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Summons don't activate the conversation and Cazador and co are not initially hostile. So summon Scratch, run him up to the very back where Astarion gets dropped off before the fight starts and stealth him behind the bat's sightlines. Scratch can use "Assist" and he'll be in stealth so no-one will target him. As soon as his turn rolls around he can free Astarion.
Oh, and drop the Fallen Gur Hunters quick, those pains can paralyse your guys two different ways.
On last run I just had my tavern brawler on haste and lobbed Nyrulna at him from the globe and used the other 3 to kill the magic user and any of the beasties that made it past the elementals. Oh, and I didn't let him speak and prattle on, I just attacked before his big speech and auto-capture of Astarion.
Just hit your attacks.
Most of your teams should do around like 60-200 dmg per turn if you build correctly.
He has like.. 120 health just hit him.
Why worry which spell school your are using.
The 4th playthrough that i just finished today, 1 turned Orin.. which is 7 unstoppable + 170 health.
Just hit things with your attacks.
Tactician - 270 + Vampiric Regen
Honor - 270, LA: Vampiric Swarm
Because when he is invisibile he doesn’t seem to take damage…
And Astarion story still goes on as supposed?
Isn’t it something you have to choose when leveling them up? Because my Shadowheart doesn’t seem to have it