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Over used argument that's been debunked, next.
Unfortunately no one cares
https://steamcommunity.com/app/1086940/discussions/0/3808408328768732312/
I will never forget those moments of joy when going into an unknown adventure and the thrill of danger around every corner while knowing you can get only so far. And then there is always more later on when you replay the game with a different character. But... I do not know what to say. Players... if I should put it in my words, it feels like players/gamers these days have been corrupted by Ubisoft, where they treat the game more like chores to "finish everything at its best completed in one go without surprises just for a platin badge" rather than an actual adventure.
Too many asses like you who go WAAA everyone should play games the way i do and if they dont then they arent doing it right. Honestly like listening to the whining of a 5 year old.
This is very basic level thinking that people use to justify a number of bad decisions.
"You aint having as much fun as me because I play like this"
*me continues having fun*
The game clearly tells you "look, there is this cool thing you can do" then simultaneously says "well, the dice rolled bad, so tough luck".
Of-course most players are going to feel a strong incentive to save scum. The game mechanics encourage it.
Am I really going to open the Necromancy of Thay book, pass the first 2 rolls, fail the 3rd and say "ah well, I guess ill just never find out what this was". No.
Perception checks are a perfect example of this;
In DOS2, perception checks happened in the background, and would only "show" if you got lucky. So if your wits where too low, you would simply cruise through the game happy and content and with no clue that you where missing out on stuff.
But in BG3 they SHOW you that an opportunity was made, and that you failed. Now what do you do? The game just told you that you're missing out on something, but also wont tell you what it is. That's just mean. And when you add that the success or failure was up to random chance, of-course you feel like you need to reload to find out what it was.
It's FOMO design, just without the microtransactions.
The bad side of heavy randomisation in video games has been well documented over a long period of time, and it should be of no surprise that these issues manifest themselves in a game that does nothing to mitigate the effects of RNG on its design.
Agreed, it's cliche but I absolutely see the effect that MMORPGs and Triple A gaming has had on people in full display with BG3. It's really sad lol
It's not telling you missed out on something, there is always a alternative to these situations and some times this alternative is better. This is just monkey brain thinking.