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Even less in BG3.
Enemies ignore your tank often.
Healing is weak as it is and on top of it you can short rest at will, so why use heals?
Shadowheart has Bless, Guidence and she can unlock things, She is Buffer and a skill monkey, so other characters can actually do some fun things.
Also her offensive spells are good too, she just sucks with weapons.
I'd stil say upcasted Bless is better in most situations than spirit guardians, but it is a good spell.
Pure healing focused playstyle is not good in DnD 5e.
Control and DPS is the way to go, you can't outheal incoming dmg in this system in most encounters
Duplicity is fine and all but it needs concentration and that's a big downside of it has it's limits and advantage is easy to get in bg 3.
Mirror scrolls are a thing so that would be the only other reason to pick Trickery. So aslong as those are around i'll hard pass 100% on Trickery and i don't use stealth cos it's broken.
Anyway full game is still a bit away probably gonna be War Domain for melee clerics and Light/tempest for casters and life for support. But still to soon to tell no clue how whole Knowledge subclass will pan out.
Of course you can easy if you know what you are doing...
People will just always want flashy damage numbers that's why we keep seeing this kinds of comments. Monkey can play a two handed fighter - berserker etc.. with GWM
or let say fireball chuckers got to love those...
But the logic is that cure wounds is a spell slot for 1d8 + ability, with an upscale of a d8. While most damage spells are 3 dice at lvl 1 and upscales 1 dice. So the healing counterpart is 2 dice behind damage. Not to mention with how death saves work you only need to for at least 1 point to give someone their actions back and get out of death save range. Healing word can do that as a bonus action at range allowing you to throw another cantrip while restoring action economy.
I once witnessed an entire sentence lose all it's hair.
The struggle is real.
If healing outpaced damage, you would be invincible. Getting healing just right in a video game is ridiculously difficult.
If long rests ever beome balanced somehow (doubtful) then spells like Prayer of Healing and Goodberry become good because they are spell slot efficient for out of combat healing.
In combat, every heal has to compete with other things you could do with your action and your spell slot - and heal spells just don't cut it, especially when you have the help action, abundant healing potions, and virtually unlimited long rests.
Healing Word sees a little use because it can get someone up at range, but I don't even use it because I prefer to not get hit in the first place.