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As for the protection from shadows, first thing you'll learn upon entering the place is that there is a safe place, so going there should have been your first stop.
Then there are 3 ways to get a protection :
Getting Isobel's buff by making sure she is safe.
The Dreidr guy you mentionned.
Getting into Moonrise, which you can actually enter without a moonlantern, but you'll need to be crafty and sneaky.
if you go to the inn you get a "blessing" by isobel, so you can travel the cursed lands. if you have high enough charisma yo ucan let the spider dude give you the lantern and he commits seppuku.
The thing that i found frustrating is that you get the option to go through the mountain or the underway, in order to get to moonrise tower (According to Halsin).
But there's no real option here. You have to go through the underdark to the cursedlands, and the mountain pass is not even filled with the shadow curse as he stated.
just some miscommunication of the writer here.
But yeah you just entere the most boring and worse part of the entire game. Just rush it to moonrise tower, get the free lantern and you're good to go.
Step 1: Equip regular torches
Step 2: Have a cleric in your party - Shadowheart with spiritual guardians makes EVERY fight in the area cakewalk.
Step 3: When you encounter the Harpers - SAVE them.
Step 4: Go to Inn.
Step 5: Talk to everyone.
Step 6: Save Isobel
Step 7: Once Isobel is saves - go to your camp, talk to Halsin.
Step 8: Talk to group of Harpers that wants to "ambush" at the front gate
Step 9: Defeat the Dredr guy - you can trick him into tossing his lantern away.
Step 10: Finish what Halsin wants you to do.
Step 11: Explore the rest of the map
Step 12: Moonrise.
HAve Shadowheart prepare the Daylight spell... or have Daylight scrolls.
Use Deception/Persuasion on the Drider( Drow/spider) or your Illithids powers to convince him that he should hand the lantern to you.
You can also have just Shadowheart go through the place iirc she is immune to the shadowblight cause she's a Cleric of Shar. and when you find a Waypoint have the party TP to where she is.
I believe there is a couple other options...
Its a Larian game, it tells you that you can do something.
It doesn't tell you what, you have to use that braincells of yours to find out and there's usually 5 different ways to go about it, up to you.
As the ancient Mantra said "GIT GUD"
Oh boy this game will have some more stuff in store for you. Continuity errors, wrong cutscenes playing, you being able to say things you have no idea about... It's all in Act 2 - and it's not pretty...
My Act 2 casualties so far:
I've pissed off Astarion and I believe I broke his char quest for no fault of my own. This one is due to issues with 'side content' the gauntlet of shar.
I'm unable to heal the shadowlands at the end of act 2. Halsin insists we have to go to find Oliver (nvm who that is) to do the healing, while carrying Oliver's corpse in his inventory. I had killed Oliver like 10 mins into Act 2, because he's a murderous shadow luring people into their deaths who try to help him. No way am I going to re-do the entire act now.
The comptetence level of quest writing is ... lacking. I'll take the Ls on these quests and perhaps in a year on a second playthrough these things will be fixed.... Maybe.
I was told in the forge that i would have to bring a light source when we didnt have a lantern.
Rest Spellcaster with Torches or Rings with Light Spells
Not that hard.
Go back to the mountainpass or you miss a lot of content and more so a very important weapon which can ease it a lot, really a lot.
PS:
Step 9: Defeat the Dredr guy - you can trick him into tossing his lantern away.
this was my step3, ran into him, attacked without conversation, looted them and opened the lantern
Next to the Last Light Inn, there is a house. It says it's so dark in there, even a torch won't help you.
Well, I used Shadowhearts "Daylight" on my character. They shine brighter than any light and it's magical.
What happens when I enter the house?
The character says "the torch won't last long" and it's immediately dark.
When I go out of the house, the spell is still active, it just doesn't work in the house.
Why don't I understand this? Because the spell literally says: "a sphere of sunlight that dispells ALL darkness around it"
Sure, could be magical darkness, and probably is, now the question is, why is it not included?
Let me cite further:
Darkvision: You can see in the dark (it doesn't say darkness)
Devil's Sight: You can see normally in darkness, both magical and non-magical
Devil's sight state both darknesses, yet, Daylight doesn't say non-magical darkness, which in my opinion means also magical darkness, otherwise it should be stated there.
I even have the darkness spell: "create a dark shroud that heavily obsucres and blinds creatures within. Creatures cannot makre range attacks into or out of it." - Heavily obsucring is linked to dark/darkness. Larian actually managed to implement the same bad wording some official rules have, by using many different word for the same meaning and the same words for different meanings...
Also, interestingly enough, even Shadowheart can't get into the house without the debuff
Interesting. I'm not particularly crafty, especially in this game, but knowing that there is another way in is encouraging.
Very possible.
Praise be, literal step-by-step instructions! Though, this makes is sound like defeating the Dredr is mandatory in order to get the Moonlantern, which again makes me wonder why there's an option to skip that fight entirely (one could argue the game even encourages that if you're a rogue).
I have actually experienced some characters talking about things we haven't experienced yet, my character apologizing for things they didn't even do and such things. Can get confusing and it's a real shame since the game is filled to the brim with potential.
See, this is one of my biggest gripes with BG3. The game gave me the impression that it was either or. I wouldn't have gone to the mountain pass because why would I when I've been told repeatedly by characters that it's a choice between that and the Underdark, and the quest to take that path goes away once I reach the Shadowcursed lands? How would I have known without accidentally finding out? It's like it's making it confusing on purpose.
Misplaced anger.