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Take the 1st encounter off of the ship. Fighting the intellect devourers in melee, you learn fast and hard that it's a bad idea, to the point that it's almost a tpk. Even Swen demoing the game on live stream died to them lol. But after you learn to range them/throw them away into the fire, they then become very easy.
In the last 2 games released by Larian, they offered 2-3 difficulty modes tho.
I completely feel the same tho. I'm expecting that the 1st act will be refreshed enough to make it slightly more challenging again upon release.
With static encounters, you already know in advance every trick an encounter can throw at you after you play it a number of times.
RNG on rolls might skew things towards harder or easier, but that is entirely random outside of stacking a lot of modifiers that are also fairly well known.
Generally speaking, the people saying the game is 'too hard' are probably on a first or second playthrough and the people saying the game is 'too easy' have a few hundred or more hours.
Outliers exist, of course, but generally that's how it goes down.
No combat patrols that would ♥♥♥♥ you up if you take to long stuff like that... and again HP nothing can survive for long in this game. Cos avoidance armor system just can't do the job on it's own..
THe AI is bad as well cos enemies waste turns all the time and only know how to rush..to their deaths one by one.. instead of grouping up and attacking after they grouped up if they are spread out let say. God forbid they would retreat and go for help...
Yeah, that's usually how it goes for encounters with story/plot significance even in games that do have random encounters.