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I remember EA (controller not supported) where switching to someone else's pack cancelled the current sale with the current character.
Camp supplies should always auto loot to your camp as well.
This. Or turn everything into gold that is just "junk"
For me (controller) when bartering, everything is laid out on the grid outside of the bags with bags themselves as their own items. Selling the bag sells all the items in it (removing them from the grid of items), but you can also directly sell the items individually from the grid of items.
The problem is that everything is laid out on the sale grid regardless if it's in a bag when bartering. The only division is characters each have their own grid of inventory.
Looking into the inventory outside of selling, stuff in bags is found only in bags as expected.
When you can Go to Shop keeper> Open Bag of Holding> Drag and drop> Sell/Profit = 4 Actions
7-4 = 3, that is -3 unecessary actions
What do I do with intestines?
This sounds like something easy to implement which would make everyone's life much better and the player experience better too.
If only they had some kind of period of time before release. Some kind of access which was early over the course of years to do this. It annoyed me in Divinity Origin of Sin and yet it's still here.