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As a bonus, you also get Aura of Hate for your undead army.
Also take a look at what each subclass gives you. This is a good site: https://baldursgate3.wiki.fextralife.com/Paladin
Anywhere where i can see the differences?
The wiki.
Best is subjective unless you give us parameters.
Like, who has the best healing? Who has the best control? Who has the best damage?
https://baldursgate3.wiki.fextralife.com/Paladin
As Rex said, Fextralife is a good source for this. The game is pretty lousy at setting things out - in character creation, it does not layout what abilities you get at what level. For example, I re-rolled Paladin when I found out Zariel Tiefling got two "free" smites (paladins seems all about smites!). The character creation bit just told me about a pointless level 1 cantrip.
I went for Oath of Ancients, as the wording of the oath appealed to me. I am very happy with it - my build is very tanky (I guess all the subclasses can be) and seems to heal better than Shadowheart, my supposed healer. The unique channelled ability is a group heal that is very strong.
Oath of Ancients gets...Ensnaring strike and speak with animals at level 3, misty step and moonbeam at level 5, and...tangled thorns is pretty good at level 9, but its no haste. I do like its channel Oath ability, Healing Radiance. Good for early to midgame because it can heal you twice, and is a bonus action. Also regain use after short rest.
Oath of Devotion mostly just gets other spells that are already Paladin spells, so is less useful. Their extra stuff is mostly centered on healing, but...They...aren't great healers.
Oathbreaker gets...A bit more damage spells, but they aren't much. Hellish rebuke is kinda ranged, but its a reaction. Usually I have better options to react with. Inflict wounds is...fine...If for some reason you want to deal necrotic energy. You can curse someone or create undead at level 9. Their aura is the most niche, only giving bonus damage to undead or fiends. Best part about Oathbreaker is that...You...aren't following an oath so don't have to worry about it. A decent oath that just lets you try and frighten anything.
Personally Oath of the Ancients edges out the others, there's easier ways to get Haste on my paladin and some of the things Vengeance brings are niche, but they're still good. Ancients' just has an awesome aura at level 7, halving all magic not just to you but any friendly within 10feet.
Vengeance I'd say is second, less restrictive, arguably better spells, but not as useful aura. Oathbreaker is basically just 'So you wanna be a Paladin but don't like rules'. Personally Devotion isn't worth discussing for me.
Thanks for the extended explaination. Can you also tell me a starting build?
Can you explain what you need to pay attention to for each oath? I mean, how i mess up and how i do not :)
Well for any build, I mean if you are multiclassing? ...I mean. Make sure you stay with your paladin class of choice until level 5, extra attack *really* helps out. I tend to like high STR because of the jumping, carrying capacity, etc. If you're making a Worcadin (Paladin/Warlock) change accordingly. You can dump Dex because you'll usually be wearing heavy armor, and I think all Dex will do for you is lower your initiative. 17 in STR I see as being good. Then Charisma, try and get that as high as you can, especially if you want to multiclass into a full caster (Sorcerer or bard), giving you more spells to play with.
You don't really have to 'build' the different subclasses differently, they all will tend to play the same, which is: Get close, SMITE, enemy dies, move on. Choosing a fighting style is up to your own preferences but I usually go with Defense; 1 extra AC is always welcome.