Baldur's Gate 3

Baldur's Gate 3

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morpheus Aug 15, 2023 @ 7:30am
BarbLock Moon Druid build?
Barbarian level 1: unarmored defence + rage

Warlock level 1: armor of agathys + mortal reminder

Druid Circle of the moon 10: Improved Wild Strike and all wildshapes including myrmidons but we lose lvl 12 feat and lvl 6 spells

Feats: Tavern Brawler and War Caster or ASI to boost str/con


Unarmored defence: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Rage: You gain Resistance to Bludgeoning, Slashing and Piercing damage, and Advantage on Strength Checks and Saving Throws, You gain a damage bonus to your attacks: +2 between level 2-8 and +3 between level 9-12.

Armor of agathys: Gain 5 temporary hit ponts and deal 5 Cold Damage to any creature that hits you with a melee attacks, can be upcasted to +5/+5 per level.

Mortal reminder: When you land a Critical Hit against a creature, that creature and any nearby enemies are Frightened until the end of their next turn.


it should work like this: cast AoA before combat > turn 1: cast any spell + rage, next turn you can wildshape and wreak havoc

thoughts?
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Showing 1-13 of 13 comments
morpheus Aug 15, 2023 @ 7:47am 
bump
Szorrin Aug 15, 2023 @ 7:49am 
Unarmored Defense does not work while Wild Shaped.
Mr Fred Aug 15, 2023 @ 7:53am 
Was more thinking of going 1 wiz/11 moon druid and putting the 17 int circlet on. Will let you scribe spell like blur and mirror image for better defensive tools.
morpheus Aug 15, 2023 @ 7:55am 
Originally posted by Szorrin:
Unarmored Defense does not work while Wild Shaped.

woah, really? is it a bug or its intended to just not work at all?
Szorrin Aug 15, 2023 @ 8:01am 
Originally posted by morpheus:
Originally posted by Szorrin:
Unarmored Defense does not work while Wild Shaped.

woah, really? is it a bug or its intended to just not work at all?

Going by 5e rules, it should just pick whichever is higher, either the creature's natural armour, or 10 + creature's dex + creature's con. However in my testing it seemed to always use the creature's AC. Whether or not that's a bug or a design choice by Larian would be hard to tell without their confirmation.
morpheus Aug 15, 2023 @ 8:14am 
Originally posted by Szorrin:
Originally posted by morpheus:

woah, really? is it a bug or its intended to just not work at all?

Going by 5e rules, it should just pick whichever is higher, either the creature's natural armour, or 10 + creature's dex + creature's con. However in my testing it seemed to always use the creature's AC. Whether or not that's a bug or a design choice by Larian would be hard to tell without their confirmation.

yeah, i've read 5e rules, it should work no problem.. hopefully larian fixes it in the big update
thanks for testing
yuzhonglu Aug 15, 2023 @ 8:14am 
Armor of Agathys stops working once you lose the temp hp.
Szorrin Aug 15, 2023 @ 8:31am 
Originally posted by morpheus:
Originally posted by Szorrin:

Going by 5e rules, it should just pick whichever is higher, either the creature's natural armour, or 10 + creature's dex + creature's con. However in my testing it seemed to always use the creature's AC. Whether or not that's a bug or a design choice by Larian would be hard to tell without their confirmation.

yeah, i've read 5e rules, it should work no problem.. hopefully larian fixes it in the big update
thanks for testing

I will also mention that most of the useful Wild Shape forms in the game have a higher natural AC than 10 + Dex + Con, meaning even if Unarmored Defense worked, it wouldn't do anything for those forms.

The only forms that Unarmored Defense would work for are Badger, Bear and Deep Rothé.
Badger and Deep Rothé would have 2 more AC, Bear would have 1 more.
morpheus Aug 15, 2023 @ 8:33am 
Originally posted by Szorrin:
Originally posted by morpheus:

yeah, i've read 5e rules, it should work no problem.. hopefully larian fixes it in the big update
thanks for testing

I will also mention that most of the useful Wild Shape forms in the game have a higher natural AC than 10 + Dex + Con, meaning even if Unarmored Defense worked, it wouldn't do anything for those forms.

The only forms that Unarmored Defense would work for are Badger, Bear and Deep Rothé.
Badger and Deep Rothé would have 2 more AC, Bear would have 1 more.

so considering this, a fighter 2 for action surge would be better than barb1 lock1?

or rage+criticals from barblock etc are better?
Last edited by morpheus; Aug 15, 2023 @ 8:45am
WeenerTuck813 Aug 15, 2023 @ 8:38am 
Originally posted by morpheus:
Druid Circle of the moon 10: Improved Wild Strike and all wildshapes including myrmidons but we lose lvl 12 feat and lvl 6 spells

I think Moon Druid gets new wild shape forms at level 12 unless BG3 is different than table top. I think it’s every 3 levels, so 3, 6, 9, and 12.
morpheus Aug 15, 2023 @ 8:43am 
Originally posted by WeenerTuck813:
Originally posted by morpheus:
Druid Circle of the moon 10: Improved Wild Strike and all wildshapes including myrmidons but we lose lvl 12 feat and lvl 6 spells

I think Moon Druid gets new wild shape forms at level 12 unless BG3 is different than table top. I think it’s every 3 levels, so 3, 6, 9, and 12.

its different in bg3, you get the last shapes at lvl 10, this is moon druid:

Level 2 - Wild Shape: Bear
Level 4 - Wild Shape: Dire Raven
Level 4 - Wild Shape: Deep Rothe
Level 6 - Wild Shape: Panther
Level 6 - Wild Shape: Owlbear
Level 8 - Wild Shape: Sabre-Toothed Tiger
Level 10 - Wild Shape: Dilophosaurus
Level 10 - Wild Shape: Air Myrmidon
Level 10 - Wild Shape: Earth Myrmidon
Level 10 - Wild Shape: Fire Myrmidon
Level 10 - Wild Shape: Water Myrmidon
Last edited by morpheus; Aug 15, 2023 @ 8:44am
WeenerTuck813 Aug 15, 2023 @ 8:45am 
Originally posted by morpheus:
Originally posted by WeenerTuck813:

I think Moon Druid gets new wild shape forms at level 12 unless BG3 is different than table top. I think it’s every 3 levels, so 3, 6, 9, and 12.

its different in bg3, you get the last shapes at lvl 10, this is moon druid:

Level 2 - Wild Shape: Bear
Level 4 - Wild Shape: Dire Raven
Level 4 - Wild Shape: Deep Rothe
Level 6 - Wild Shape: Panther
Level 6 - Wild Shape: Owlbear
Level 8 - Wild Shape: Sabre-Toothed Tiger
Level 10 - Wild Shape: Dilophosaurus
Level 10 - Wild Shape: Air Myrmidon
Level 10 - Wild Shape: Earth Myrmidon
Level 10 - Wild Shape: Fire Myrmidon
Level 10 - Wild Shape: Water Myrmidon

Good to know thanks, was looking at playing Moon Druid in the future.

How did the wild shapes feel?
morpheus Aug 15, 2023 @ 8:46am 
Originally posted by WeenerTuck813:
Originally posted by morpheus:

its different in bg3, you get the last shapes at lvl 10, this is moon druid:

Level 2 - Wild Shape: Bear
Level 4 - Wild Shape: Dire Raven
Level 4 - Wild Shape: Deep Rothe
Level 6 - Wild Shape: Panther
Level 6 - Wild Shape: Owlbear
Level 8 - Wild Shape: Sabre-Toothed Tiger
Level 10 - Wild Shape: Dilophosaurus
Level 10 - Wild Shape: Air Myrmidon
Level 10 - Wild Shape: Earth Myrmidon
Level 10 - Wild Shape: Fire Myrmidon
Level 10 - Wild Shape: Water Myrmidon

Good to know thanks, was looking at playing Moon Druid in the future.

How did the wild shapes feel?

they are pretty busted to be fair, at least on normal, the owlbears destroys everything on its path, you also get 3 attacks per turn at lvl 10
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Date Posted: Aug 15, 2023 @ 7:30am
Posts: 13