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You have to consider, then, what classes are best at their roles. There are no "solo" classes IMO. One paralyze/stun ability or spell and you're done for, no matter how strong you are.
IMO
S Tier tanks: Paladins and druids
A tier tanks: Barbarians (Bear Totem only) and Cleric (depending on the domain)
B tier tanks: Bards (college of valour) and warriors
S Tier DPS: Rogue, wizard/warlock/sorcerer
A Tier DPS: Barbarian (berserkers only), bard, ranger, moon druids, th paladins
B Tier DPS: Cleric (Spirit Guardians only)
S tier support/heal: Cleric, Bard
A Tier: Druid
S tier Crowd Control: Bard, and other casters depending if you specialize them in that
A Tier: Cleric, Druid (not moon circle)
S tier skill master: Bard bard bard bard bard
A tier: Rogues for traps and chests
That's why my favorite classes are bard and cleric: They appear on every tier (with the exception of skill for cleric, but he is there to provide the good guidance spell) in every possible role. But I also like ranger (though he tends to shine more on tabletop, where you have to track creatures and stuff) and druid.
But of course, that depends on the way you want to play.
S tier skill master: Bard bard bard bard bard
A tier: Rogues for traps and chests
That's why my favorite classes are bard and cleric: They appear on every tier (with the exception of skill for cleric, but he is there to provide the good guidance spell) in every possible role.
But of course, that depends on the way you want to play.
depends which.
blind is strong as soon as you get it, upcast = more targets, they cant shoot for ♥♥♥♥, they can't cast unless they go melee, they have disadvantage on their rolls, and everyone has advantage on them.
Hold whichever one you need, also increase number of targets per upcast, a held monster is basically a dead monster, unless something breaks your concentration. just send all your melee into the fray to hit those held monster, auto 100% hit and 100% crit.
Bless one of the strongest buff early in game, fades off after lvl 4-5, even though the Mystra's blessing make it a decent switch pre-fight against big boss. as is doubles the value of the buff (so 2d4 attack which is very strong)
Slowed is a Huge aoe that basically with disable most monster in a huge fight, they cant hit more than 1 time, regardless of their actions, and no reaction.
Sorc I'd put up in A, same with Warlock when they start chain casting multiple chaos bolts.
Sorcadin
Lockadin
Bardadin
Barbadin
:P
Animals only
I would also mention hypnotic pattern. It lasts for only 2 turns, but the area it covers is ABSURD. You can easily hit all enemies in the area, no matter how many there are.
it kinda is ... called monk open hand brawler.
go full str, use thief bonus action for moar punch.
They are gods of counter spell, their Idiotic class bonus add's to counterspell checks, they are better at it than wizards and that has always ticked me off.
Necromancer with Zombies ( if they hit something and it dies later -> more zombies) + conjure lesser elementals + long stride on all minions + Aid spell + certain circled that halves physical damage on undead top of that = some pretty interestingly long but easy fights.
Just.. do not go to downs... everyone will follow you to end of the earth if they as much as a see any summon.
monk is definitely at least B if not higher