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Also, how did you get unbanned with the same name? I thought they forced a name change, did you just change it back in spite of that?
"Let's take the game that is supposed to be based on d&d 5e and then completely change the combat system at the 11th hour to not resemble d&d at all." - Pan
and it will just get more ap like, if muticlassing becomes a reality and if nothing was changed for final version of the game
The game being turn based is not even up for discussion, it’s the underlying mechanics that runs the whole system that you want to change and it’s stupid.
An action point economy is what the Original Sin games use. This is not an original sin game, it’s D&D.
No, you can't convert your various turn resources into casting eldritch blast 2-3 times in a turn in 5e.
Also, kinda unrelated but one issue with AP systems is it seems like developers always decide to have a stat that gives you more action points.
Stop making automatic best stats in the game like this, game designers!
I'm also not an identity thief.
As for action points, I absolutely hate games that use APs for movement, it always destroys any sort of balance between melee and range damage, since AP for movement is way more of a penalty for melee. Even in DOS 2 you can see the corrosive effect, causing all builds to need 2-3 teleports just to do anything constructive during their turn.
I think you misunderstand my point, in games like DOS2 you share AP between actions and movement. So if you have 5 AP and it takes you 3 AP to move you only have 2 for a melee attack. Range on the other hand can spend 1 AP to move, and 4 on attacks, which means stronger or more attacks.
DOS 2 solution is just to make it so each build has 2-3 teleports for movement because without it melee would be wasting 75%-80% of their AP to move around the battlefield.
In a game like BG3 movement is completely decoupled from your action, which is better all around.
That's how it is supposed to work, melee are supposed to be at disadvantage when they are at range and at advantage when they are in melee. I think you should reread what I wrote.
Honestly even with all the teleports in DOS 2 I found my 'melee' attackers spent a lot of time using battering ram, battle stomp, and shield throw which are all attacks that can hit at range.