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Maybe certain rare items equipped can make it work... But I haven't gone through a lot of content with a monk character.
The main thing to consider that while yes you get the extra bonus action and that's however monk at 12th level is behind the other classes in terms of efficiency. Maybe you think having a thief that only had some levels in monk so you get some ki powers to bolster your rogue? Well in that case you're crippling your sneak attack damage potential.
Go for it and enjoy but don't expect it to be the most efficient.
Thanks for the answer!
Honestly, I'm not looking for max efficiency. This is my second run (sort of) and I'm playing on medium difficulty, so minmaxing isn't a proprity.
I was thinking of branching out from monk because the higher level abilities seem a bit underwhelming. Monk is still the base class, thief would be secondary and mostly for the skills/extra bonus action. Which would, ideally, be an extra attack, but an extra rogue action or even just an extra potion use or jump would be super versatile.
I'm not sure about monk-specific items; my previous char was a warlock/paladin (oodles of fun), so I didn't really know how powerful monk-specific items are. I do remember there seem to be quite numerous, though.
Good point, thanks!
On top of that monk get a passive with D4+Wis bonus dmg on unarmed attacks and his unarmed damage levels with your monk levels from D4 to D8 besides other nice passive feats.
Dmg is around: D8 unarmed + 5 dex + D4 elemental + 5 wis = 17 * 6 attacks = ~100 dmg as long as you have KI pts. (ingame you can get a D10 unarmed dmg bonus item which pushes the dmg to 130).
Rogue in general is trash for anything dmg related. His best sneak attack is 5D6 with 11 lvls in rogue which means just rapier D8 + 5 dex + 2 magic + 5d6 = ~30 dmg and you can only do ONE sneak attack a round.
Keep in mind you meet enemies with up to 666 hp, so single target damage is at least important on ONE hero, better 2.
That's... very in-depth, thanks!