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As for sorcadin is more a control type paladin because it banks on you using minstrel ring to cast CC on mobs and the damage itself is whatever only nice thing about it is the amount of spellslots. Playing either shadowblade Oathbreaker or a bardadin blows it out of the water in terms of damage especially in endgame.
I agree here. The reason I choose thrower is bounded accuracy (to hit) it rocks 90+% all game. that's some seriously consistent damage. it does fall off a bit endgame but my eldritch knight thrower can throw 3 times averaging about 32 dmg per throw, action surge + 3 and 1 level dip in war cleric + 3 attacks in first round un hasted. that's around 290 damage on first round (pretty damn good if you ask me)
yes, on longer fights a sorcadin or bardadin will out damage but Nova damage is king in honor mode especially with a 95% chance to hit and it is has VERY low gear dependency.
the other classes will stumble most of the game until they get +4 attack rolls from gear. Dont get me wrong, sorcadin is my favorite build as it can handle any situation. (counter spell, sheild, hold person, bless, heroism etc.) but throwers are still VERY good all game
Anyways i dont know of any caster build that can lay out that kind of damage...maybe hasted sorlock but def not a wizard build.
open to suggestions though
The issue with going EK is that you have no utility and you wont be doing more damage not to mention when you fenzy it is for the whole fight. In my last run I had a normal GWM BM fighter that I went 11/1 on worked great but it can unlike a EK thrower it can add CC and dmage with the manouvers + it deals more damage when you are already in endgame gear.
I kinda knew this. I bugged out last night because i lost Astarion in the Cazador fight by accident. He was my ranged bard. when he died i lost the gloves of dex, sword of the mountain king, crit cloak ect. I figured id carry on ith Gale.
I just decided to respecc him as the killer ranged bard. I still had risky ring, 2 hand crossbows and duelist perogative. I went and killed Sarevok grabbed his helm and bought the light armor for aura of murder...honestly probably better overall gear.
All I really lost was 1 feat for 18 dex instead of gloves
its a trade off. I got one more feat and took tough so fully buffed have around 180 hp, +7 to saving throws. Also I use disguise self for bonus to throwing hammer (+1d6)(+1d6 vs large,huge or gargantuan) it also gives me sanctuary and another bless in party. I have shart specced as 11 circle of land druid + 1 wizard for controller/AoE nuker/tank and all the wizard utility spells in game. even with an effective int of 16 with circlet + Markoheshkir her AoE still slams and spreads radiating orb but no bless , no sanctuary
I usually play karlack as the frenzied thrower and yes the EK is totally 1 dimensional and does nothing but throw
also everyone in my party has eaten space gummies so we ALL have flight making bonus action dash a bit less powerful. This is my Tav and played open hand/thrower until level 11 then respecced
No you do not understand how dash works dash increases amount of movement you get if you can fly this increases how far you can fly as well. The only thing that fly gives you is efficient movement. This also helps a ton in a fight like the final fight atop of the Neitherbrain.
no i get it but imho throwers are rarely front liners. shoot and scoot. like I said i played unarmored open hand monk until level 11. i definitely understand the power of mobility its just not as relevant when you have long strider and fly. I mean i dont need to fly back to act 2 so its kind of overkill.
Anyways.this is my 5th play through but first successful act 3 honor run. im stomping everything. I always try to look at overall balance, team comp, "to hit" is HUGE esp in honor. number go up isnt always the best option
EK has 22 a/c ,sheild spell as reaction and can pre buff with mirror image, its pretty crazy> i was incorrect.. 172 hp buffed +7 con saving throws + 8 str without elixirs. not super worried if I get attacked a few times
Yesterday we spent 5 mins making guesses about Balthazar legendary action.
We ended up getting a necrotic resistance elixir, freedom of movement, oils, etc… to tank a little more.
It went down in 1 round and half with 2 and 1/2 dps character.