Baldur's Gate 3

Baldur's Gate 3

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Fast Aug 14, 2023 @ 11:55pm
CLASS TIER LIST.
This is based on tactician only and pure classes only no multiclass.

S Paladin Bard
A Fighter Sorcerer Cleric
B Barbarian Ranger Warlock Monk
C Rogue
D Wizard
F Druid
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Showing 166-180 of 218 comments
Gamer de esquerda Aug 15, 2023 @ 4:39pm 
Originally posted by Quillithe:
Problem is best is so vague:

Best solo?
Best single round damage?
Best in a specific group of 4?
Best considering that very large parts of the game are outside of combat and skill checks there can make combat skippable or much easier?

You have to consider, then, what classes are best at their roles. There are no "solo" classes IMO. One paralyze/stun ability or spell and you're done for, no matter how strong you are.

IMO
S Tier tanks: Paladins and druids
A tier tanks: Barbarians (Bear Totem only) and Cleric (depending on the domain)
B tier tanks: Bards (college of valour) and warriors

S Tier DPS: Rogue, wizard/warlock/sorcerer
A Tier DPS: Barbarian (berserkers only), bard, ranger, moon druids, th paladins
B Tier DPS: Cleric (Spirit Guardians only)

S tier support/heal: Cleric, Bard
A Tier: Druid

S tier Crowd Control: Bard, and other casters depending if you specialize them in that
A Tier: Cleric, Druid (not moon circle)

S tier skill master: Bard bard bard bard bard
A tier: Rogues for traps and chests

That's why my favorite classes are bard and cleric: They appear on every tier (with the exception of skill for cleric, but he is there to provide the good guidance spell) in every possible role. But I also like ranger (though he tends to shine more on tabletop, where you have to track creatures and stuff) and druid.

But of course, that depends on the way you want to play.

S tier skill master: Bard bard bard bard bard
A tier: Rogues for traps and chests

That's why my favorite classes are bard and cleric: They appear on every tier (with the exception of skill for cleric, but he is there to provide the good guidance spell) in every possible role.

But of course, that depends on the way you want to play.
Last edited by Gamer de esquerda; Aug 15, 2023 @ 4:42pm
Batailleuse Aug 15, 2023 @ 4:47pm 
Originally posted by Mave:
Bard is kinda meh, barb has been my most damaging class. Maybe bard is better on MC but as buffer/debuffer... Let's just say that buffs/debuffs suck in this game. Also ranger 11 is really wrecking with its aoe every turn.

depends which.

blind is strong as soon as you get it, upcast = more targets, they cant shoot for ♥♥♥♥, they can't cast unless they go melee, they have disadvantage on their rolls, and everyone has advantage on them.

Hold whichever one you need, also increase number of targets per upcast, a held monster is basically a dead monster, unless something breaks your concentration. just send all your melee into the fray to hit those held monster, auto 100% hit and 100% crit.

Bless one of the strongest buff early in game, fades off after lvl 4-5, even though the Mystra's blessing make it a decent switch pre-fight against big boss. as is doubles the value of the buff (so 2d4 attack which is very strong)

Slowed is a Huge aoe that basically with disable most monster in a huge fight, they cant hit more than 1 time, regardless of their actions, and no reaction.
CountCapacollo Aug 15, 2023 @ 5:05pm 
Originally posted by Pozhinateli:
Real tier list:

S Paladin Fighter
A Barbarian Cleric Rogue
B Ranger Monk
C Rogue Warlock
D Wizard Bard Sorcerer
F Druid

Sorc I'd put up in A, same with Warlock when they start chain casting multiple chaos bolts.
Tothe Aug 15, 2023 @ 5:06pm 
So what you're saying op is just run 4 pallies?

Sorcadin
Lockadin
Bardadin
Barbadin

:P
AdAstraWill Aug 15, 2023 @ 5:07pm 
Storm Sorc is easily S tier at higher levels. Flying away to anywhere in range even stupidly high positions with no consequence after slinging out a fireball is hilarious.
Quillithe Aug 15, 2023 @ 5:13pm 
Originally posted by Tothe:
So what you're saying op is just run 4 pallies?

Sorcadin
Lockadin
Bardadin
Barbadin

:P
4 druids.


Animals only
Nomad Aug 15, 2023 @ 5:21pm 
Originally posted by Pozhinateli:
Real tier list:

S Paladin Fighter
A Barbarian Cleric Rogue
B Ranger Monk
C Rogue Warlock
D Wizard Bard Sorcerer
F Druid
Sorcerer D tier? What the hell are you smoking man? Sorcerer is OP as hell even early on.
Last edited by Nomad; Aug 15, 2023 @ 5:23pm
Gamer de esquerda Aug 15, 2023 @ 5:49pm 
Originally posted by Batailleuse:
Originally posted by Mave:
Bard is kinda meh, barb has been my most damaging class. Maybe bard is better on MC but as buffer/debuffer... Let's just say that buffs/debuffs suck in this game. Also ranger 11 is really wrecking with its aoe every turn.

depends which.

blind is strong as soon as you get it, upcast = more targets, they cant shoot for ♥♥♥♥, they can't cast unless they go melee, they have disadvantage on their rolls, and everyone has advantage on them.

Hold whichever one you need, also increase number of targets per upcast, a held monster is basically a dead monster, unless something breaks your concentration. just send all your melee into the fray to hit those held monster, auto 100% hit and 100% crit.

Bless one of the strongest buff early in game, fades off after lvl 4-5, even though the Mystra's blessing make it a decent switch pre-fight against big boss. as is doubles the value of the buff (so 2d4 attack which is very strong)

Slowed is a Huge aoe that basically with disable most monster in a huge fight, they cant hit more than 1 time, regardless of their actions, and no reaction.

I would also mention hypnotic pattern. It lasts for only 2 turns, but the area it covers is ABSURD. You can easily hit all enemies in the area, no matter how many there are.
Dustin Aug 15, 2023 @ 8:37pm 
Fun fact: Thief's fast-hands extra bonus action is such a godsend for any Monk Build that I wonder why it isn't the default multi-class option for them (like assassin/gloomstalker).
Batailleuse Aug 16, 2023 @ 3:33am 
Originally posted by Dustin:
Fun fact: Thief's fast-hands extra bonus action is such a godsend for any Monk Build that I wonder why it isn't the default multi-class option for them (like assassin/gloomstalker).

it kinda is ... called monk open hand brawler.

go full str, use thief bonus action for moar punch.
Sima Marlin Aug 16, 2023 @ 3:46am 
Originally posted by Malaficus Shaikan:
Originally posted by Bastila Shan:
Bard an S tier? Im going to have to rethink my life
5e made bard really good.
I hate it.
Bards are to be mocked and riduculed as wannbie wizards.
Same as warlock.
Not be better then wizards.

They are gods of counter spell, their Idiotic class bonus add's to counterspell checks, they are better at it than wizards and that has always ticked me off.
Sima Marlin Aug 16, 2023 @ 3:52am 
Originally posted by Seswatha:
Originally posted by yuzhonglu:
The irony is that even wizards don't want to be wizards. People who want to play wizards end up playing 1 Wizard/ 11 Sorc multiclass, LOL.

Well, there are worthwhile builds that take a decent amount of Wizard levels or even pure Wizard depending on the subclass imo:

Evocation - can do nice unblockable damage with Hex + Magic Missile combo (warlock dip or magic initiate feat, also adds INT to EB damage as well, and can add both INT and CHA as Warlock 2/EWizard 10). But is also nice even earlier for safely fireballing your party or standing in a wall of fire, without feeling bad about spending concentration slot on something you can't twin.

Abjuration - well, basically they're immortal, especially if you buff them with resistance to damage e.g. through Warding Bond. Give them Armor of Agathys and Fire Shield, go tank. Imo is the strongest Wizard subclass though your mileage may vary. Won't do insane DPR but can be made untouchable and enemies die from just looking at him.

Necromancy - Grim Harvest has great synergy with the Staff of Cherished Necromancy, basically giving you infinite heals in addition to infinite Necromancy spells. Strengthened Summons are a bit meme, that been said you can make it work (I don't consider it a power build or anything but it's a fun meme build https://bg3.wiki/wiki/Abyss_Beckoners these are pretty good and not having to control all the summons manually is a bonus in my book). Pro tip: you can carry a corpse around in your inventory for Animate Dead and 1 corpse is enough to animate all of them atm. Lvl 10 feature is useless tho, so multiclassing with another caster after lvl 6 is a good idea.

Conjuration - well, the level 10 immunity to concentration checks is great, and you get free create water to double your party's cold and lightning damage. The mid level feature is very meh though. Still concentrating on a Cloudkill with no chance of interruption is pretty neat. Overall I feel like this subclass doesn't bring enough though, unless you're really missing some other ways to cast rain.

Enchantment - With how Haste works in bg3 Hypnotic gaze is a pretty good way to stop a strong enemy and still be able to take a bunch of actions. Instinctive Charm is a mediocre reaction but better than nothing, Split Enchantment however is free Twin on all Enchantment spells, which is very powerful. Strong class from level 10, but not so much level 1-9, would only recommend with respecing.

Divination - great for fixing bad rolls though not 100% consistent. 2 & 6 are great, 10 is meh. Go to for CC, especially with a Lore Bard in the party you can make anyone fail or succeed on almost anything.

Illusion - ok, this one is pretty bad.

Transmutation - depends on how much you abuse crafting and potions I guess, they are pretty powerful but I never felt like I need to. Lvl 6 is pretty solid as it can give proficiency in CON saves or resistance to an element, so basically worth a feat. Lvl 10 is meh. Overall an odd one.



I think Evocation/Abjuration/Enchantment/Divination are the best ones, and Necro has some meme potential, especially with an Oathbreaker Paladin in the party.


Necromancer with Zombies ( if they hit something and it dies later -> more zombies) + conjure lesser elementals + long stride on all minions + Aid spell + certain circled that halves physical damage on undead top of that = some pretty interestingly long but easy fights.

Just.. do not go to downs... everyone will follow you to end of the earth if they as much as a see any summon.
Last edited by Sima Marlin; Aug 16, 2023 @ 3:52am
Ernasty Aug 16, 2023 @ 6:07am 
i'm personally basing the tiers on their combat dominance (killing and surviving)

monk is definitely at least B if not higher
Pitty Sensual Aug 16, 2023 @ 6:10am 
Originally posted by Teddy:
Originally posted by BigJ:
Circle of the Moon druid has an effective hp pool of 186 at lvl 6.

Rogue has the assasin subclass which rivals ranger gloomstalker in single target damage output.
Then I'm doing something wrong on Astarion which I respecced to Assassin, I mainly bring him along for skill monkey business such as pickpocketing and open locks I can't smash or lockpick myself. Whenever I'm in combat he pales in comparison to my barbarian and other dps. :/
Yea, the first thing is not making him a Monk lol he is just build different. 4 Rogue, 2 Fighter, 6 monk open palm, put str, get brawler feat and play on easy
Coth Aug 16, 2023 @ 6:11am 
What the ♥♥♥♥ is this tierlist lmaooo
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Date Posted: Aug 14, 2023 @ 11:55pm
Posts: 218