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They are proficient in martial weapons (so GS too) and they have a very good synergy with bows.
Gloomstalkers add some magic tricks to the basket and a very good alpha strike (3/4 attacks first turn).
Otherwise, but it may be a little outside your preference, you could go for a class who excel both in melee combat and ranged magic damage (especially AoE). My favourite in this case is probably Spore Druid, with shortsword and dagger and Area Denial Magic or AoE (insect plague, wall of fire…).
I know something just up your alley! Glad to see I'm not the only one looking to play this type of character. But it requires a mod.
Pirate (Homebrew) Class Mod
https://www.nexusmods.com/baldursgate3/mods/3070
It's a bit swashbuckler, but also can use pistols. Oh and has a pet parrot, and can summon treasure chests full of rum.
There is a swashbuckler rogue mod as Nexus but I found it too boring. This was the swashbuckler I was looking for (it's also a rogue subclass).
Not without mods. That Pirate mod adds firearms the game; so does the Artificer class; and there's even a separate standalone firearms mod. All of them add early 1600s style weapons like flintlocks, muskets, and pistols to the game.
If you want something that IMHO doesn't fit the setting as well, but anyway, do what you like, there's even folks who have made more modern firearms mods for the game, like enabling the player to use glock pistols or machine guns. I avoid those, just noting they exist.
Jeah, for my next DnD i would try that. Thank you
It does it not cost an action or anything to switching ?
I see, thank you
It is not as a pirate, but just being able to wield a range and a melee.
Thank you. I will check it out. I wrote pirate, as to give a clear image what i wanted. It is simple being able to whield a range weapon and a melee.
However, there is no dual wielding both a ranged and melee weapon simultaneously in the game.
Think about a Fighter --> Battlemaster:
1) DEX + CON build
2) You get to wear Heavy armor so you don't have to be shy about melee
3) Archery fighting style if you want
4) A lot of the maneuvers work for either melee or ranged, work with DEX as your higher bonus, etc.
5) Plenty of HP
6) All kinds of feats to get better at one or both of melee or ranged (and you get 4 of them)
7) Proficiency in all the weapons
An excellent build if you don't want to ubergame min-max. Tough, capable and versatile.
Easy as well:
No fancy Rogue / Bard / bonus action maneuvers required.
No need to eff around with dual wield headaches and limitations.
No need to thread the needle on a complicated multi-class build.
The only clear downside is that you are swinging a melee finesse weapon, so it'll probably be a rapier (though the game does have a couple of nice magical finesse longswords).
- A