Baldur's Gate 3

Baldur's Gate 3

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Lycon Aug 15, 2023 @ 9:16am
Sharshooter and GWM useless?
Been thinking about respeccing and dumping those 2 feats for the stat increase instead. On small enemies you dont need em because you destroy them anyway. But on any significant enemy you get like a 50-55% chance to hit with them enabled... Maybe pure stat increase is better for my barb and ranger/rogue?
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Showing 31-39 of 39 comments
Tozobi Aug 15, 2023 @ 3:52pm 
As mentioned in previous posts, use it late game when you have high hit bonuses and can manupulate the fight so you have advantage.
Tip: for GWM, anything that is stunned through hold monster or other means is an auto hit + Crit. This is insane for several bossfights.
its a trade off. you're sacrificing accuracy for guaranteed big damage. its balanced, if anything its grossly overpowered.

but when people take those feats, they are usually doing something gamebreaking to make them disgusting. for example, my melee strength based sorcerer that gets hasted or drinks a potion and then quick casts hold person then proceeds to get 2 back to back greataxe crits with divine smites (also guaranteed crit) in addition to back to back guaranteed hits of great weapon master +10 damage, and on subsequent turns when you have your bonus action thats 3 back to back auto crits for 6d12+4d8+45 damage, bonus points if you can't roll 1 or 2 on damage dice. and thats using level 1 divine smite, feel free to upcast it using 3rd level spell slots or just save them for 3 casts of fireball per turn.

yeah greatweapon master is pretty broken in dnd but only if you are intentionally making it broken.
Xiwang Aug 15, 2023 @ 3:58pm 
Originally posted by Farsha:
criticals and advantage

rogues usually get advantage easily with the stealth/hide mechanic, barbarians get advantage most of the time with reck--- reklk--- the thing that gives you advantage in your attacks.

faeric fire gives you advantage too but its a concentration and i think slow is more powerful.

bardic inspiration gives extra to hit.

making a character prone also gives you advantage agaisnt it, so using grease spell or bottles wich are non concentration also can give you that extra advantage, but only with ranged unless you can deal with the grease yourself.

hold person make a target helpless so any hit instantly become critical

fighter champion gives you extra 5% critical with weapons and spell sniper gives you 5% extra critical with spell attacks.

assasination rogues have 1 guaranteed critical agaisnt surprised targets and gain advantage agaisnt them. one popular build is getting lvl 3 assasin rogue and lvl 5 hunter or gloomstalker ranger the damage output is high and the accuracy is high too.
Lycon Aug 15, 2023 @ 4:53pm 
Originally posted by Xiwang:
you should only use them when you have bless on your team, the archery fighting style and your enemies have slow, for gwm use it when you are a barbarian with all things i mentioned before, also you need to be whildhearth spec with tiguer 1 and 2 aspects, you proc bleed on targets once with the cleave, is 100% chance unless inmune and you gain extra bonus to attack rolls or you find someone else to poison or bleed them for you.

as for fighters you NEED battlemaster they have an extra 1d8 bonus to accuracy with 1 manuver. for paladin and the other idk i never play them.

so you need 2 supports to spam slow and bless, all of them concentrations, and build correctly your character.
Im using berserker, for the throwing. i got a kickass throwing weapon and its amazing. also throw enemy into stuff is ace.
Xiwang Aug 15, 2023 @ 4:55pm 
ah yes you can throw people, pretty meme and actually op build.
Tothe Aug 15, 2023 @ 4:56pm 
Originally posted by Lycon:
Been thinking about respeccing and dumping those 2 feats for the stat increase instead. On small enemies you dont need em because you destroy them anyway. But on any significant enemy you get like a 50-55% chance to hit with them enabled... Maybe pure stat increase is better for my barb and ranger/rogue?

Those 2 are hands down the best feats imo, along with warcaster and lucky.

Gwm more so as you don't even need it toggled to trigger the kill/crit to be able to swing as a bonus action. In bg3 you can guarantee a crit aswell. On a paladin thats an extra swing and smite. Plus when you have good gear the -5 is manageable and 10 extra damage is real nice.

Sharpshooter can easily be compensated for with archery style, which brings it down to only -3. Bless is the best buff in dnd 5e so that will take care of the rest of the negative.
Last edited by Tothe; Aug 15, 2023 @ 4:59pm
Dalia Aug 15, 2023 @ 6:15pm 
Tabletop minmaxers have broken both of those feats. Bg3 is no different
Last edited by Dalia; Aug 15, 2023 @ 6:15pm
Xiwang Aug 15, 2023 @ 8:19pm 
i forgot to mention, if you take the dragonborn black or copper color you can spit acid, you dont need to hit, but you make a field of freaking ACID that gives -2 AC with no saving throws just by having enemies standing there.
Last edited by Xiwang; Aug 15, 2023 @ 8:27pm
Avlaen Aug 15, 2023 @ 8:21pm 
GWM/SS is amazing an extra 10 dmg is huge its usually 30-50% damage increase, for at worst 25% worst to hit, but with enough to hit and advantage you will still hit easily.

GWM on fighter is a easy extra 30 damage a turn.
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Date Posted: Aug 15, 2023 @ 9:16am
Posts: 39