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So honestly just sticking with EK all the way is fine too, as getting an extra feat at level 12 can be nice.
But there are some nice 11 and 1 multiclass combos:
> Wizard means you can start learning spells from scrolls, so you can boost up your repertoire a bit.
> Cleric means you can get a useful Cleric passive, like Light's or Tempest's reaction skills.
> Monk lets you punch people with your bonus action, which synergizes with your Tavern Brawler.
> Barbarian gets you +2 damage on your throws, if you're not wearing heavy armour.
I imagine most people recommend Wizard because Eldritch Knight gets Eldritch Strike at Level 10, which means enemies have disadvantage on your next Spell's saving throws after hitting them with a weapon attack.
At the end of the day though, the build is all yours!
So do what you like with it and have fun!
These are just some things that are nice to know when crafting EKs I think.
- a wizard that can also throw stuff (use returning weapons and str/TB)
- a warrior who can cast a few minor spells and throws stuff rather than uses a bow
- a thrower, who prefers to lob stuff every attack (specialty build, barbarian recommended for prone and bonus action throw (frenzy)) may or may not go EK vs returning or warlock
- a hybrid, eg 5/7 fighter/wiz mix
don't forget act 1 has at least 2 items that add 1d4 to thrown attack.
depending on what you want of the above... determines your race and multi-classing.
excellent advice, I was curious about this myself