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Are you even in act2 moonrise tower or act3 to say that the game is stable and his systeme is wrong or like every over comment that defend the performance of the game your still in act1 or middle act2, let me guess...
So, looking at it logically, either the same software for everyone is just messing up for a small minority, or, there is a local conflict causing the issue.
Which one makes more sense?
But no, it cannot be the small minority with issues on their system! It has to be the software working fine for millions but not them!
I am not insulting anyone's system, heck D4 had a very weird crashing issue gir me resulting in the entire system locking up, it was not wide spread, so I looked locally, turns out the new z790 mobo with a 13900k using the pcie3 riser cable to my 3090 was the issue as I didn't set it to pcie3 mode in the bios.
I've been tinkering with pcs for over 20 years and id never heard of such an issue or even knew such a setting existed!
My point is, if your in a very small minority, chances are the issue is something local you have over looked.
You're just un-objectively wrong. It's obvious to anyone with a brain that the performance takes a stiff dive the further into the game you get, and it's unsurprising when you factor in the amount of cut content, the unfinished quests and the rushed conclusion: they rushed this game out.
There is no 'you're wrong' because it's demonstrably correct. It's not an opinion, it's not a theory, it's FACT based on decades of video game developers doing this exact same thing.
With less than 50 saves you guarantee a good performance, that's how I finished the game with no more problems.
if it would be a memory leak would it be noticeable aka ram or vram suddenly rising/slowly rising over time.
the only thing i´ve noticed is that it happens in some areas and only if you look with your camera into certain directions. my gpu then goes from its chill 6~12% usage up to a wapping 60%+ in use spike aslong the framedrop persists and goes back to normal as soon i turn my camera away from it.
i assume there are offscreen spawns? for mobs or something else happening, maybe coliders or whatsoever which the game engine does not like and putts then all the strains onto the gpu.
its really weird tho. larian should really look into it and what happens in those areas offscreen. for example, for me happened it when i ran the first time into karlach and it persisted all around the house where the paladin is inside. everytime i looked into a certain direction in that area ... boom FPS DROP. so i kept my camera always off from that direction which sadly didnt worked in cutscenes xD.
Yeah i have a friend with a rtx2060 and an older cpu and he doesn't have any issues. I personally have reinstalled windows 11 and everything thinking this could help but it was useless. I am playing Atlas Fallen too at the same time and it runs great. I am sure it's not my computer, it just the game that ia not optimised for certain hardware
I did some tests and most of the stuttering is probably caused by specific items with active effects and some ability's like Shadowhearts Shar effect or Paladin auras probably more.
If i didn't have any of these ability's (for example spec out of auras as a Paladin) and items and took other companions with me the game didn't stutter/drop frames as badly. It's pretty easy to replicate and this points to some buggy and/or unoptimized scripts doing things they shouldn't do in my opinion, it's probably also an engine bottleneck or something like that so not even a high end CPU will help (at least from my tests with several systems).
So for the time being you can check your items,ability's and companions for effects or auras that can be gained or lost conditionally and don't take them with you to these areas this should fix the worst frame drops.
game preformence exists. Theres a few different ways to hit it to. Cahceing to many items and keeping them loaded is gennerally what does it for games since they can only use so much ram. This wouldnt even be the first time larion kept items on the ground loaded when you left either.
yes but what resolution are you on ? wich qraphique quality are you using? because a lot of people seems to be fine to play in 1080p low/medium settings good for them i have a setup to play in high/ultra the game put everything in ultra when i do an autodetect the game was at 120fps in act1 and i get 40/30fps in act3 so yeah i think there is a problem of optimisation.