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Ok, but it's not true that people who are looking for the option to automate their companions desire anything better than what is currently available for allied npc's.
I think it's a bit subjective whether companion AI has to be as good as a player, and I definitely disagree with that assumption given that such an option wouldn't be default and well, optional...but that isn't even really the point.
But if npc allies (just look at the Grove gate battle) can handle a fight just fine, and other npc's do just as well (Glut, Halsin, the mindflayer aboard the Nautiloid, and presumably many more throughout the game), and players are satisfied with these npc's combat behavior, then there's no rational reason to exclude this as an option.
All the arguments about writing extra code, how hard it would be, etc. are literally empty. NPC's already act as allies during combat, and if some players are willing to accept that they may not act optimally all the time, let them.
It's literally no skin off anyone else's back.
But my whole point above is that the developers shouldn't include an option that isn't good. Maybe YOU don't care if the option is good or not, but the devs shouldn't include a way to play the game that they don't support or endorse just to check a box.
They already have AI combat for ally npcs (green ones) It would be the same archtype if they did add it which isn't terrible in itself. Wouldn't even be difficult. Bonus points if you can have a "strategy" system where your npcs can act on defense, support or attack.
If you hold every game to that standard, no game would ever have any options, nor would it ever get made.
Never let perfect be the enemy of good.
In that case, you wouldn't use this option.
Why have it be an option? It's a bad idea full stop with the way BG3 has been designed for combat.
It'll make fights boring. Just sit there and wait for your characters turn, and if your character is right next to another party member in the initiative order and the AI immediately does something that screws up what you were going to do because our party members can act in whatever order we want when we're right next to each other in the initiative order....yeah, that's no good.
It's a bad idea for how BG3 is made. If people REALLY want this option, use a mod. Mods are options people can use.
Because it's a simple add. The AI for controlling allies already exists and is part of the game, so all Larian needs to do is give us the option to enable it for companions.
You make the people who want it happy with virtually no additional work.
Just because it's a simple add does not mean it's a good one, especially if it can ruin combat.
Because it's apparently such a simple add, it should be simple for modders to add it and then you'll have the option to use the mod.
It's not good, either. Companion AI that allows your casters to go nova in every fight because it doesn't know any better isn't just imperfect, it's outright bad.
That's an opinion, and a wrong one.
The AI does just fine currently with AI allied npc's. That's all some people want.
That's why your uncontrolled party members in FF7R don't use any of their ATB gauge on their own unless you equip a specific piece of materia and use a linked two-slot.
I'm currently replaying Kingdom Hearts right now. I know the pain!