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And I was forgetting the wonderful Expeditions: Vikings (PLAY.IT.).
I'm maaaaaybe thinking about getting back into it but don't want to start over.
1) How painful is it to jump back in after beating Crown of the Magister 2-3 years ago?
2) Is there a best DLC / next campaign to start?
3) Can I carry over my dudes over from CoM?
4) Is respec-ing a thing now? That would be nice.
5) Has the RP in the DLC / next campaign any better than the OG CoM campaign, or is it mainly still a hex combat simulator?
Thx
A
On mednafen with a sega usb controller. xD
Is the forum having a wobble right now?
- A
Played it. Very fun. I know folks really wanted just a modern graphics 3D dead-on clone of JA2 but I actually really enjoyed what they made.
Don't know if I'm up for another playthrough so soon, but I heard about the patch. I may fire it up and see if I can tune the game to force more squad balance.
My principal beef is that all parties turn into six dudes with silenced snipers because it basically has no drawbacks to do so. They need to nerf snipers and lift up other specialists to get the paper/scissors/rock magic of JA2 popping again.
- A
Also not an RPG but always gotta suggest Starsector
And of course no matter what I will always suggest my beloved Outer Wilds
It was a really mid / vanilla game with near zero surprises and a hollow interpersonal/plot/companion sort of feeling.
It was sad to beat that game and realize I had so little to replay within it:
* Combat wasn't bad but it wasn't great (imagine FO3/4 without any major setpieces)
* The plot did not fork in any meaningful ways, and choices had no stakes
* Companions were all meh
* Immersion with all the fast traveling was not great
* Exploring planets is far too much McRepeat POIs and empty otherwise
* Colony building was a train wreck of 'why am I doing this?'
* Shipbuilding is heavily undercooked / cryptic and you can just buy a ship that obliterates everything in space combat without much skill required
Of the things above, the last three should get better with time, patches and mods. But the first four seem pretty hopeless to get better -- and those first 4 are kind of a big deal for an RPG player!
And, as much as we pile on when industry Jony Ive-like figures that 'talk a good talk' end up failing, I actually like the premise of a good space exploration RPG. This just isn't one, and I fear it may never be.
- A
You spelled Outer Worlds wrong.
;-)
- A
Hahahaha wrong thread, homie. That's a game I don't need to play.
Cheers
- A
Oh yeah -- Colony Ship! Played and beat it. Ambitious little indie RPG. Vibes of FO1/2 but in space, and more like a brutal Wasteland 2/3 sort of combat.
A tough game where if you level incorrectly and boost the wrong abilities, whole parts of the game you will not be able to do. Imagine Wasteland 2/3 where you are in an arms race to level up all 10 of the skills to stay ahead of a difficulty curve for everything -- combat, locks, traps, science, disarming, etc. But if you don't do that very carefully in Colony Ship, some battles are literally unwinnable / untalkyourwayoutable and some entire outcomes are off the table for you.
For instance: I found the game simply could not be beaten without an initial build that allows you to have 3 followers (i.e. a 4 person party -- max followers is CHA based or whatever that game's equivalent was).
Decent role-playing, but limited forks in the plot. Combat is horrifically challenging so that you actively try to avoid it until you are overly powerful or game an advantage in each battle to win it very quickly.
Not a hard game, but an unforgiving one that I reloaded quite a bit. Recommend, but you are tap-dancing through a minefield in that game.
- A
2 suggestions though
1. King Arthur Knights tale. Its a little different, little unique great mood story / game play. Not something youll spend 100s of hours in but a nice excursion
2. Rogue Trader - I haven't gotten far but still in deep with BG 3.