Baldur's Gate 3

Baldur's Gate 3

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ZexxCrine Aug 14, 2023 @ 10:23am
am I missing something or do 2 rogue subclasses just not function?
arcane trickster's mage hand cannot be used in any extra way. its just invisible. it claims you can do more, but as far as I can tell it cannot do any more than the gith hand even though it says that it should be able to do more.

assassin doesn't get its action refunded on surprise attacks. it says it is supposed to. however every single class in the game gets an action point refunded if they start a combat. no class including assassin gets it refunded if they join the combat later during surprise attacks which seems like the entire point of that feature.

Edit: this is a bug. if you initiate a sneak attack in turn based mode you will get your action back no matter what class you are.

am I missing something on either of these points? please tell me i'm wrong.

edit: for further reference of my points

actions get refunded by everyone
https://youtu.be/knD4RzCQEiM

arcane trickster's mage hand's supposed extra functions
https://i.imgur.com/xh64QGU.png
Last edited by ZexxCrine; Aug 16, 2023 @ 11:10am
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Showing 1-15 of 50 comments
ZexxCrine Aug 14, 2023 @ 10:30am 
board moves so quickly I feel like I have to bump this already
ZexxCrine Aug 14, 2023 @ 11:06am 
really hoping i'm missing some obvious UI elements here so if someone could confirm or deny that would be appreciated
AncientsLegacy Aug 14, 2023 @ 11:08am 
The assassin feature only works if the assassin initiates combat into a surprise round
ZexxCrine Aug 14, 2023 @ 11:09am 
Originally posted by AncientsLegacy:
The assassin feature only works if the assassin initiates combat into a surprise round

but everyone gets their actions back if they do that. I regularly do that with my druid and moon beam because getting 4 hits of moonbeam on someone before they can act is wild
Last edited by ZexxCrine; Aug 14, 2023 @ 11:12am
AncientsLegacy Aug 14, 2023 @ 11:10am 
No, if the assassin initiates combat then no one else used an action and should all have theirs unless they all start out of combat in stealth and attack to join combat. The assassin should get its action back that it used to do the shot before combat started.
ZexxCrine Aug 14, 2023 @ 11:11am 
Originally posted by AncientsLegacy:
No, if the assassin initiates combat then no one else used an action and should all have theirs unless they all start out of combat in stealth and attack to join combat. The assassin should get its action back that it used to do the shot before combat started.

yeah that happens with any character. whoever initiates a surprise combat gets all their actions back I edited my previous post with an example.
Last edited by ZexxCrine; Aug 14, 2023 @ 11:11am
The Old Song Aug 14, 2023 @ 11:12am 
Originally posted by ZexxCrine:
Originally posted by AncientsLegacy:
The assassin feature only works if the assassin initiates combat into a surprise round

but everyone gets their actions back if they do that.
This is innaccurate. If you've been getting your action back on other characters, that is entirely a bug. One largely unique to you.
If you open a combat using anyone else, you will have them enter their turn 1 with no action, because they already spent it.
This occurs for me constantly.
ZexxCrine Aug 14, 2023 @ 11:13am 
Originally posted by The Old Song:
Originally posted by ZexxCrine:

but everyone gets their actions back if they do that.
This is innaccurate. If you've been getting your action back on other characters, that is entirely a bug. One largely unique to you.
If you open a combat using anyone else, you will have them enter their turn 1 with no action, because they already spent it.
This occurs for me constantly.

very consistant bug me and all of my friends in both our solo and group playthroughs are having
AncientsLegacy Aug 14, 2023 @ 11:13am 
Originally posted by ZexxCrine:
Originally posted by AncientsLegacy:
No, if the assassin initiates combat then no one else used an action and should all have theirs unless they all start out of combat in stealth and attack to join combat. The assassin should get its action back that it used to do the shot before combat started.

yeah that happens with any character. whoever initiates a surprise combat gets all their actions back I edited my previous post with an example.

It shouldn't happen with all characters, might be a bug. My characters lose actions. The moonbeam example is strange, are you saying you use an action to make moonbeam do damage? I haven't tried druid in game yet but in tabletop moonbeam should only be an action to cast or move and should do damage on its own when characters are in the beam.
ZexxCrine Aug 14, 2023 @ 11:14am 
Originally posted by AncientsLegacy:
Originally posted by ZexxCrine:

yeah that happens with any character. whoever initiates a surprise combat gets all their actions back I edited my previous post with an example.

It shouldn't happen with all characters, might be a bug. My characters lose actions. The moonbeam example is strange, are you saying you use an action to make moonbeam do damage? I haven't tried druid in game yet but in tabletop moonbeam should only be an action to cast or move and should do damage on its own when characters are in the beam.

use moon beam to start combat= damage
enemies start turn in moon beam surprised and don't move=damage
recast moon beam to move it =damage
enemies start their real turn in moon beam=damage
AncientsLegacy Aug 14, 2023 @ 11:15am 
There are an obscene amount of bugs in this game, lots of people are having tons of different problems.
AncientsLegacy Aug 14, 2023 @ 11:16am 
Originally posted by ZexxCrine:
Originally posted by AncientsLegacy:

It shouldn't happen with all characters, might be a bug. My characters lose actions. The moonbeam example is strange, are you saying you use an action to make moonbeam do damage? I haven't tried druid in game yet but in tabletop moonbeam should only be an action to cast or move and should do damage on its own when characters are in the beam.

use moon beam to start combat= damage
enemies start turn in moon beam surprised and don't move=damage
recast moon beam to move it =damage
enemies start their real turn in moon beam=damage

Yea, that's how it's supposed to work damage wise. Sounds like you have a bug that's making the assassin feature go to the entire party. Does the assassin still get advantage against enemies that have not gone yet?
Isseus Aug 14, 2023 @ 11:17am 
Yes, you're missing how to spell "rogue".
Zogtar Aug 14, 2023 @ 11:17am 
Originally posted by AncientsLegacy:
There are an obscene amount of bugs in this game, lots of people are having tons of different problems.
Sounds like a feature to me. Free actions!

I however only experience it on my assassin and haven't seen this. I question the reality.
ZexxCrine Aug 14, 2023 @ 11:20am 
Originally posted by AncientsLegacy:
Originally posted by ZexxCrine:

use moon beam to start combat= damage
enemies start turn in moon beam surprised and don't move=damage
recast moon beam to move it =damage
enemies start their real turn in moon beam=damage

Yea, that's how it's supposed to work damage wise. Sounds like you have a bug that's making the assassin feature go to the entire party. Does the assassin still get advantage against enemies that have not gone yet?

I don't have an assasin in my party

in a completely different run my friend made an assasin and is dissapointed that his class isn't really doing much unique other than a crit on turn 1
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Date Posted: Aug 14, 2023 @ 10:23am
Posts: 50