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Loot Bags and Pouches and use them to sort your stuff. Duh.
Read stuff with words on it scattered around the world with double cogs interaction mouse-over icon, they tell you who what where when and 99% of the time put a marker on the map, you lazy basterd.
The only thing I can give to you, is that sometimes stuff don't stack by itself, and THAT is annoying.
Really disappointing for an RPG. The R does not come through properly, it's only marginally better than Solasta in that regard. In fact, I'd say Solasta does local maps better, because they don't try to have 'one map to rule the overworld' and the local maps have more character, are less of a ♥♥♥♥♥♥♥♥♥ to navigate, and you could actually lower the camera properly to look straight ahead without the whole contrived 'compressed reality' map falling apart...
If you need a work ethic for a game, that's not good. The time to be lazy is after work when you get home, which just so happens to also be the time I like to play games.
Act 2 it falls apart. A lot of the previous actions don't make much sense and you already have the best equipment fairly early.
It might also be the grey atmosphere of the dark lands.
IDK, it's fairly basic stuff to me, took me ages to sift through the inventory until I realised I could use shift+lclick to select a bunch of crap, put everything into a bag lying basically everywhere in the overworld, visit a merchant, one click boom gold is being made, now I essentially sell 1 000kg of inventory in less than a minute by having a character at the camp sending stuff while another is sitting in front of the merchant ready to sell and using basic windows commands and bags and never worry about carry weight because I send everything to camp immediatly.
It's not like I have to do trigonometry to calculate torpedo trajectory, it's just few clicks and well known windows commands, just have to realise it's possible.
I'll try that next time. Sounds like you have a good system for dealing with it.