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Just wait for generative AI to get good enough.
It’s diff between game being good, but flash in pan, or becoming a long lasting way to play 5e on pc as former games like nwn were for their respective versions. Either first or second nwn, but it’s still going strong due to this.
Semi edit: lol ya like first post is saying exactly.
Exactly this you'd have to be an idiot not to put together WOTC business practices and what Sven meant when he said it would be "too complicated" to do.
High level DnD adventures were always bs anyway. That's kinda the point of them.
All I hear is 'lazy lazy lazy'. If not only previous BG games and other IE games could do it, but also small indie studios, than I'm sure Larian can as well.
I agree with you, if you don't want to do it than at least let the fanbase do it.
I don't think the VTT will be able to give quite the same experience, does it have AI controlled enemies without a DM?
Here is the thing: That's basically not possible. Neverwinter Nights was made so creating custom adventures and even campaigns was relatively easy. The downside was that all maps looked very much alike, everything was square and there was very little visual variety. There was also no true verticality, only a bit of optical tricks to make it look like there was.
Neverwinter Nights 2 tried to fix these issues but ended up making modding the game for more complicated. The result was far less fandmade content. But the general issues remained the same. It looked way better than NWN 1, but still not nearly as good as other rpgs of that time.
Baldur's Gate 3 was not made for easily creating new maps. You basically need experienced coders to make proper maps for this. These people are already programming stuff they're getting paid for, though. And even if they could sell their BG3 mods, they probably wouldn't sell all that well compared to just creating a game. All that being said, even to make this possible, it would require huge amounts of work on Larian's part to make this possible. That costs money and time. They're already working on their next games and the people still working on Baldur's Gate 3 are working on patches on updates for the actual existing game, not on tools to create maps and campaigns. That would be several orders of magnitude more work.
Generally speaking, there are reasons why we never got a game like the Neverwinter Nights games again: You can't make one that looks even half-decent by today's standards and allows for easy level design at the same time. And if it's not easy, it won't be done. And if the game doesn't look good, only very few people will buy it.