Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The issue is still that it will not allow me cuz the NPC is not a 'Playable Character'. I really could care less what the Tabletop rules are (cuz I am quite aware of them), and if so, then all I had to do would be get a character to the NPC within 10 combat rounds, which is equal to 1 minute after all.
Solasta has the same issue in that if a vital NPC dies it's game over lol. BG3 is better at least in that you can either load or continue.
Especially so when random battle happens in a location with tons of NPCs and I either lose the fight... even tho I am still up and combat capable, big bad guy can just pick up Isobel in question and... walk off with her MID COMBAT.
Since that's fine... how is it an issue resurrecting another NPC to avoid the loss of that NPC's later content just cuz gamedevs decided a forced-battle were to happen?
That's the issue. The fact NPCs can die is not the issue. The fact that a spell that can bring my own characters back to life, parasite-infected or not, cannot do so for this other character - that is the issue.
When this happens, I simply reload and approach the counter in a different way to insure that key NPCs I wish to live stay alive. I look at it as more of a strategy approach rather than a problem. I mean, look at the Last Light Inn for example, many people can end up dead if the party simply focuses on just Marcus and ignores the rest of the fights going on in the inn. You may then need to adjust the strategy to take the other NPC's into account.
That said, I do understand the hypocrisy in the sense of a game world standpoint, I mean... somehow resurrections work on specific people? There are some cases though were it seemed as if that NPC was designed to be killed easily, but even then I have... played around in those instances and still saved them with clever approaches (though it took some save scumming to achieve it).
Some scripts are heavily leaned to a given result and not designed openly for every players ideal outcome. Other than save scumming, using and applying interesting applications of spells and abilities in the encounter with that pre-knowledge, sometimes its just what happens. Not everyone lives in battle, not every battle is fully won. War is hell, people will die.
I'd say the reasons are A) Being able to revive ally NPC's completely removes the challenge that needing to protect them was supposed to add to gameplay, and B) I'm guessing it would mess up a lot of quest threads mechanically if NPC's who triggered script changes because they were flagged as dead kept coming back to life.
Players be like: This game guide tells me this is the best outcome, so im going to go out of my way to ensure nothing ever goes the wrong way and never see 80% of the games outcomes.
:D
It would make sense if certain people in the world are "chosen" in that they come back after dying or if everyone is tied to some magical device or power that brings back everyone eventually.
However this is just a game and I don't know if D&D 5e lets you rez anyone you want.
Sure. I know in Solasta you have a limited amount of time to revive someone from death and only a few classes can even do it lol.
Very true.
I'd like to see a game where the whole revive aspect makes sense in that people are tied to magic crystals that are distributed around the land but due to an invasion, these crystals become corrupted making those tied to it either not revive or become corrupted beings that revive.
Over time you and other players would reclaim the land and free those from other crystals by cleansing them or something.