Baldur's Gate 3

Baldur's Gate 3

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Resurrection Only For PCs....
This is STUPID. Most NPCs can accidentally die during random battles (looking at you, you dumb inn-fight-outta-nowhere!) - Why exactly are we unable to revivify NPCs that just also happens to be rather important for potential future quests cuz they got oneshotted by some undead horror in a surprise initiative round where I have NO chance to save that character what so ever? Yes I do not mind that NPCs can die, but it's absolutely STUPID that my cleric with Revivify cannot bring an NPC back that was accidental-killed in a battle.
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Showing 1-15 of 34 comments
paladin765 Feb 19, 2024 @ 10:03am 
right
GriffinPilgrim Feb 19, 2024 @ 10:06am 
On the other hand Revivify on the tabletop only works if the target died in the last minute, here it can bring back for as long as you can still get at the corpse.
Originally posted by GriffinPilgrim:
On the other hand Revivify on the tabletop only works if the target died in the last minute, here it can bring back for as long as you can still get at the corpse.
so?
The issue is still that it will not allow me cuz the NPC is not a 'Playable Character'. I really could care less what the Tabletop rules are (cuz I am quite aware of them), and if so, then all I had to do would be get a character to the NPC within 10 combat rounds, which is equal to 1 minute after all.
Dylan Feb 19, 2024 @ 10:20am 
Originally posted by Phoenix Legacy:
I do not mind that NPCs can die
idk man it kinda sounds like u do mind
DeMasked Feb 19, 2024 @ 10:22am 
NPCs don't have the plot armour that allows for revivify to work.

Solasta has the same issue in that if a vital NPC dies it's game over lol. BG3 is better at least in that you can either load or continue.
Originally posted by Mood Ruiner:
Originally posted by Phoenix Legacy:
I do not mind that NPCs can die
idk man it kinda sounds like u do mind
No, what I mind is that a spell designed around resurrection cannot be cast on someone not part of your group or a playable character.
Especially so when random battle happens in a location with tons of NPCs and I either lose the fight... even tho I am still up and combat capable, big bad guy can just pick up Isobel in question and... walk off with her MID COMBAT.
Since that's fine... how is it an issue resurrecting another NPC to avoid the loss of that NPC's later content just cuz gamedevs decided a forced-battle were to happen?

That's the issue. The fact NPCs can die is not the issue. The fact that a spell that can bring my own characters back to life, parasite-infected or not, cannot do so for this other character - that is the issue.
Tanist Feb 19, 2024 @ 10:39am 
Originally posted by Phoenix Legacy:
This is STUPID. Most NPCs can accidentally die during random battles (looking at you, you dumb inn-fight-outta-nowhere!) - Why exactly are we unable to revivify NPCs that just also happens to be rather important for potential future quests cuz they got oneshotted by some undead horror in a surprise initiative round where I have NO chance to save that character what so ever? Yes I do not mind that NPCs can die, but it's absolutely STUPID that my cleric with Revivify cannot bring an NPC back that was accidental-killed in a battle.


When this happens, I simply reload and approach the counter in a different way to insure that key NPCs I wish to live stay alive. I look at it as more of a strategy approach rather than a problem. I mean, look at the Last Light Inn for example, many people can end up dead if the party simply focuses on just Marcus and ignores the rest of the fights going on in the inn. You may then need to adjust the strategy to take the other NPC's into account.

That said, I do understand the hypocrisy in the sense of a game world standpoint, I mean... somehow resurrections work on specific people? There are some cases though were it seemed as if that NPC was designed to be killed easily, but even then I have... played around in those instances and still saved them with clever approaches (though it took some save scumming to achieve it).
Tanist Feb 19, 2024 @ 10:43am 
Originally posted by Phoenix Legacy:
Originally posted by Mood Ruiner:
idk man it kinda sounds like u do mind
No, what I mind is that a spell designed around resurrection cannot be cast on someone not part of your group or a playable character.
Especially so when random battle happens in a location with tons of NPCs and I either lose the fight... even tho I am still up and combat capable, big bad guy can just pick up Isobel in question and... walk off with her MID COMBAT.
Since that's fine... how is it an issue resurrecting another NPC to avoid the loss of that NPC's later content just cuz gamedevs decided a forced-battle were to happen?

That's the issue. The fact NPCs can die is not the issue. The fact that a spell that can bring my own characters back to life, parasite-infected or not, cannot do so for this other character - that is the issue.

Some scripts are heavily leaned to a given result and not designed openly for every players ideal outcome. Other than save scumming, using and applying interesting applications of spells and abilities in the encounter with that pre-knowledge, sometimes its just what happens. Not everyone lives in battle, not every battle is fully won. War is hell, people will die.
Giganx Feb 19, 2024 @ 10:46am 
Gameplay and consistency-wise it doesn't make sense; these spells and scrolls exist in the world and are sold in shops/mass distributed, so they wouldn't ONLY work on 10 people.

I'd say the reasons are A) Being able to revive ally NPC's completely removes the challenge that needing to protect them was supposed to add to gameplay, and B) I'm guessing it would mess up a lot of quest threads mechanically if NPC's who triggered script changes because they were flagged as dead kept coming back to life.
Last edited by Giganx; Feb 19, 2024 @ 10:49am
Flavalicious Feb 19, 2024 @ 10:47am 
Larian Studios be like: Look at this super neat dynamic game we made where every situation has like 5 unique outcomes that can greatly vary from each other

Players be like: This game guide tells me this is the best outcome, so im going to go out of my way to ensure nothing ever goes the wrong way and never see 80% of the games outcomes.

:D
DeMasked Feb 19, 2024 @ 10:53am 
This is part of the problem with adding a resurrection or revive mechanic to the game in that if it only applies to the main character(s) and not other NPCs it makes little sense imo.

It would make sense if certain people in the world are "chosen" in that they come back after dying or if everyone is tied to some magical device or power that brings back everyone eventually.

However this is just a game and I don't know if D&D 5e lets you rez anyone you want.
Pyromaiden Feb 19, 2024 @ 10:55am 
Originally posted by DeMasked:
This is part of the problem with adding a resurrection or revive mechanic to the game in that if it only applies to the main character(s) and not other NPCs it makes little sense imo.

It would make sense if certain people in the world are "chosen" in that they come back after dying or if everyone is tied to some magical device or power that brings back everyone eventually.

However this is just a game and I don't know if D&D 5e lets you rez anyone you want.
I believe there are more restrictions on revification in D&D 5E that they loosened for gameplay reasons.
RoboSauce Feb 19, 2024 @ 11:02am 
Originally posted by DeMasked:
This is part of the problem with adding a resurrection or revive mechanic to the game in that if it only applies to the main character(s) and not other NPCs it makes little sense imo.

It would make sense if certain people in the world are "chosen" in that they come back after dying or if everyone is tied to some magical device or power that brings back everyone eventually.

However this is just a game and I don't know if D&D 5e lets you rez anyone you want.
Up to the DM but there's no reason a PC couldn't bring an NPC back to life (besides lacking diamond dust ;) )This is a whole big thing in Borderlands games as well, why can't New-U stations bring NPCs back. It's reverse plot armor
DeMasked Feb 19, 2024 @ 11:02am 
Originally posted by Pyromania™:
Originally posted by DeMasked:
This is part of the problem with adding a resurrection or revive mechanic to the game in that if it only applies to the main character(s) and not other NPCs it makes little sense imo.

It would make sense if certain people in the world are "chosen" in that they come back after dying or if everyone is tied to some magical device or power that brings back everyone eventually.

However this is just a game and I don't know if D&D 5e lets you rez anyone you want.
I believe there are more restrictions on revification in D&D 5E that they loosened for gameplay reasons.

Sure. I know in Solasta you have a limited amount of time to revive someone from death and only a few classes can even do it lol.
DeMasked Feb 19, 2024 @ 11:25am 
Originally posted by RoboSauce:
Originally posted by DeMasked:
This is part of the problem with adding a resurrection or revive mechanic to the game in that if it only applies to the main character(s) and not other NPCs it makes little sense imo.

It would make sense if certain people in the world are "chosen" in that they come back after dying or if everyone is tied to some magical device or power that brings back everyone eventually.

However this is just a game and I don't know if D&D 5e lets you rez anyone you want.
Up to the DM but there's no reason a PC couldn't bring an NPC back to life (besides lacking diamond dust ;) )This is a whole big thing in Borderlands games as well, why can't New-U stations bring NPCs back. It's reverse plot armor

Very true.

I'd like to see a game where the whole revive aspect makes sense in that people are tied to magic crystals that are distributed around the land but due to an invasion, these crystals become corrupted making those tied to it either not revive or become corrupted beings that revive.

Over time you and other players would reclaim the land and free those from other crystals by cleansing them or something.
Last edited by DeMasked; Feb 19, 2024 @ 11:25am
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Date Posted: Feb 19, 2024 @ 10:00am
Posts: 34