Baldur's Gate 3

Baldur's Gate 3

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Shaar Temple - the door to the sanctum sanctorum cannot be opened
Después del parche 6, el altar antiguo delante de la puerta del sanctasanctórum te pide tradear las tres gemas umbrías. Cuando lo haces, solo aparece una y el resto desaparecen de tu inventario, de tal manera que no se puede traspasar la puerta.
Originally posted by Everec:
Originally posted by LordNibbler:
Originally posted by Everec:
I have 2 mods, basket of equipment and Tav's hair saloon, can it be a problem?
Yes, absolutely; every mod! (even if you don't think they'll affect something they often do)
The door problem will only get worse as it also affects later doors, as people had reported.
Good news, I've opened The door after disabling mods, if such a problem will ever reaccure I now know what to do :) strange thing, how hair can lock doors better than any magic do!
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Showing 1-8 of 8 comments
アンジェル Feb 16, 2024 @ 11:28am 
Originally posted by Maikel Pandilla:
Shaar Temple - the door to the sanctum sanctorum cannot be opened
Después del parche 6, el altar antiguo delante de la puerta del sanctasanctórum te pide tradear las tres gemas umbrías. Cuando lo haces, solo aparece una y el resto desaparecen de tu inventario, de tal manera que no se puede traspasar la puerta.

There was a common mod issue prior to patch6 in that regards. What mods are you using?
Everec Feb 16, 2024 @ 11:58am 
I have The same problem
bakadesu_ka Feb 16, 2024 @ 12:01pm 
Same here. Cant continue the game(
Everec Feb 16, 2024 @ 12:21pm 
Originally posted by アンジェル:
Originally posted by Maikel Pandilla:
Shaar Temple - the door to the sanctum sanctorum cannot be opened
Después del parche 6, el altar antiguo delante de la puerta del sanctasanctórum te pide tradear las tres gemas umbrías. Cuando lo haces, solo aparece una y el resto desaparecen de tu inventario, de tal manera que no se puede traspasar la puerta.

There was a common mod issue prior to patch6 in that regards. What mods are you using?
I have 2 mods, basket of equipment and Tav's hair saloon, can it be a problem?
LordNibbler Feb 16, 2024 @ 12:31pm 
Originally posted by Everec:
I have 2 mods, basket of equipment and Tav's hair saloon, can it be a problem?
Yes, absolutely; every mod! (even if you don't think they'll affect something they often do)
The door problem will only get worse as it also affects later doors, as people had reported.
Orion Invictus Feb 16, 2024 @ 12:35pm 
Isn't the Sanctum Sanctorum from Marvel?
The author of this thread has indicated that this post answers the original topic.
Everec Feb 16, 2024 @ 12:55pm 
Originally posted by LordNibbler:
Originally posted by Everec:
I have 2 mods, basket of equipment and Tav's hair saloon, can it be a problem?
Yes, absolutely; every mod! (even if you don't think they'll affect something they often do)
The door problem will only get worse as it also affects later doors, as people had reported.
Good news, I've opened The door after disabling mods, if such a problem will ever reaccure I now know what to do :) strange thing, how hair can lock doors better than any magic do!
bakadesu_ka Feb 16, 2024 @ 2:14pm 
I just used knock spell and this works
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Date Posted: Feb 16, 2024 @ 11:23am
Posts: 8