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I doubt your claims. Share your DxDiag report to show us what you really have.
Because it downloads a lot and needs space to move things around.
Will not increase in size after download complete tho
150gb for the game itself and then 150 more for moving files around...
Kinda. If you do it the normal way.
Steam usually uses "Delta patching" to minimize bandwidth usage. Rather then downloading whole new files form the internet, it instead downloads data that contains only the things that are different (the 'delta'), and makes the adjustments on the user's computer.
This goes through the following process:
1) First, the delta patch data is downloaded.
2) Next, steam makes a copy of the files that the patch changes.
3) Steam adjusts the copied files according to the data provided in the patch
4) Steam does some checks to make sure that the process was done correctly.
5) Steam deletes the old files and replaces them with the new ones.
The downside of this is that even if you have a small patch that just happens to touch every single file, you need an entire game's worth of diskspace. The upside is that if you have a small patch that just happens to touch every single file, you don't need to make users download a 110gb patch.
So yeah, it's ridiculous - but it's better then the alternative. Especially when you consider that a lot of people live in places where they can't get good internet thanks to ♥♥♥♥♥♥ ISPs, but it's relatively easy to get more disk space.
(Also the real problem here is just how games are ridiciously huge nowadays)
It uses far less space that way, but takes way longer to download.
You do what you can with what you got.
That can be said for practically most games that need big pack file downloads. Some engines can do it better than others, especially with how they treat loose files or how editable their .paks are (or whatever format they're using). And this size is understandable for the amount of content in this game.