Baldur's Gate 3

Baldur's Gate 3

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Princedarkforge Feb 13, 2022 @ 12:07am
Endless arrows / bolts, hope you fix that,
Why do we have a endless suply arrows / bolts thats bs. no quivers realy??? i hope you fix that, cant see my self not having 25 to 30 arrows per quiver, having a endless suply like we do now, well thats just dunm and breaks the atmosphere of the game.
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Showing 1-15 of 68 comments
Ronin Gamer Feb 13, 2022 @ 12:20am 
Forgive me for saying, but ♥♥♥♥ that. I'm here to enjoy playing a video game, not hate my life playing a perfect real life imitation. God forbid you could enjoy a video game while understanding the video game is in fact a video game...
Quillithe Feb 13, 2022 @ 12:39am 
Yeah, it's fine to have some degree of detail but I think it should vary - if you're playing a single character survival focused game, sure, track arrows - but whenever party crpg's like this do track arrows (original baldur's gate for example) it doesn't matter. You're going to have enough anyway, I'm fine just assuming my party's archers brought enough, collect and fix up arrows after combat if possible, etc. Same as I'm fine not worrying about if they're warm enough, if they have enough water, how their bowel movements are going, etc.

If this were a hardcore immersive game or a super detailed historical sim type game I'd want that stuff (like if Kindom Come: Deliverance had unlimited arrows it would be an issue), but I'll pass on it here.
Last edited by Quillithe; Feb 13, 2022 @ 12:40am
Яeplicant Feb 13, 2022 @ 12:53am 
Originally posted by Ronin Gamer:
Forgive me for saying, but ♥♥♥♥ that. I'm here to enjoy playing a video game, not hate my life playing a perfect real life imitation. God forbid you could enjoy a video game while understanding the video game is in fact a video game...

To be fair, OG BG as well as the other Infinity Engine games had arrow stacks and it wasn't as tedious as one might think, if you bought enough. While it would add some extra management and, I guess, "immersion" to the game itself, it wouldn't be that much of a dealbreaker.

Both are fine, really.
Steffan Feb 13, 2022 @ 12:56am 
I lke micromanagement but filling my inventory with arrows and counting them was quite an annoying feature of the original Baldur's Gate (esp. BG1)
Last edited by Steffan; Feb 13, 2022 @ 12:57am
dolby Feb 13, 2022 @ 2:20am 
More or less you can have this system in game already cos game gives out special arrows like candy. So with a bit of effort and stealing you can have this. I just used special arrows all the time.:)

I can see why you would want it anyway... If you are in the immersion group i could see one ask yourself how hard is it to add classic arrows with no bonuses, we have others so why not...

BUt i have no clue why some people say counting normal arrows is tedious and counting "AOE" arrows is not and stacking those is fine for some reason. You would think people could make up their minds about it.

Not to mantion those "AoE" arrows clutter UI bar already for no good reason at all. The whole thing is in desperate need of reworkd, with a good radial menu - quiver system. Preferebly one with a visual models could even turn into a item slot and add effects to it. Givign us more loot options.

That way we could use dip arrows on fire and not burn the whole bow that's made from WOOD.


A bit of realistic atmosphere is always good in my book even in fantasy setting make the whole thing more cool.
If not you can end up with weapons that are twice the size off the users and other sililary cringe visuals.

BG 3 world building and items like armor and cloths are all give off realistic vibes or at least trying to and it makes for better game. So why not pull everything in and make it a more complete packing and fix one Ui problem with it.
Last edited by dolby; Feb 13, 2022 @ 9:45am
NixAhmose Feb 13, 2022 @ 2:36am 
Originally posted by dolby:
BUt i have no clue why some people say counting normal arrows is tedious and counting "AOE" arrows is not and stacking those is fine for some reason. You would think people could make up their minds about it.

The reason people don't complain about special arrows is because they're completely optional items that you can very easily ignore and still do just fine, so anyone who hates arrow management just doesn't use them.
Originally posted by Princedarkforge:
Why do we have a endless suply arrows / bolts thats bs. no quivers realy??? i hope you fix that, cant see my self not having 25 to 30 arrows per quiver, having a endless suply like we do now, well thats just dunm and breaks the atmosphere of the game.
Quivers i wouldn't mind as an equip but limited arrows? nah im good we have limited special arrows that's good regular arrows can be unlimited for that's that wanna enjoy the ranged style of play! Besides if the argument is if you manage them then its not an issue then why bother to make it an issue? if its not an issue implemented into the game why take the time to code it into the game when it wasnt an issue? it is safe to say that the adventurer is well prepared enough to bring plenty of stocked up regular arrows.
Zeel Ara Feb 13, 2022 @ 3:28am 
If that's all it takes for you to lose immersion then a million other things in the game will do the same. That's your problem to solve with yourself.
Last edited by Zeel Ara; Feb 13, 2022 @ 3:28am
dulany67 Feb 13, 2022 @ 3:28am 
Twenty years ago I hated gathering up arrows.
Alealexi Feb 13, 2022 @ 4:22am 
The majority of D&D sessions don't keep track of arrows so no. There is no need to track of normal arrows. If a DM wants to do that it is at there discretion. I don't want to do that at in this game since this game was made to have fun.
Lax Feb 13, 2022 @ 4:28am 
I was going for a walk last night and I had to stop and tie my shoes. I completely lost my immersion on the walk. I got discouraged and went home.
Last edited by Lax; Feb 13, 2022 @ 4:29am
Pan Darius Cassandra (Banned) Feb 13, 2022 @ 7:36am 
Because this is how most people play at the table too.

The reason is that there's a rule in D&D that allows you to collect unspent arrows after a battle, and you can also collect any arrows that the enemy didn't fire, as well as any of their spent arrows that didn't break, in addition to whatever you're able to buy.

It turns out, that in 9 out of 10 cases, if you're counting the arrows retrieved, then an archer never runs out of arrows in most adventures. Therefore, most people decided that counting ammo in most situations is just pointless tedium, since it was unlikely they'd ever run out (if they were diligent and retrieved as many arrows as they could), so now it's just assumed that all archers do this immediately after a battle.

You might have special scenarios where this isn't possible and start counting ammo for that one scene, but generally no one does this in tabletop anymore.

In BG3, specifically, think about how many arrows the goblins have - and our archer heroes could easily replenish their stores every single time. This might not be the case later on, in every single area and Act, but as a rule of thumb, it makes sense at the beginning so it's probably just going to be a game wide mechanic.

I see no issue with that.
Cirrus Feb 13, 2022 @ 7:39am 
Dear satan no!
Originally posted by dulany67:
Twenty years ago I hated gathering up arrows.

No one likes keeping track of useless things. So how is keeping track of food any different particularly when you could hunt?
Pan Darius Cassandra (Banned) Feb 13, 2022 @ 7:50am 
Originally posted by Vixzian:
Originally posted by dulany67:
Twenty years ago I hated gathering up arrows.

No one likes keeping track of useless things. So how is keeping track of food any different particularly when you could hunt?

I think that they could have achieved the same result by creating designated "camping areas" that restricted where you can long rest. This would have the result that you have the choice of either pushing farther ahead until you reach the next camp (and risk even more encounters before getting a rest), or backtracking until you reach the previous camp.

Admittedly, this would work best without fast travel, or if you made each fast travel point (of which there are too many in the game) also a camp area.
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Date Posted: Feb 13, 2022 @ 12:07am
Posts: 68