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There is that and the fact we are talking about a huge and enormous game (in terms of depths).
People who re-roll characters and roleplay them also can see the variations in the quests and the reactions of the game towards the players actions. This is something a one-time-player won't see. Of course this won't change the main story much, but the way towards the end can be different.
Also, in game development content always gets shuffeled around - for a variety of reasons. It's the studios decision how they want to ship a game - if they aren't happy with something they worked on they _don't_ have to add it to the release version.
In light of that it is nonsense talking about "cut content" in terms of "buhu - they did this to on purpose to spoil our fun".
It isn't the typical forum poster, but it is most of the purchasers. It's like that for most games. Most people don't play them out, or even close, they just get some entertainment from them and that's it.
This proves my point 😖
It’s content but not conventional content . When a dev says it takes 100 hours to complete all content in game or when a gamer says it I took x hours to do it. Most people I would wager are not thinking they mean to do all quests plus read every f’ing book/scroll in the game .
The reality of it is most people who have a 60+ hour playtime for act 1 alone finished act 1 ages ago, or could have finished ages ago but spent alot of the time reading walking around the map looking at scenery . Good for them I’m not telling people how to play the game or how to enjoy it . But it’s certainly not a mainstream thing in RPG’s and id imagine its going to be the same for this.
Empty claims made by a child.
This is true. I am near end of act 1 I think but I also think of restarting a new character. I did not enjoy my first run as much since I was having a hard time adjusting to all the mechanics of this game. Maybe it is age related and not just game UI etc. but I never remember having this much adjustment when i played baldur's gate 1 and 2 as well as neverwinter nights. But now I seem to have gotten the hang of most features of the game so will most likely have a smoother experience. I did not even discover short rest and bless spell till a few hours ago when I arrived at the gith temple lol.
its seems some few people don't know how now most rpg're build for ending .
ending isn't anymore the main goal , its all about how now rpg tell the story during the aventure to reach the final main plot .
some few now adding some variations on the conclusion , but the story telling is all about diegetic world : to resume if the player get ou don't get info on some key elements of the world , its normal to get more and less info at the ending .
is it a bad design , yes and now
if the player just go for one run , he may be feel the game as an unfinished state
if the player want to invest more time in game , he'll get the rewards to get more info and detailled closure or other ending :)
keep in mynd how was rpg genre , player just go to zone a to b , to unlock at the climax all the contents , for example FFVII , it was nearly at the end player can explore and do allother quest around the map . .. player may feel there's a lot at the end , but some few may miss the fact all the goods stuff its nearly at the end of the game .
may the critics for BG3 , its the game tell us at start , how the story is build : the core game design , its about reroll , tryharder gameplay ^^
edit: half time is spend to get lupus and cat follow the group or they will stand on some rock doing nothing being stuck.