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Warlock is easier, Sorcerer is more versatile.
Sorcerer is better if you want to invest more into another class and less in Paladin.
sorcerer gives you more casting power, but IMHO its only really useful if you keep the paladin levels very low, 3-4 tops, maybe even just 1-2. Here paladin provides you with armor and possibly weapon options and a few minor tricks while the sorcerer will nuke stuff as they do so well. You can get a variety of things going here, like flying after casting some spells (storm sorc) or extra HP and element damage (dragon) but none of it is as potent as the extra attack from warlock or the better stat distribution. Going far enough to get your extra attack (paladin 5th) means your casting will be weakish the whole game, mostly support like holding haste while you smite. Its viable, but its limited.
Ohh really? I never thought of that …. I’m so confused on what is best 😂
And I still need to think of 3 other builds for the team …. This is so tricky lol.
But warlocks seem more powerful and get the short rest recharge
Haven't done PLD/SRC yet, but PLD/WLK is fun as f*ck.
One of my runs was PLD 7 / WLK 5 with Oath of Ancients and Archfey (not optimal but absolutely thematic). I had full EB support, heavy armor, martial weapon prof., access to Hex, Hunger of Hadar, Plant Growth, Armor of Agathys, Moonbeam, Healing Radiance, Lay on Hands . . . the works.
On higher difficulties you miss out on the 3rd attack, but you still get all the other benefits on top of being SAD (Single Attribute Dependent). I kept about a 13 STR (because encumbrance is a thing), but pumped my CHA to 20 and my CON to 16. I was tanky, did really good damage, had good burst heals, and lots of support tools.
It's one of the main reasons why in 5e (the tabletop system BG3 takes inspiration from) that Hexadin (Hexblade WLK + PLD multiclass) works so well: you take a class that's traditionally MAD (Multiple Attribute Dependent), consolidate their keyed abilities, and amplify all aspects of that class to the moon (maxed out Auras, spellcasting, melee combat capabilities, etc.).
So - biases aside - PLD/WLK will likely be a lot more fun. I cannot recommend it enough.
Thanks for the reply, that does sound fun! Do you think the extra 2 levels in paladin outweigh the 2 levels in fighter for the extra attack?
For me it would be because I'd miss out on Aura of Protection and Aura of Warding. One makes me all but immune to saving throw effects (+5 to all saves before other modifiers), while the other protects against spell damage which is VERY common in the late game. Grabbing a second fighting style and a 1/SR Action Surge just isn't as appealing as effective crowd control immunity or resistance.