Baldur's Gate 3

Baldur's Gate 3

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Whale hunter Feb 20, 2024 @ 12:40pm
Paladin Sorc or Paladin Warlock?
Hey guys, what are the pros and cons to mixing these classes with Paladin?
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Showing 1-15 of 15 comments
アンジェル Feb 20, 2024 @ 12:42pm 
Originally posted by Whale hunter:
Paladin Sorc or Paladin Warlock?
Hey guys, what are the pros and cons to mixing these classes with Paladin?

Warlock is easier, Sorcerer is more versatile.
Metadigital Feb 20, 2024 @ 12:45pm 
Warlock is a more effective dip for Eldritch Blast.

Sorcerer is better if you want to invest more into another class and less in Paladin.
★REM★ Feb 20, 2024 @ 12:48pm 
lock
Whale hunter Feb 20, 2024 @ 12:53pm 
I was thinking 5 pally, 5 sorc/lock, 2 fighter for (for extra attack) then smiting everyone
guard65 Feb 20, 2024 @ 12:53pm 
5 or 6 pally and anything CHA works.
jonnin Feb 20, 2024 @ 12:58pm 
warlock lets you reallocate your stat-points considerably. You now use all spells and weapons off cha, and with heavy armor you can run 8 in both str and dex and still bash stuff effectively while punching wisdom and con up to fair levels. But you doubled down on the fighter-caster, which is what a warlock IS (in BG3, POTB is king, the other choices are weak). A warlock offers non-hardest difficulty level players an extra attack, so a 6/6 split would get you 3 attacks with a 2h weapon around the end of the game.

sorcerer gives you more casting power, but IMHO its only really useful if you keep the paladin levels very low, 3-4 tops, maybe even just 1-2. Here paladin provides you with armor and possibly weapon options and a few minor tricks while the sorcerer will nuke stuff as they do so well. You can get a variety of things going here, like flying after casting some spells (storm sorc) or extra HP and element damage (dragon) but none of it is as potent as the extra attack from warlock or the better stat distribution. Going far enough to get your extra attack (paladin 5th) means your casting will be weakish the whole game, mostly support like holding haste while you smite. Its viable, but its limited.
Last edited by jonnin; Feb 20, 2024 @ 1:00pm
Whale hunter Feb 20, 2024 @ 2:13pm 
Originally posted by jonnin:
warlock lets you reallocate your stat-points considerably. You now use all spells and weapons off cha, and with heavy armor you can run 8 in both str and dex and still bash stuff effectively while punching wisdom and con up to fair levels. But you doubled down on the fighter-caster, which is what a warlock IS (in BG3, POTB is king, the other choices are weak). A warlock offers non-hardest difficulty level players an extra attack, so a 6/6 split would get you 3 attacks with a 2h weapon around the end of the game.

sorcerer gives you more casting power, but IMHO its only really useful if you keep the paladin levels very low, 3-4 tops, maybe even just 1-2. Here paladin provides you with armor and possibly weapon options and a few minor tricks while the sorcerer will nuke stuff as they do so well. You can get a variety of things going here, like flying after casting some spells (storm sorc) or extra HP and element damage (dragon) but none of it is as potent as the extra attack from warlock or the better stat distribution. Going far enough to get your extra attack (paladin 5th) means your casting will be weakish the whole game, mostly support like holding haste while you smite. Its viable, but its limited.
Thanks for the detailed reply. Would you say 5 pally, 5 warlock and 2 fighter is the best split? Simply for the extra pally attack at 5, the extra warlock attack at level 3 and the extra fighter attack at level 2?
Callirgos Feb 20, 2024 @ 2:16pm 
My house rule for table top is that Warlocks casting stat is Constitution.
Whale hunter Feb 20, 2024 @ 2:31pm 
Originally posted by Callirgos:
My house rule for table top is that Warlocks casting stat is Constitution.
Isn’t that a bit crazy OP? Melee warlocks would be so powerful
AnimatedJester Feb 20, 2024 @ 2:45pm 
Thought about making one myself, only thing that might make warlock a better choice is smiting with warlock spell slots that recover on short rest and are considered their max level (dunno if game mechanics facilitate this or not)
Whale hunter Feb 20, 2024 @ 2:53pm 
Originally posted by AnimatedJester:
Thought about making one myself, only thing that might make warlock a better choice is smiting with warlock spell slots that recover on short rest and are considered their max level (dunno if game mechanics facilitate this or not)

Ohh really? I never thought of that …. I’m so confused on what is best 😂

And I still need to think of 3 other builds for the team …. This is so tricky lol.
Govi Feb 20, 2024 @ 2:58pm 
I prefer sorcerer for role playing because I wouldn’t personally make a deal with the devils

But warlocks seem more powerful and get the short rest recharge
AokiYakumo Feb 20, 2024 @ 3:00pm 
Originally posted by Whale hunter:
Hey guys, what are the pros and cons to mixing these classes with Paladin?

Haven't done PLD/SRC yet, but PLD/WLK is fun as f*ck.

One of my runs was PLD 7 / WLK 5 with Oath of Ancients and Archfey (not optimal but absolutely thematic). I had full EB support, heavy armor, martial weapon prof., access to Hex, Hunger of Hadar, Plant Growth, Armor of Agathys, Moonbeam, Healing Radiance, Lay on Hands . . . the works.

On higher difficulties you miss out on the 3rd attack, but you still get all the other benefits on top of being SAD (Single Attribute Dependent). I kept about a 13 STR (because encumbrance is a thing), but pumped my CHA to 20 and my CON to 16. I was tanky, did really good damage, had good burst heals, and lots of support tools.

It's one of the main reasons why in 5e (the tabletop system BG3 takes inspiration from) that Hexadin (Hexblade WLK + PLD multiclass) works so well: you take a class that's traditionally MAD (Multiple Attribute Dependent), consolidate their keyed abilities, and amplify all aspects of that class to the moon (maxed out Auras, spellcasting, melee combat capabilities, etc.).

So - biases aside - PLD/WLK will likely be a lot more fun. I cannot recommend it enough.
Whale hunter Feb 20, 2024 @ 3:14pm 
Originally posted by AokiYakumo:
Originally posted by Whale hunter:
Hey guys, what are the pros and cons to mixing these classes with Paladin?

Haven't done PLD/SRC yet, but PLD/WLK is fun as f*ck.

One of my runs was PLD 7 / WLK 5 with Oath of Ancients and Archfey (not optimal but absolutely thematic). I had full EB support, heavy armor, martial weapon prof., access to Hex, Hunger of Hadar, Plant Growth, Armor of Agathys, Moonbeam, Healing Radiance, Lay on Hands . . . the works.

On higher difficulties you miss out on the 3rd attack, but you still get all the other benefits on top of being SAD (Single Attribute Dependent). I kept about a 13 STR (because encumbrance is a thing), but pumped my CHA to 20 and my CON to 16. I was tanky, did really good damage, had good burst heals, and lots of support tools.

It's one of the main reasons why in 5e (the tabletop system BG3 takes inspiration from) that Hexadin (Hexblade WLK + PLD multiclass) works so well: you take a class that's traditionally MAD (Multiple Attribute Dependent), consolidate their keyed abilities, and amplify all aspects of that class to the moon (maxed out Auras, spellcasting, melee combat capabilities, etc.).

So - biases aside - PLD/WLK will likely be a lot more fun. I cannot recommend it enough.

Thanks for the reply, that does sound fun! Do you think the extra 2 levels in paladin outweigh the 2 levels in fighter for the extra attack?
AokiYakumo Mar 13, 2024 @ 4:46pm 
Originally posted by Whale hunter:
Originally posted by AokiYakumo:

Haven't done PLD/SRC yet, but PLD/WLK is fun as f*ck.

One of my runs was PLD 7 / WLK 5 with Oath of Ancients and Archfey (not optimal but absolutely thematic). I had full EB support, heavy armor, martial weapon prof., access to Hex, Hunger of Hadar, Plant Growth, Armor of Agathys, Moonbeam, Healing Radiance, Lay on Hands . . . the works.

On higher difficulties you miss out on the 3rd attack, but you still get all the other benefits on top of being SAD (Single Attribute Dependent). I kept about a 13 STR (because encumbrance is a thing), but pumped my CHA to 20 and my CON to 16. I was tanky, did really good damage, had good burst heals, and lots of support tools.

It's one of the main reasons why in 5e (the tabletop system BG3 takes inspiration from) that Hexadin (Hexblade WLK + PLD multiclass) works so well: you take a class that's traditionally MAD (Multiple Attribute Dependent), consolidate their keyed abilities, and amplify all aspects of that class to the moon (maxed out Auras, spellcasting, melee combat capabilities, etc.).

So - biases aside - PLD/WLK will likely be a lot more fun. I cannot recommend it enough.

Thanks for the reply, that does sound fun! Do you think the extra 2 levels in paladin outweigh the 2 levels in fighter for the extra attack?

For me it would be because I'd miss out on Aura of Protection and Aura of Warding. One makes me all but immune to saving throw effects (+5 to all saves before other modifiers), while the other protects against spell damage which is VERY common in the late game. Grabbing a second fighting style and a 1/SR Action Surge just isn't as appealing as effective crowd control immunity or resistance.
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Date Posted: Feb 20, 2024 @ 12:40pm
Posts: 15