Baldur's Gate 3

Baldur's Gate 3

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Sylvix Feb 17, 2024 @ 4:56pm
Act1 goblin camp softlock
Well we're in a bit of a pickle here.

so thats what happend :
we knocked minthara out while she was temporarly hostile, then we took a long rest, went to help halsin and then proceed to kill the other 2 chief.

and now the quest says "go back to the grove" as if we'd done it and its all alright now.

problem is, Halsin doesnt want to leave the team because for him, we did not finish the job yet and if we try to tp he asks us to stay, and if we go to the grove the tieflings are not ready to leave.

and minthara disappeared so we can't kill her or knock her out again.

it appears this is a known issue but is there a way to fix it somehow ?
Last edited by Sylvix; Feb 17, 2024 @ 11:01pm
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Showing 1-5 of 5 comments
Kamuizin Feb 17, 2024 @ 5:05pm 
Don’t know the exactly reason, but goblins x druids quests in act1 tend to unstuck after long rests. You may as well try.
Sylvix Feb 18, 2024 @ 2:45am 
Will try today. Hope it works cause we're on honor mode and that would make us miss a bunch of items we need
アンジェル Feb 18, 2024 @ 2:47am 
Originally posted by Sylvix:
Act1 goblin camp softlock
Well we're in a bit of a pickle here.

so thats what happend :
we knocked minthara out while she was temporarly hostile, then we took a long rest, went to help halsin and then proceed to kill the other 2 chief.

and now the quest says "go back to the grove" as if we'd done it and its all alright now.

problem is, Halsin doesnt want to leave the team because for him, we did not finish the job yet and if we try to tp he asks us to stay, and if we go to the grove the tieflings are not ready to leave.

and minthara disappeared so we can't kill her or knock her out again.

it appears this is a known issue but is there a way to fix it somehow ?

No issue. More like you tried to make use of a loophole and broke the script in the process.

The story script is not meant to play out with that and would not if you did not attempt the loophole. For future reference use this, which states explicitely how important certain steps are and that they must not be skipped to utilise the loophole
https://steamcommunity.com/sharedfiles/filedetails/?id=3110543554
Sylvix Feb 18, 2024 @ 2:58am 
Originally posted by アンジェル:
Originally posted by Sylvix:
Act1 goblin camp softlock
Well we're in a bit of a pickle here.

so thats what happend :
we knocked minthara out while she was temporarly hostile, then we took a long rest, went to help halsin and then proceed to kill the other 2 chief.

and now the quest says "go back to the grove" as if we'd done it and its all alright now.

problem is, Halsin doesnt want to leave the team because for him, we did not finish the job yet and if we try to tp he asks us to stay, and if we go to the grove the tieflings are not ready to leave.

and minthara disappeared so we can't kill her or knock her out again.

it appears this is a known issue but is there a way to fix it somehow ?

No issue. More like you tried to make use of a loophole and broke the script in the process.

The story script is not meant to play out with that and would not if you did not attempt the loophole. For future reference use this, which states explicitely how important certain steps are and that they must not be skipped to utilise the loophole
https://steamcommunity.com/sharedfiles/filedetails/?id=3110543554

i did that "loophole" 5 times before, and it worked perfectly.

besides i wouldn't call it that, because it's factually incorrect, since the devs implemented this way intentionally

i shall use this reference in the future tho, thank you
Last edited by Sylvix; Feb 18, 2024 @ 2:59am
φ( 0 ▽ 0 *)♪ Feb 18, 2024 @ 4:09am 
Originally posted by アンジェル:
https://steamcommunity.com/sharedfiles/filedetails/?id=3110543554
I personally enjoyed this quest the most.
I felt this quest was the most difficult and the most attractive.
I proceeded with this quest without looking at the guide, and I succeeded in rescuing Mintara without first receiving the quest of Halsin

My strategy was 'sazza'
I experienced two failures of Mintara rescue, the third time I rescued this 'sazza',
and then it started. Because of the reason all the goblins become hostile from the moment they killed 'Dror Ragzlin' in the Goblin camp, I sent 'sazza' to Mintara first.
I guessed that Mintara's friendship script would be open since this has a 'sazza' rescue sub quest. When Sacha and Mintara are met, the next Druid attack process comes out and Mintara moves. At this time, if the Mintara disappears from view, the NPC disappears if the game system is more than a certain distance from the player character, so the Mintara attack is the first.
Due to the 'sazza' quest, Mintara became a 'temporary hostility' condition, knocked her out, then met the halsin, assassinated the second boss 'Priestess Gut', finally caught 'Razglin', escaped the Goblin camp and moved to the Druid village.
At this time, it was difficult for me personally because I fought all of Goblin's hostile NPCs without a camp break, but I eventually succeeded by using various map routes of the Goblin camp.

I personally thought this quest was the most "fluid quest" + "difficult quest" in the baldur's 3 game, attractive and the quest that best illustrated the strengths of this game.
Now she's playing well in my camp.
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Date Posted: Feb 17, 2024 @ 4:56pm
Posts: 5