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The whole advantage/disadvantage system is one of the peak examples of this. It's so poorly defined it's basically anything goes.
Seems like Pathfinder is going to be the go-to for this type of game from now on.
It does seem like the shortcomings of the ruleset are on full display here.
The tabletop community is more united than literally any other subculture about anything: D&D 5e sucks. It's a commercial success. It has a plurality of marketshare. But the majority of tabletop players can't stand it, and those who use it only use it because they are afraid they can't find any games for other systems (which isn't true, but I digress).
It's definitely a truly terrible mechanical system for a CRPG. Objectively. Provably.
But we wouldn't have a Baldur's Gate game without it using D&D because it's owned by WotC / Hasbro.
the other alternative to look at is pathfinder, and that one is so overwhelming i refuse to buy the sec game because it would be too hard to optimize the character with all the mystic features.
lets be honest no one really wants pathfinder , and wish 5e would have a little more feature. and this is where we are at.
Conversely I didn't find 4e a great game around the table but I think it'd make an incredible CRPG!
It's a shame that the most successful tabletop rules get more computer game translation, because what makes a good comptuer game and what makes a good tabletop game don't perfectly line up.
Am familiar with 3.5e, not so much with 5e. Seems very simplified and geared towards combat, (or the BG3 version of 5e seems that way at least.) Where 3.5 was more about roleplay/life in a fantasy world.
I would agree to that, I prefer BG3 over solasta as a game but the latter was a better 5e conversion.