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The DC is half the damage you take, to a minimum of 10. So taking 1 damage prompts a DC 10 save, and taking 30 damage prompts a DC 15 save. If a critical hit does just 20 damage to an enemy with good constitution, they're likely to keep up their concentration.
If you want to save more reliably, you can the resiliency feat in constitution, the warcaster feat for advantage, some magic items can help, and of course directly increasing your con.
I don't know if it's really worth but if it's that frustrating for you it may be.
- War Caster feat for advantage on Constitution saving throws
- Resilient feat for proficiency in Constitution saving throw
The DC = half the damage, to a minimum 10.
Having proficiency in Constitution also helps, if the class you started with doesn't have it, you could take the Resilient feat to increase CON by 1 and get proficiency.
If your build is very reliant on keeping up concentration, I would look into getting one or both of these.
I agree but taking the Warcaster feat makes it significantly better.
Shadowheart kept concentration on a massive crit (probably thanks to the 1&20 homebrew rule on checks and saves, but it doesn't show what the roll is on saves and checks outside of dialog).
Of course, it's easier to remember when things don't go the way we want, but I also remember when things unexpectedly go exceptionally well.
Bad luck is bad luck, unless you have karmic dice turned on, and then who knows how the RNG gets modified.
It's not canon 5ed, they added that to avoid endless buffing, but it's gone too far and kills most of the buffing incentives, make most spells kinda useless and meta is just maxx 1st round firepower now