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but everyone gets their actions back if they do that. I regularly do that with my druid and moon beam because getting 4 hits of moonbeam on someone before they can act is wild
yeah that happens with any character. whoever initiates a surprise combat gets all their actions back I edited my previous post with an example.
If you open a combat using anyone else, you will have them enter their turn 1 with no action, because they already spent it.
This occurs for me constantly.
very consistant bug me and all of my friends in both our solo and group playthroughs are having
It shouldn't happen with all characters, might be a bug. My characters lose actions. The moonbeam example is strange, are you saying you use an action to make moonbeam do damage? I haven't tried druid in game yet but in tabletop moonbeam should only be an action to cast or move and should do damage on its own when characters are in the beam.
use moon beam to start combat= damage
enemies start turn in moon beam surprised and don't move=damage
recast moon beam to move it =damage
enemies start their real turn in moon beam=damage
Yea, that's how it's supposed to work damage wise. Sounds like you have a bug that's making the assassin feature go to the entire party. Does the assassin still get advantage against enemies that have not gone yet?
I however only experience it on my assassin and haven't seen this. I question the reality.
I don't have an assasin in my party
in a completely different run my friend made an assasin and is dissapointed that his class isn't really doing much unique other than a crit on turn 1