Baldur's Gate 3

Baldur's Gate 3

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XxGluvianKingxX May 10, 2023 @ 8:02pm
Ai characters moving themselfs in battle as an option
I and some of the people i know feel like the game could have more people playing if there was an option to have the AI characters moving themselves in the battle so you could focus more on your character
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Showing 31-45 of 116 comments
Pan Darius Cassandra (Banned) May 19, 2023 @ 10:54pm 
Originally posted by Aldain:
Originally posted by Pan Darius Loveless:

But it doesn't have to be that good.

Players who want the option simply want their companions to be controlled about as well as current npc allies (such as Halsin) are.
Then I could see the complaints "My A.I. party keep using all their spell slots every fight!" cropping up almost instantly.

An NPC doesn't function on the same rules as a player character, they're not bound by the same need for conservation of resources and self-preservation, they don't care if they blow everything they have to kill one goblin, they're never around long enough for it to matter.

A.I. party members are something you do well, or not at all because anything less than well is an active hindrance on the player (looking at you Persona 3...).

Ok, but it's not true that people who are looking for the option to automate their companions desire anything better than what is currently available for allied npc's.

I think it's a bit subjective whether companion AI has to be as good as a player, and I definitely disagree with that assumption given that such an option wouldn't be default and well, optional...but that isn't even really the point.

But if npc allies (just look at the Grove gate battle) can handle a fight just fine, and other npc's do just as well (Glut, Halsin, the mindflayer aboard the Nautiloid, and presumably many more throughout the game), and players are satisfied with these npc's combat behavior, then there's no rational reason to exclude this as an option.

All the arguments about writing extra code, how hard it would be, etc. are literally empty. NPC's already act as allies during combat, and if some players are willing to accept that they may not act optimally all the time, let them.

It's literally no skin off anyone else's back.
Ronin Gamer May 19, 2023 @ 11:28pm 
Originally posted by Aldain:
Originally posted by Pan Darius Loveless:

But it doesn't have to be that good.

Players who want the option simply want their companions to be controlled about as well as current npc allies (such as Halsin) are.
Then I could see the complaints "My A.I. party keep using all their spell slots every fight!" cropping up almost instantly.

An NPC doesn't function on the same rules as a player character, they're not bound by the same need for conservation of resources and self-preservation, they don't care if they blow everything they have to kill one goblin, they're never around long enough for it to matter.

A.I. party members are something you do well, or not at all because anything less than well is an active hindrance on the player (looking at you Persona 3...).
The exact reason I've never gone back to play my favorite entry in the persona series from an aesthetic stand point. Loved that game, but the AI in the console versions hurt it a lot, and I don't favor the handheld version sadly.
Yojo0o May 20, 2023 @ 5:43am 
Originally posted by Pan Darius Loveless:
Originally posted by Yojo0o:

Not in a manner befitting a PC, which is clearly my point.

But it doesn't have to be that good.

Players who want the option simply want their companions to be controlled about as well as current npc allies (such as Halsin) are.

But my whole point above is that the developers shouldn't include an option that isn't good. Maybe YOU don't care if the option is good or not, but the devs shouldn't include a way to play the game that they don't support or endorse just to check a box.
Kryldost May 20, 2023 @ 8:58am 
Originally posted by Moneylaunder Fake:
I remember someone asking for this here before. Other people pointed out it would be stupid and too late to implement at this point which - I now, agree with.

There is no way that Ai controlled companions would be effective and fun enough in combat scenarios.

The only way this could work is if it was RTwP, and even then, you'd have to give commands to every character in order for them to be effective.

Give it up.

They already have AI combat for ally npcs (green ones) It would be the same archtype if they did add it which isn't terrible in itself. Wouldn't even be difficult. Bonus points if you can have a "strategy" system where your npcs can act on defense, support or attack.
Pan Darius Cassandra (Banned) May 20, 2023 @ 9:01am 
Originally posted by Yojo0o:
Originally posted by Pan Darius Loveless:

But it doesn't have to be that good.

Players who want the option simply want their companions to be controlled about as well as current npc allies (such as Halsin) are.

But my whole point above is that the developers shouldn't include an option that isn't good. Maybe YOU don't care if the option is good or not, but the devs shouldn't include a way to play the game that they don't support or endorse just to check a box.

If you hold every game to that standard, no game would ever have any options, nor would it ever get made.

Never let perfect be the enemy of good.
Dragon Master May 20, 2023 @ 9:07am 
I don't want the AI to control my party members. I always do a better job than the AI anyway.
Pan Darius Cassandra (Banned) May 20, 2023 @ 9:09am 
Originally posted by Dragon Master:
I don't want the AI to control my party members. I always do a better job than the AI anyway.

In that case, you wouldn't use this option.
Dragon Master May 20, 2023 @ 9:18am 
Originally posted by Pan Darius Loveless:
Originally posted by Dragon Master:
I don't want the AI to control my party members. I always do a better job than the AI anyway.

In that case, you wouldn't use this option.

Why have it be an option? It's a bad idea full stop with the way BG3 has been designed for combat.

It'll make fights boring. Just sit there and wait for your characters turn, and if your character is right next to another party member in the initiative order and the AI immediately does something that screws up what you were going to do because our party members can act in whatever order we want when we're right next to each other in the initiative order....yeah, that's no good.

It's a bad idea for how BG3 is made. If people REALLY want this option, use a mod. Mods are options people can use.
Pan Darius Cassandra (Banned) May 20, 2023 @ 9:24am 
Originally posted by Dragon Master:
Originally posted by Pan Darius Loveless:

In that case, you wouldn't use this option.

Why have it be an option? It's a bad idea full stop with the way BG3 has been designed for combat.

It'll make fights boring. Just sit there and wait for your characters turn, and if your character is right next to another party member in the initiative order and the AI immediately does something that screws up what you were going to do because our party members can act in whatever order we want when we're right next to each other in the initiative order....yeah, that's no good.

It's a bad idea for how BG3 is made. If people REALLY want this option, use a mod. Mods are options people can use.

Because it's a simple add. The AI for controlling allies already exists and is part of the game, so all Larian needs to do is give us the option to enable it for companions.

You make the people who want it happy with virtually no additional work.
Last edited by Pan Darius Cassandra; May 20, 2023 @ 9:25am
Dragon Master May 20, 2023 @ 9:37am 
Originally posted by Pan Darius Loveless:
Originally posted by Dragon Master:

Why have it be an option? It's a bad idea full stop with the way BG3 has been designed for combat.

It'll make fights boring. Just sit there and wait for your characters turn, and if your character is right next to another party member in the initiative order and the AI immediately does something that screws up what you were going to do because our party members can act in whatever order we want when we're right next to each other in the initiative order....yeah, that's no good.

It's a bad idea for how BG3 is made. If people REALLY want this option, use a mod. Mods are options people can use.

Because it's a simple add. The AI for controlling allies already exists and is part of the game, so all Larian needs to do is give us the option to enable it for companions.

You make the people who want it happy with virtually no additional work.

Just because it's a simple add does not mean it's a good one, especially if it can ruin combat.

Because it's apparently such a simple add, it should be simple for modders to add it and then you'll have the option to use the mod.
Yojo0o May 20, 2023 @ 9:46am 
Originally posted by Pan Darius Loveless:
Originally posted by Yojo0o:

But my whole point above is that the developers shouldn't include an option that isn't good. Maybe YOU don't care if the option is good or not, but the devs shouldn't include a way to play the game that they don't support or endorse just to check a box.

If you hold every game to that standard, no game would ever have any options, nor would it ever get made.

Never let perfect be the enemy of good.

It's not good, either. Companion AI that allows your casters to go nova in every fight because it doesn't know any better isn't just imperfect, it's outright bad.
Pan Darius Cassandra (Banned) May 20, 2023 @ 10:01am 
Originally posted by Yojo0o:
Originally posted by Pan Darius Loveless:

If you hold every game to that standard, no game would ever have any options, nor would it ever get made.

Never let perfect be the enemy of good.

It's not good, either. Companion AI that allows your casters to go nova in every fight because it doesn't know any better isn't just imperfect, it's outright bad.

That's an opinion, and a wrong one.

The AI does just fine currently with AI allied npc's. That's all some people want.
Quadsword May 20, 2023 @ 10:40am 
Originally posted by Aldain:
Originally posted by Pan Darius Loveless:

But it doesn't have to be that good.

Players who want the option simply want their companions to be controlled about as well as current npc allies (such as Halsin) are.
Then I could see the complaints "My A.I. party keep using all their spell slots every fight!" cropping up almost instantly.

An NPC doesn't function on the same rules as a player character, they're not bound by the same need for conservation of resources and self-preservation, they don't care if they blow everything they have to kill one goblin, they're never around long enough for it to matter.

A.I. party members are something you do well, or not at all because anything less than well is an active hindrance on the player (looking at you Persona 3...).
Shoutout to Donald and Goofy spamming potions and elixirs any time someone gets the tiniest scratch.
Hobocop May 20, 2023 @ 10:46am 
Originally posted by Quadsword:
Originally posted by Aldain:
Then I could see the complaints "My A.I. party keep using all their spell slots every fight!" cropping up almost instantly.

An NPC doesn't function on the same rules as a player character, they're not bound by the same need for conservation of resources and self-preservation, they don't care if they blow everything they have to kill one goblin, they're never around long enough for it to matter.

A.I. party members are something you do well, or not at all because anything less than well is an active hindrance on the player (looking at you Persona 3...).
Shoutout to Donald and Goofy spamming potions and elixirs any time someone gets the tiniest scratch.

That's why your uncontrolled party members in FF7R don't use any of their ATB gauge on their own unless you equip a specific piece of materia and use a linked two-slot.
Last edited by Hobocop; May 20, 2023 @ 10:47am
Dragon Master May 20, 2023 @ 10:48am 
Originally posted by Quadsword:
Originally posted by Aldain:
Then I could see the complaints "My A.I. party keep using all their spell slots every fight!" cropping up almost instantly.

An NPC doesn't function on the same rules as a player character, they're not bound by the same need for conservation of resources and self-preservation, they don't care if they blow everything they have to kill one goblin, they're never around long enough for it to matter.

A.I. party members are something you do well, or not at all because anything less than well is an active hindrance on the player (looking at you Persona 3...).
Shoutout to Donald and Goofy spamming potions and elixirs any time someone gets the tiniest scratch.

I'm currently replaying Kingdom Hearts right now. I know the pain!
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