Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
and the reasine thy gave us is is that anything above 12 brakes the game but we all know that thy could have put more time in to it to fix the broken levels but no
and never will
and thankfully, this isn't a Table Top experience. It's a video game :)
Considering what they have the characters in this game pitted against, I think level 15 is reasonable.
The leveling experience in the game is underwhelming at best. OOH, more hit points...
Oh a spell that has limited usefulness
Pathfinder games at least let you FEEL more powerful as you level.
stop full clearing with a guide and you won't be over leveled.
It's a myth that level 20 is godlike status.
It takes a party of at least 3-5 level 20's to be just below god like status.
The real problem is most DM's don't know how to handle high level campaigns and tend to let players do things they shouldn't.
I remember 2nd edition solved that with different XP charts for different classes (e.g. mage needed more to gain access to l6+ spells etc while the rogue or fighter leveld quicker.. ) Seems a way more intelligent design in hindsight.
Grant yourself any Wish you want, you become your own personal Djinn.
Invoke God to remake reality to your whim.
Turn all failed rolls into successes.
Get drunk and dunk on Jesus in a basketball game.
(Okay, well 3 out of 4 are possible.)