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They don't all work nice with each other, AKA know what you are actually doing. You can just as easily break your game with modding if you don't read the requirements.
And no, september will not 'allow' modding as you can obviously already do that. It will just give official modding tools which should make it more efficient to mod.
Even if larian adds mod support, you still gonna have to respect the load order and be sure that your mods are compatible with each other. And right now, if you're using multiple class mods, you need to get the compatibility framework too.
That is not the case with most mods you find crawling around in the dark.
The mod release will likely be nothing more than a mod creation app that will allow the novice to build and troubleshoot their mod. I doubt it will be anything else, just like dos1 and dos2 ones that were released.
I use nexus. My guess is level up mods are screwy right now. I legit put in ONE mod through nexus/vortex, and it doesn't work.
That's hardly my fault. Especially when I mod OTHER games and they don't have this issue.
There's an independent mod manager for BG3?
I didn't think of that...crap.
The "not working after patch 6" could be the issue.