Baldur's Gate 3

Baldur's Gate 3

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>//The_FALCON May 14, 2023 @ 5:02am
Why are ppl so horny about having a life domain cleric in their team?
People making life domain cleric characters or forcing shadowheart to be one and break lore and immerson... why?

I have quite literally never had to use a healing spell in combat and if my tanks did get damaged in a significant way, they'd just chug a healing potion. Not like they're too expensive to have and not like i could've used the bonus action in any other way.

Trickery is definitely the strongest cleric subclass available.
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Showing 1-14 of 14 comments
A Sociopath May 14, 2023 @ 5:05am 
What ppl? The majority of talk around Shadowheart is how well she plays as offensive
Whut May 14, 2023 @ 5:09am 
I don't know what you have been smoking good sir, but I want it. I don't think I have ever seen a complaint about needing a life domain cleric.
Farsha May 14, 2023 @ 5:15am 
Healers and Tanks are not really a big thing in DnD 5e in general.
Even less in BG3.
Enemies ignore your tank often.
Healing is weak as it is and on top of it you can short rest at will, so why use heals?

Shadowheart has Bless, Guidence and she can unlock things, She is Buffer and a skill monkey, so other characters can actually do some fun things.
Also her offensive spells are good too, she just sucks with weapons.
I'd stil say upcasted Bless is better in most situations than spirit guardians, but it is a good spell.

Pure healing focused playstyle is not good in DnD 5e.
Control and DPS is the way to go, you can't outheal incoming dmg in this system in most encounters
Last edited by Farsha; May 14, 2023 @ 5:18am
dolby May 14, 2023 @ 5:20am 
Nothing wrong with having extra healing at hand.

Duplicity is fine and all but it needs concentration and that's a big downside of it has it's limits and advantage is easy to get in bg 3.

Mirror scrolls are a thing so that would be the only other reason to pick Trickery. So aslong as those are around i'll hard pass 100% on Trickery and i don't use stealth cos it's broken.


Anyway full game is still a bit away probably gonna be War Domain for melee clerics and Light/tempest for casters and life for support. But still to soon to tell no clue how whole Knowledge subclass will pan out.


Originally posted by Farsha:
, you can't outheal incoming dmg in this system in most encounters
Of course you can easy if you know what you are doing...

People will just always want flashy damage numbers that's why we keep seeing this kinds of comments. Monkey can play a two handed fighter - berserker etc.. with GWM
or let say fireball chuckers got to love those...
Last edited by dolby; May 14, 2023 @ 5:32am
Alealexi May 14, 2023 @ 6:31am 
Life domain isn't the best in 5e. Don't see who would want it other than people who don't know how 5e healing works.
Zangetsu May 14, 2023 @ 7:25am 
"Healers" are classes with access to healing word to get someone up who went down. Doubt its going to be in this game but tashas expanded the spell availability of aura of vitality, which is a fantastic out of combat healing spell available to clerics and druids at lvl 5. Replaces short rests in a lot of games.
Relax May 14, 2023 @ 7:43am 
These are some bald words for an early access game since we don't know how impactful restoration classes will be at the endgame.
Zangetsu May 14, 2023 @ 7:49am 
Originally posted by Relax:
These are some bald words for an early access game since we don't know how impactful restoration classes will be at the endgame.
I am a 5e vet. After tashas OOC healing was the meta with aura of vitality but combat healing never was the meta. Maybe mid lategame with actual heal, a 6th lvl spell that regains 70 points.

But the logic is that cure wounds is a spell slot for 1d8 + ability, with an upscale of a d8. While most damage spells are 3 dice at lvl 1 and upscales 1 dice. So the healing counterpart is 2 dice behind damage. Not to mention with how death saves work you only need to for at least 1 point to give someone their actions back and get out of death save range. Healing word can do that as a bonus action at range allowing you to throw another cantrip while restoring action economy.
SpaceNvader May 14, 2023 @ 9:13am 
Just finished Solasta's main run with a party of 4 wizards. Though guess it helped that the AI is kinda bad at self preservation.
Originally posted by Relax:
These are some bald words for an early access game since we don't know how impactful restoration classes will be at the endgame.

I once witnessed an entire sentence lose all it's hair.

The struggle is real.
KalDrax May 14, 2023 @ 10:40am 
I think you probably mean light domain not life
RoboSauce May 14, 2023 @ 10:43am 
Having played a life domain cleric in Solasta, now that I think about it I probably didn't need to. The basic ranged Heal spell was the workhorse overall. They can wear heavy armor so that is cool.
Víєгα Ɍόѕє May 14, 2023 @ 11:30am 
I main a cleric throughout my D&D campaigns and being a healer is fun! I cant tell you how many times its come in handy when we've nearly lost
Healing is mostly a losing proposition (monsters out damage heals, so you're better off killing the monster faster and preventing the damage it would otherwise do to you).

If healing outpaced damage, you would be invincible. Getting healing just right in a video game is ridiculously difficult.

If long rests ever beome balanced somehow (doubtful) then spells like Prayer of Healing and Goodberry become good because they are spell slot efficient for out of combat healing.

In combat, every heal has to compete with other things you could do with your action and your spell slot - and heal spells just don't cut it, especially when you have the help action, abundant healing potions, and virtually unlimited long rests.

Healing Word sees a little use because it can get someone up at range, but I don't even use it because I prefer to not get hit in the first place.
Last edited by Pan Darius Cassandra; May 14, 2023 @ 11:43am
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Date Posted: May 14, 2023 @ 5:02am
Posts: 12