Baldur's Gate 3

Baldur's Gate 3

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Increase the level cap (Needed)
Am at the end of act 2, and I am nearly lvl 11
Unless act 3 is super short, I'll be running around it max level for the majority. Which I hate the thought of.

Game should be capped at lvl 15 at least.

5 per act being the idea behind it.
Level 12 seems so...odd to me.
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Showing 1-15 of 203 comments
sam_502 Aug 14, 2023 @ 7:35am 
3
do you even dnd son? Lv 20 is Godlike status, pay attention son, a rogue at lv20 cant roll below 25 kapich? a barbarian is unbeatable, a mage can cast a simple cantrip succesfully!
yes its 100% ♥♥♥♥♥♥♥♥ that we did not end at max 15
and the reasine thy gave us is is that anything above 12 brakes the game but we all know that thy could have put more time in to it to fix the broken levels but no
Otterly Insane Aug 14, 2023 @ 7:38am 
Never mind that they'd have to add tons of new spells to account for a higher cap, plus retool all the encounters to account for a higher level.
Originally posted by sam_502:
do you even dnd son? Lv 20 is Godlike status, pay attention son, a rogue at lv20 cant roll below 25 kapich? a barbarian is unbeatable, a mage can cast a simple cantrip succesfully!
No, I don't, pops
and never will

and thankfully, this isn't a Table Top experience. It's a video game :)
Considering what they have the characters in this game pitted against, I think level 15 is reasonable.
Originally posted by Evening And Dusk:
Never mind that they'd have to add tons of new spells to account for a higher cap, plus retool all the encounters to account for a higher level.
I'm sure 3 more levels would have a HUGE impact...

The leveling experience in the game is underwhelming at best. OOH, more hit points...
Oh a spell that has limited usefulness

Pathfinder games at least let you FEEL more powerful as you level.
Garptain Aug 14, 2023 @ 9:23am 
Originally posted by One and Only Kell Ursa:
Am at the end of act 2, and I am nearly lvl 11
Unless act 3 is super short, I'll be running around it max level for the majority. Which I hate the thought of.

Game should be capped at lvl 15 at least.

5 per act being the idea behind it.
Level 12 seems so...odd to me.

stop full clearing with a guide and you won't be over leveled.
LongLostLittleKen Aug 14, 2023 @ 9:23am 
Originally posted by sam_502:
do you even dnd son? Lv 20 is Godlike status, pay attention son, a rogue at lv20 cant roll below 25 kapich? a barbarian is unbeatable, a mage can cast a simple cantrip succesfully!
I used a mod on Nexus Mods to give me 133 level, so what level of god should this be?
Pan Darius Cassandra (Banned) Aug 14, 2023 @ 9:24am 
14 would be nice.
FisTan Aug 14, 2023 @ 9:24am 
Yeah, you cant go too high. There are absurd things like Wish at lvl 17, and many more, you reach godlike powers. Game would turn into an episode from DBZ if they had to balance encounters around powers like that.
ACS36 Aug 14, 2023 @ 9:26am 
Originally posted by sam_502:
do you even dnd son? Lv 20 is Godlike status, pay attention son, a rogue at lv20 cant roll below 25 kapich? a barbarian is unbeatable, a mage can cast a simple cantrip succesfully!

It's a myth that level 20 is godlike status.

It takes a party of at least 3-5 level 20's to be just below god like status.

The real problem is most DM's don't know how to handle high level campaigns and tend to let players do things they shouldn't.
hisssan Aug 14, 2023 @ 9:26am 
From story perspective it would make sense if the game started with char level 8 and go to 18-20. I mean, you face some real experienced opponents in Baldurs Gate and they are at what, level 11? (the equivalent of an apprentice) That's totally anti immersion. Also adding "story-wise" experienced fighters/clerics to the party that are at level 1 is also kinda immersion breaking. "Oh so you fought endless battles and earned the equivalent of 100 xp" and "You are the worlds best wizard. With 200 xp. Well well.. makes sense.."

I remember 2nd edition solved that with different XP charts for different classes (e.g. mage needed more to gain access to l6+ spells etc while the rogue or fighter leveld quicker.. ) Seems a way more intelligent design in hindsight.
Last edited by hisssan; Aug 14, 2023 @ 9:36am
WallaceTheSane Aug 14, 2023 @ 9:27am 
I'm glad level 12 is the max. This all but insures us that we'll get plenty of DLC to hit levels above 15.
Originally posted by Garptain:
Originally posted by One and Only Kell Ursa:
Am at the end of act 2, and I am nearly lvl 11
Unless act 3 is super short, I'll be running around it max level for the majority. Which I hate the thought of.

Game should be capped at lvl 15 at least.

5 per act being the idea behind it.
Level 12 seems so...odd to me.

stop full clearing with a guide and you won't be over leveled.
not using a guide. Try again
Glyph Aug 14, 2023 @ 9:28am 
They probably stopped at 12 specifically because that's an ASI level for everyone and the last level with +4 proficiency.
Settings Aug 14, 2023 @ 9:29am 
12 is the max because at level 20 you can:

Grant yourself any Wish you want, you become your own personal Djinn.

Invoke God to remake reality to your whim.

Turn all failed rolls into successes.

Get drunk and dunk on Jesus in a basketball game.

(Okay, well 3 out of 4 are possible.)
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Date Posted: Aug 14, 2023 @ 7:32am
Posts: 203