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Owlbears are one of the the most icionic D&D creatures and the game already had them included since launch.
Also if you are going to go through the effort to create the model you may as well allow your players to shift into it anyway.
I was more expecting them to allow us to shift into as elemental creatures.
People playing druids tend to want to be beasts and beast adjacent creatures 95% of the time.
Sorcerers and Clerics to to be more of the elemental minded players land.
Owlbear being available at 6th level lines up with the 6th level CR increase to their forms that Moon Druids get normally.
TBH, as nice as elemental wild shape is mechanically, they just don't have the character or flavor an owlbear or a displacer beast does.
I just think, on my experience in solasta inside, druid transformed into any animal seems to be not very practical (even in bg3, animal form seems to be only when a high hp "sandbag" existence). But the elemental creatures summoned by the mage are quite useful.
*Larian throws the rule books out the window*
Owlbears are available to druids in the Onednd play test, so it stands to reason that this matches the direction dnd is headed.
That ship has sailed from day one when they allowed Speak with Animals to work with owlbears.
And really, why not? There's nothing outstanding about owlbears mechanically that isn't just basically a CR 3 entry of the bear family.
Ah-hem.... *raises hand*
Your comment is technically accurate, yes. I don't agree with your "throws rules out the window" conclusion, though. DMs have always had the privilege of bending the rules to make the game better, and owlbears are fun.
Wizzard has written article that approves owlbears (with dm approval)
https://dnd.wizards.com/news/what-is-owlbear#druid