Baldur's Gate 3

Baldur's Gate 3

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Bronzeborg Mar 30, 2023 @ 12:53pm
burning building and create water.w
why cant i put out the burning building before it explodes? my cleric misty stepped inside without opening the door and i cant put out the fire with create water. this is some railroading ♥♥♥♥♥♥♥♥ larian, be better.
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Showing 1-6 of 6 comments
skullymex Mar 30, 2023 @ 12:59pm 
Create water only makes like 10 gallons that's not enough to put out a house fire lol
KeepCleaving Mar 30, 2023 @ 3:10pm 
Yeah it's a little immersion breaking not being able to put the flames out permanently., I get having to use the big water spells to do so, but so far I don't think anything has worked.
sevensided Mar 30, 2023 @ 3:18pm 
Originally posted by KeepCleaving:
Yeah it's a little immersion breaking not being able to put the flames out permanently., I get having to use the big water spells to do so, but so far I don't think anything has worked.

You don't have access to any spells that generate enough water to put out a blaze like that. Create water can possibly (and does) squelch fires for a short time, but putting the whole thing out? Not within the scope of the spell.
mefisto57001 Mar 30, 2023 @ 3:49pm 
In DOS you could save a burning ship with a spell and that was so damn awesome
BigAlzBub Mar 30, 2023 @ 4:12pm 
Save up bottles of water and/or carafes of water, hotbar them, and then quickly lob them into the patch of fire, you can probably put a fair bit out. Also if you don't mind clicking like cookieclicker is going out of fashion, there is a pump in kitchen, if you click that abajillion times, you can cover the lower level with water and loot most of the lower floor.

If you want to rescue the bloke trapped under a beam, it is far better to run into the side building, go up the stairs, across the concourse and blow up the door with ranged attacks, you can then just nip in lift the beam and get the hell out dodge, with virtually no risk to yourself.

The only thing in the burning room which could be considered worth having is a maul which deal 1d4 damage (Thunder I think) whenever you jump. It used to be super busted, when invisibility was permanent (until you attacked), but now invisibility is time limited, it is not so great.
Last edited by BigAlzBub; Mar 30, 2023 @ 4:14pm
KeepCleaving Mar 30, 2023 @ 10:07pm 
Originally posted by BigAlzBub:
Save up bottles of water and/or carafes of water, hotbar them, and then quickly lob them into the patch of fire, you can probably put a fair bit out. Also if you don't mind clicking like cookieclicker is going out of fashion, there is a pump in kitchen, if you click that abajillion times, you can cover the lower level with water and loot most of the lower floor.

If you want to rescue the bloke trapped under a beam, it is far better to run into the side building, go up the stairs, across the concourse and blow up the door with ranged attacks, you can then just nip in lift the beam and get the hell out dodge, with virtually no risk to yourself.

The only thing in the burning room which could be considered worth having is a maul which deal 1d4 damage (Thunder I think) whenever you jump. It used to be super busted, when invisibility was permanent (until you attacked), but now invisibility is time limited, it is not so great.
lol aye, BUT.. there is no way to permanently put out the fire. I'm almost certain by now that it's not in the code.
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Showing 1-6 of 6 comments
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Date Posted: Mar 30, 2023 @ 12:53pm
Posts: 6