speedy barbarian since everyone else rolled too low to go before Raphael (he does have 16 Dex after all so without the Alert feat or higher Dex its just RNG if you get first)
Though you can absolutely one-round him if you go with a magic missile nuke-build, or have plenty of exploives, or just a pretty high-dps team
Not that the pillars would really be a concern as you can just prepare the area before he makes his enterance with explosives (you are free to enter and exit before you go deeper into the House of Hope) and just nuke those turn 1 on top of then nuking Raphael like normal
They are weak to Force damage after all so ~6 barrels per pillar should be enough, then have some pillars to connect them all to chain-burst them all in 1 turn
Or you can just use a tavern brawler monk + speed/haste + Actionsurge + those glove that give you another action and you just get a monk who has 6 attacks (7 in non-honor mode) to nuke the pillars on top of also having a bonus action to attack. just gear him up to go very far and youre good to go
Or just have a Warlock on your team to eldritch blast them turn 1 (give him haste+actionsurge+ gear that boosts the force damage of eldritch blast)
Or have another wizard with magic missile do the trick
Or just have a barb-throw build with a hammer instead of a spear (for dwarf-barbs there is a perfect weapon in act 3 for that)
Or just throw bombs as a martial class (you get like a good 20 or so up to that point, and can just buy them really)
Or just pick him up as a monk with a Cloud Giant Elixier, throw him out the door, arcane lock that thing and handle the room without Raphael to handle the pillars (you got 10 turns, should be well enough time)
Or just have 3 team members handle the pillars while the 4th reverse-pickpockets Raphael to put idk 40k gold in to oneshot him with the Money Mace
Or... you get the idea to how this change would not really prevent him from getting yeeted turn 1
You have all the power in the world, the only problem is to figure out said power and how to use it, once you figured out, everything will be easy
Unless you limit the power, you wont really make that fight harder cuz with builds that can shred through 666HP in just a single turn... yeah it aint gonna happen
You could make the pillars become invlunerable after 1 falls so you have to at least spend 4 turns before Raphael can be defeated with your rule
But then again just cast a bloody "Globe of Invlunerbility" on your party and its literally like this rule didnt exist... (just use some chests to make the enemy not take advantage of it and youre good. or not and just not care since anyone but Raphael isnt really a threat, just a damage sponge)
Another thing also is.. just use Sanctuary. Or even more cheesy, destroy a pillar, run out, arcane lock, wait 10 turns, repeat it, Raphael can literally not do a thing about it.
Or just the same "prepare explosives for this" but this time you can just make it so you can remote activate them every turn (throw a globe of invulnerbility down, turn 1 throw a bomb at one explosive chain, nuke pillar, return into the globe, turn 2, repeat till turn 4 and nuke Raphael)
And honestly immunity to CC is probably the least of Raphael's concerns lol
Sums up the game pretty much tbh. The above post explains just how ridiculous it is.
Raphael has 666 HP and a bunch of gigabuffs from his pillars, plus his cadre of cambions. He hits hard, he hits fast, he can ignore Fire resist.
For me the biggest thing is making sure my party is spread the f*ck out before starting the fight, putting one character on each pillar to get those down by turn 3. Last time I did this was with a DEX MNK, Lae'Zel as an Oathbreaker, SHeart as a Light CLC, and Gale as an Abjurer, but it's also doable with Double Druid, a summon team, Mintharlach for thrower builds, pure martial with a support, etc.
Trick is to keep Hope alive. She's a Life CLC and comes strapped with heals and a Banish ability, as well as a free Divine Intervention. SAVE THE DIVINE INTERVENTION FOR THE MID POINT OF THE BATTLE!!!, You can use it to give your whole party a full-heal AND restore all limited resources during battle. It's absurd.
General strategy I follow is: Take the pillars out first, followed by the cambions. While doing this, make sure one of your party members is engaged with Raphael to exert pressure and keep him from attacking nondesirables.
He's a Legendary Encounter, which means even his mid saves get massively boosted to protect him from your save effects. You'll need to burn these out if you want to stick him with stun/fear/command/etc. These can help a lot, if you can get them to stick.
And don't be afraid of a little cheese if you need it. Odds are you're likely not facing Raph until you're ready to face the brain, which means this is your chance to play with your shiny new toys and go fully nuts.
You should try tactician or honor mode instead of explorer mode then. You aren't doing that fight in 1 round in the harder modes without a bunch of cheeze with barrels or a reverse pickpocket and 1-shot with twist of fortune.
Yea because you should compare certain fights to what meta gamers do or what speed runners do.
I did the fight on Tactician and Honour Mode with multiplayer and even with 1 person being a meta gamer I found it to be fine.
The thing is if he was immune to all forms of CC you most likely would not be able to 1 turn kill him due to his legendary action on Honour Mode however you can still CC him on Honour Mode. This means you ignore his legendary action aka why does he even have it at all? If he also could not be killed while pillars were up it would force you to engage properly with the fight mechanics.
People have even done him solo in Honour Mode https://www.youtube.com/watch?v=U9SxfnFYJ8k The man does not even have any special build 11 fighter and 1 war cleric.
If you are struggling to end the fight win 1 turn with a 4 man party I am not sure what you are actually doing.
You are gone kill him on the first round if you got a level 12 fighter in the party I am not sure how much of a "meta" gamer you are at that point. Not sure him being killed with a 4 man full RP party is what I should judge doing the fight with mind you it cant be a RP party with 4 bards they will 1 turn the fight 110%.
Also I would not expect my suggestions for anything but Honour Mode since this is when the game should be at it´s hardest.
Fighting frame rates and bugs was way harder.
Nah, just hope. I didnt care about her sister, and after the fight, it didnt appear hope cared that much either.
Nope, I just wanted hope to live, and Raphs aoe was opposed to that. :) lmao
The video you showed makes me believe the person save scummed by copy pasting files of the honour mode run to get all the certain buffs that require either respeccing or some amount of chance to get.
The person also did a ton of prep work like having a haste potion cloud already be at the location of the fight, having US tank damage from Yurgir / not have to deal with retaliation or crowd control, used multiple items for buffs and so on and so forth. Probably used a lot of exploits as well to get all the resources needed like all those special arrows lol.
For a new player or group of new players that fight can be difficult.
Comparing 1 video of someone who clearly knows what to expect, built character to be super powerful and used exploits / planning isn't at all comparative to someone playing the game for the first time. That is ridiculous.
"X, Y, Z bosses or fights are too easy" - says the person who already played through the game or looked into how to deal with said bosses and so on and so forth. Yea no. That is just trash reasoning imo.
I blew up the 3 trolls in act 1 in one turn using 1 person oh wow! Too easy. Just ignore how I made a stack of crates to jump up the side, had 1 person aggro that fight, and the other sneaking around placing explosives near the trolls for an easy kill on Honour mode for that exp.
If you know a game and know what is available of course you will be able to trivialise said game...
"You are gone kill him on the first round if you got a level 12 fighter in the party" right because I'm sure said fighter knows to use a bow that has pierce damage combined with a weapon that gives a pierce resistance debuff to nearby enemies - WITHOUT knowing all about that in the first place.
Such a stupid thread.