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Pure fighter or pure paladin will outdamage this build with ez, think about it.
Paladin is only good with any magic class to expand smites uses, no smite - just a worse fighter class.
If you wanna play dual wielder - pick ranger instead of a paladin, mark is just better overall, also you can play 6/6 and you won't care much about range option since STR build bow gives you that range option.
if you want smites that badly - use bard instead of a fighter, you can use 10 sword bard, 2 paladin, 5 bard 7 paladin for aura, 7/5 for lvl 4 spell or 6/6 otherwise, you don't also need CON since you can just alfa strike an enemy to prevent damage, also bard gives you an option to smite 2 targets with a single flourish, to be still ok with overall game since it forces you to make a charisma-based Tav and you are pretty fat in terms of AC, just remember that DEX is the strongest stat in the game and bard can provide free 4 AC.
P.S 2handed build >>> any 1handed or two handed build, unless you bring end game assassin/thief build which can crit (with help of the rogue special attack) like 176 damage without illithid/ally buff with a single attack (once per round ofc, no crit - no damage, but you will do 70+ regular damage and a bit less off handed one or twos), just bring some kind of a sorcerer with hold person/hold monster spell.
If you want to leverage giant strength elixirs, going with archery style from Ranger or Fighter and using the Titanstring Bow and eventually upgrading with the Sharpshooter perk is much more potent. For extra attacks/damage consider specing into Gloomstaker or Battlemaster respectively with the latter giving you even more tools to reliably land those -5 to hit shots.
Not strong but lots of options for stuff and was pretty fun to play in Honour Mode where I got to the start of Act 3 where I decided to wait for Update 7.