Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You cannot attack targets who are not hostile without talking to them and telling you'll attack first.
You cannot lie.
You cannot steal.
You cannot make deals with evil characters (like the Hag)
But... this is LITERALLY you. Your PARTY can. So just stat combat with other character and once targets are red it's open season for smites.
Basically agree with the above.
Rule of thumb is don't have your Paladin talk to anybody and leave non-lethal attack's active and you'll probably never break your oath.
Only a select few cases will break your oath, and most of them are major plot points like letting the Hag live.
This just means the system is crap... simple as that and needs to be reworked.
Yeah, it's bare bones at the moment although playing as a goody two shoes that would never sucker punch even a devil seems to also work.
Also there are rather a lot of glitches with conversations in general, which also doesn't help since the Paladin oath is heavily dependent on a lot of conversations.
If it still acts that way on full release, I will have words.
Necromancy = not even once.
Remember the two Oaths have rules, and the one where you are supposed to act as a genuine white knight just MIGHT have some restrictions on how you act.
For what it's worth, I seemed to have little issues breaking my Oath with Ancients until I did it on purpose raising an undead. It's possible this is just an issue with tags and such that is already sorted in the official version, or maybe people actually have to consider their actions as a Paladin holding themselves to their word.
Or....you can just be an Oath Breaker and do whatever you want to.
Just because it didn't happen to you...
I took every good option/paladin dialog option. Played her as lawful good as possible.
It happened to me and several others on this board. I can't speak for Ancients, but I definitely lost my Devotion oath a couple times in the Goblin camp.
Both times it happened when the goblins attacked me. My pally lands a killing blow and -boom - lost the oath.
Priestess Gut fight - she initiates the fight and more gobbos join in the second round. My pally kills Gut and doesn't lose the oath. A round later she kills one of Gut's minions and boom! Oath is broken again.
I was able to circumvent the first oath loss by entering the goblin lair through a secret entrance. When I entered through the main entrance, the Gobbos attacked on sight and if I killed on with the pally - then my oath was busted.
For the Priestess Gut fight, I had to reload and make sure my pally didn't kill any of the minions.
For the rest of the play through I didn't have any issues. It was only in the Goblin Camp. I have finished all of Act 1 except Grym and the Gith fight. I'll complete those soon and see if there are any other oath issues.
That should have been fixed prior, but better it's seen now rather than later. I'm willing to bet this isn't intended behavior for the tags and will be fixed for official release.